Author Topic: Is the Wii remote really so unreliable in Zelda: TLP?  (Read 15637 times)

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Offline Gamebasher

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Is the Wii remote really so unreliable in Zelda: TLP?
« on: December 10, 2006, 05:15:27 AM »
I just want to know something from those of you who currently have a Wii with Zelda: TLP in your home. And that is:

Is it really such a hassle to get Link to use his sword in combat situations, as I have read many places in the reviews of said game? I mean, I don´t want to buy Zelda: TLP on Wii IF the remote doesn´t respond PROPERLY when I am attacked by enemies! I also head that the same situation applies to when Link needs to defend with his shield. The worst thing I know in a game is when I am attacked, and being unable to get the controls to work like they should. Pretty much sounds like a porting problem.

Right now I am planning to completely drop buying the new Zelda game on Wii, get it for GameCube, and wait for Metroid Prime 3 and Mario instead and then buy it there.

Any of you who can convince me to do otherwise? Is the swordplay really so unreliable on Wii? Wouldn´t it feel better to just stick to playing Zelda on the platform it was originally created for, and expect a better experience with a Zelda game created from the ground up on Wii in a few years?
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Offline Bill Aurion

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #1 on: December 10, 2006, 05:23:21 AM »
Answer: No

Anyone who is having problems with the controls is obviously just not doing it correctly, as I had ZERO problems in my 48-hour playthrough...ZERO...

(If you will be patient, I am uploading a (spoiler-free) video that I made that proves that the controls work...)
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Offline NWR_pap64

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #2 on: December 10, 2006, 05:34:39 AM »
I too have heard many a mixed tale. Some don't have a problem with the sword controls, while others seem to be having problems with it.

I won't be getting a Wii and Zelda till Christmas (or not at all, considering how things are going with the shipments).

The general agreement is that the controls are rock solid. If it concerns you that much, I suggest a quick rent, play through the first dungeon and see how you feel.
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Offline diiskrej

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RE:Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #3 on: December 10, 2006, 05:34:46 AM »
The only problem I have had is using the spinning attack with the nun-chuck. I can't get it to work sometimes, but I have had zero problems with the Wiimote.
 

Offline Pittbboi

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #4 on: December 10, 2006, 05:49:31 AM »
Well, to be perfectly honest, the general consensus seems to be that while the controls are solid for the most part, occasionally little blips happen like when you want to pull your sword out it doesn't always happen on the first try, same with slashing and the spin attack(which has happened to me on occasion). I don't think I've read any reviews that have denied that; where the split occurs is whether or not this is an actual problem that affects the quality of the game, or if its so minor it shouldn't be counted as a problem.

As for my opinion...for the most part it isn't that big a deal, but it can be a tad annoying when you need to get that sword out or slash in a pinch, and it doesn't immediately happen. At some points it's caused me to take damage, but not so to the point that I died or anything, so I wouldn't say it's THAT annoying. However, if you're a controls perfectionist and something this minor will genuinely affect your enjoyment of the game (Which isn't a bad thing), then it wouldn't be so bad to wait for the Gamecube version.  

Offline vudu

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #5 on: December 10, 2006, 05:56:07 AM »
I had problems with the sword controls for the first couple hours.  However, once I figured out how to properly use them it became like second nature.

I'm not sure if the Wii sword controls work any better than the GCN sword controls, but the certainly don't work any worse.  I whole-heartedly recommend the Wii version because of the other benefits offered (namely aiming controls and wide screen (assuming you have a wide screen TV).
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Offline MANTI5

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #6 on: December 10, 2006, 06:00:48 AM »
I've had no control problems at all. At first I thought the nunchuck was a little unresponsive when doing spin attacks but that was because I thought you could just whip them out repeatedly. There is a small frame of time you have to wait in between spin attacks, like two secons, but other than that the controls are just fine.  

Offline Gamebasher

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RE:Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #7 on: December 10, 2006, 06:03:22 AM »
OK, thanks!

I actually asked EB Games about when they were going to put up a demo station to try out the Wii, and they said within a couple of weeks. So that is perfect. I was really beginning to get worried about Zelda and Ninty in case they had a bad control issue with a game I and many others have wanted since we completed Ocarina of Time on N64. Buy that seems to not be the problem. Thankfully.

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Offline Bill Aurion

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #8 on: December 10, 2006, 06:04:03 AM »
Auuuugh, Photobucket is loading my video so slowly!  (Using SendSpace as a backup, it'll be up shortly)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Jonnyboy117

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RE:Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #9 on: December 10, 2006, 06:10:35 AM »
Quote

Originally posted by: Pittbboi
Well, to be perfectly honest, the general consensus seems to be that while the controls are solid for the most part, occasionally little blips happen like when you want to pull your sword out it doesn't always happen on the first try, same with slashing and the spin attack(which has happened to me on occasion). I don't think I've read any reviews that have denied that; where the split occurs is whether or not this is an actual problem that affects the quality of the game, or if its so minor it shouldn't be counted as a problem.

