Author Topic: Exclusive Connectivity Features for Splinter Cell  (Read 3231 times)

0 Members and 1 Guest are viewing this topic.

Offline WindyMan

  • It was the dog.
  • Score: 5
    • View Profile
    • WindyMan's Roller Derby Notes
Exclusive Connectivity Features for Splinter Cell
« on: March 11, 2003, 10:20:28 AM »
Unlock new levels in the GBA version, and use an exclusive weapon in the GC version, among other Cube enhancments.

Console Game of the Year, Tom Clancy's Splinter Cellâ„¢ Infiltrates NINTENDO GAMECUBEâ„¢ and GAME BOYâ„¢ ADVANCE


Connect Them Both To Enjoy Exclusive GCN Action!


Tuesday 11th March 2003 - Sam Fisher, the shadow agent starring in Console Game of the Year (AIAS), Tom Clancy's Splinter Cellâ„¢, has simultaneously penetrated Nintendo's GameCubeâ„¢ and Game Boy Advance game systems. Developed by Ubi Soft Entertainment's Shanghai and Montreal studios respectively, both games will be released on May 6, 2003 in the US (June 5 in the Europe).


In bringing Tom Clancy's Splinter Cell to the Nintendo GameCube and Game Boy Advance, Ubi Soft focused on delivering a high-quality gameplay experience true to the high standards of the original Tom Clancy's Splinter Cell yet offering an experience unique to the Nintendo GameCube and Game Boy Advance platforms. This includes state-of-the-art connectivity that allows game fans to link their Nintendo GameCube and Game Boy Advance to access unique content and capabilities only available through linked play. Once connected to the Nintendo GameCube, the Game Boy Advance can function as a remote extension for Sam's OPSAT (allowing Sam to view his surroundings on a radar-like mini-map) and providing him remote control of computers and weapons, including the wall mine. Furthermore, the connected systems allow gamers to take advantage of a brand new weapon exclusive to the Nintendo GameCube, the sticky bomb! Playing through the Nintendo GameCube version will unlock five exclusive levels on the Game Boy Advance version.


"Tom Clancy's Splinter Cell's high quality of gameplay and compelling storyline transcend platform boundaries. From the Xbox to the PlayStation2 to the PC, and now the Nintendo GameCube and Game Boy Advance, Tom Clancy's Splinter Cell consistently delivers a great gameplay experience, and provided a unique experience on each console." said Alain Corre, Managing Director of Ubi Soft Entertainment for Europe, Asia Pacific and South America. "The linked-play capabilities of the Nintendo GameCube and Game Boy Advance is a perfect example of how Tom Clancy's Splinter Cell takes full advantage of each console's capabilities setting new standards for what gamers expect from their favorite platforms!"


Both the Nintendo GameCube and Game Boy Advance versions of Splinter Cell contain all of the most popular elements of Splinter Cell: compelling storyline and characters inspired by acclaimed novelist Tom Clancy, revolutionary lighting and graphical effects that create an astonishingly realistic, tension-filled experience guaranteed to blow Nintendo fans away. Protagonist Sam Fisher has what it takes to get the job done. Armed with the latest high-tech gadgets night and thermal vision, prototype weapons and surveillance gear, Sam executes stunning athletic moves such as the split jump, rappelling and zip lining. The wide variety of gadgets and moves available combined with the wide-open gameplay-never play it the same way twice-gives gamers an unparalleled freedom of action totally unique to Tom Clancy's Splinter Cell.


The Game Boy Advance version brings the original Tom Clancy's Splinter Cell storyline to life in two dimensions. Thanks to an innovative depth management system, players can hide in the shadows, while holding their breath in tension-filled excitement as they wait for guards to pass-just like the original version! Unique to the Game Boy Advance version are new moments in the gameplay that require Sam to go head-to-head against key characters.

Steven "WindyMan" Rodriguez
Washed-up Former NWR Director

Respect the power of the wind.

Offline TAYREL713

  • Score: -1
    • View Profile
Exclusive Connectivity Features for Splinter Cell
« Reply #1 on: March 11, 2003, 10:43:58 AM »
I seem to remember Rick predicting this would how the GBA and GC connection would be utilized on the old boards. Nice call Mr. Powers.
"I put my foot so deep in your ass the water in my knee will quench your thirst." (Ras Kass 'Miami Life')

Offline yeg0

  • Score: 0
    • View Profile
Exclusive Connectivity Features for Splinter Cell
« Reply #2 on: March 11, 2003, 01:01:25 PM »
Do you know if they will still have the snow levels like in the PS2 version? I saw it in an ad in EGM, so I have to pictures... but I bet you could find some.
-yeg0

"HENSHIN-A-GO-GO, BABY!"

Offline Djunknown

  • HEY! HEY! LISTEN!
  • Score: 1
    • View Profile
Exclusive Connectivity Features for Splinter Cell
« Reply #3 on: March 11, 2003, 01:28:05 PM »
I mentioned this in another post but applies here too:

Now THAT's 3rd party support.  Are other devolopers taking notes? Hopefully this version will be better than the GC port of Ghost Recon, it got trashed by the critics, though comparing the two is like apples to oranges...
Ma ma sa, ma ma coo sa
Ma ma se, ma ma sa,
Ma ma coo sa

Offline RickPowers

  • IT Director
    Senior Editor
  • Score: 2
    • View Profile
Exclusive Connectivity Features for Splinter Cell
« Reply #4 on: March 11, 2003, 01:34:55 PM »
Glad to see that someone remembered that I predicted that ...
:: Rob "Rick Powers" Stevens
:: Senior Editor Emeritus
:: Personal Blog
:: Wii Number: 7294 0910 3012 6153

Offline Munky

  • Score: 0
    • View Profile
Exclusive Connectivity Features for Splinter Cell
« Reply #5 on: March 11, 2003, 02:18:19 PM »
Cool. Looks like I'll end up gettin' Splinter Cell.
The memory of a lost loved one remains with you always, but it's a wound that time heals. It's like a scar....it never really disappears, time just soothes the memory.

ChaoticMunky.com