Mazes of Fate has sucked me in...
Uh... I've poured about 13 hours into it and the game is STILL going strong. They've done an excellent job at content, it looks like I'm only halfway through the game too! And nothing feels really amateurish the way indie game stories and dialogue are wont to be. I can almost see these guys being bought out by another company just for their content creation skills.
This game has totally reminded me about what dungeon crawlers are supposed to be, more Diablo, and less Mystery dungeon. Screw that japanese game genre. Concentrated and conbstructed experiences and puzzles and characters that deliver more bang for your buck!
In fact, that's the best way I can describe it... Diablo as a first person dungeon crawler! Oh, and combat is nice and fast and not boring at all. Things are actually like an active time battle system, and things move in real time. You can actually string along enemies by hitting them, then just before they swing stepping back. They approach and you take a couple more swings, then back away again before they slam you. Just make sure you don't back yourself into any corners!
Seriously... I think I'll play through this entire game straight through before I play Zelda again!
~Carmine "Cai" M. Red
Kairon@aol.com