As for my opinion...for the most part it isn't that big a deal, but it can be a tad annoying when you need to get that sword out or slash in a pinch, and it doesn't immediately happen. At some points it's caused me to take damage, but not so to the point that I died or anything, so I wouldn't say it's THAT annoying. However, if you're a controls perfectionist and something this minor will genuinely affect your enjoyment of the game (Which isn't a bad thing), then it wouldn't be so bad to wait for the Gamecube version.



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Offline Bill Aurion

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #10 on: December 10, 2006, 06:25:27 AM »
Video here...

Finally up, but holy crap PhotoBucket has completely raped uploaded videos...It should still be watchable, though...(I have removed all later weapons and replaced them, and the "demo" takes place in the beginning area of the game, so no worries on that front...)  
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Offline MarioAllStar

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #11 on: December 10, 2006, 06:57:44 AM »
I have had some times where the controls felt unresponsive, mainly when first taking out the sword. From there on out, things work fine for me. The nunchuck-based moves are very easy to pull off, and the Wiimote sword swinging is accurate most of the time.
Thanks for listening.

Offline The Omen

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RE:Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #12 on: December 10, 2006, 07:00:01 AM »
There is a delay when you physically swing the remote as opposed to when the sword on screen mimics it.  It's hardly an issue once you know that.
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Offline Keldryn

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #13 on: December 10, 2006, 07:10:55 AM »
I've got about 51 hours clocked in Twilight Princess so far, and I haven't had any issues with the controls being unresponsive.  I usually draw my sword with a quick wrist flick of the remote and it's never not done it.

The only "hiccup" with the sword control that I've experienced is that using quick wrist flicks to attack with your sword will sometimes make Link attack twice, as the remote registers movement twice, both when you flick the remote and when your wrist snaps back to its original position.  I find that larger motions actually tend to work better than just quick wrist snaps because you don't get that natural snap-back movement.

Offline Ghisy

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #14 on: December 10, 2006, 07:30:51 AM »
I've been playing for 8 hours+ and I agree with everyone else: controls are great!!
I'm having so much fun that I only play for like 90 minutes straight ONLY  each time so I don't beat it too quickly! hehe  
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Offline RiskyChris

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #15 on: December 10, 2006, 07:44:30 AM »
My only gripe is you have to "swing" to unsheath your sword.  Everything else I can trigger EASILY.

Offline Bill Aurion

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #16 on: December 10, 2006, 08:13:35 AM »
It makes sense to "swing" to unsheath the sword...Think about it, what kind of motion are you doing to pull it out?
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Offline Ceric

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #17 on: December 10, 2006, 10:12:47 AM »
I have to agree with RiskyChris.  The Swing unsheathing is annoyingly slow.  Thats why Mortal Draw was a godsend for me.
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Offline Adrock

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RE:Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #18 on: December 10, 2006, 10:42:42 AM »
Quote

diiskrej wrote:
The only problem I have had is using the spinning attack with the nun-chuck. I can't get it to work sometimes, but I have had zero problems with the Wiimote.

Same here.

I'd love to see what Nintendo could do with 1 to 1 sword movements.

RE:Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #19 on: December 10, 2006, 10:55:12 AM »
In case you don't know, if your locked on to an enemy link attacks when he unsheads, as oppose to when he's not locked on and he just takes it out and you have to swing again.

The spin attack can be a bit wonky at times but using the Wiimote to swing works effortlessly, al you need to do is wiggle it and he takes it out.
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Offline IceCold

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #20 on: December 10, 2006, 12:42:06 PM »
I'd assume that the spin attack would be much more natural on the analogue attachment by moving it left and right, rather than doing a full circle on the analogue stick then pressing B..

Oh, and thanks for the video Bill
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Offline MarioAllStar

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #21 on: December 10, 2006, 12:49:23 PM »
It was very difficult for me to execute a spin attack without charging in OoT, MM, and TWW. In Twilight Princess it is so quick and easy that I find myself using it a lot more than I ever did. See a few pots in a row? Break them all with the flick of the wrist (literally).
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Offline Keldryn

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #22 on: December 10, 2006, 01:30:06 PM »
Yeah, I almost never used the spin attack in previous games, except to cut grass or bushes.  I use it all the time in Twilight Princess because it's easy to pull off.

Offline D_MaN87

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #23 on: December 10, 2006, 02:10:06 PM »
I got about 45 hours worth of game time, and not a single problem.  As others have said, the spin attack has been a bit odd at times, but not enough to ruin the experience.  The wiimote works just fine.  I find it much more refreshing to actually swing a sword then push a button.
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Offline Louieturkey

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RE: Is the Wii remote really so unreliable in Zelda: TLP?
« Reply #24 on: December 10, 2006, 02:11:12 PM »
First off, it's not TLP, it's TP as in Twilight Princess, not Twilight Little Princess or whatever.  
Okay, controls work awesome.  It's just it can take a second to pull the sword out of the sheath.  If the sword is out, it is awesome.