Author Topic: These new Super-Serious Game Trailers...  (Read 17690 times)

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Offline Artimus

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These new Super-Serious Game Trailers...
« on: December 08, 2006, 06:44:19 AM »
What do you guys think of this latest trend MS is pioneering of making super-serious game trailers that use all CGI and kind of a scenario or overall premise? Ones like GOW which tried to make a fairly straight forward shooter seem thematic and deep or the HALO 3 teaser that uses kids at the start, trying to give some kind of weight to one of the least developed heroes of all time (and stupidest/least developed plots of all time).

Personally I thought the HALO trailer was annoying because the kids are very very badly tied into it. It's a very lame attempt. There is no character to Master Chief (there's personality, though) and the HALO plot is merely an excuse to travel from room/locale to room/locale killing the enemies in each room/locale before moving on. The stories of the games do not matter (as proven by every reviewing saying the single player sucks and then proceeding to give it a 10 for multiplayer alone). Perhaps HALO 3 will change this, but I thought the kids were just silly. The rest of the trailer, however, was quite nice and I thought it worked as a trailer. So overall I didn't mind it. (the John Lennon "Instant Karma" remix really works though, lol)

The GOW thing was one of the most idiotic trailers I have ever seen (if not the most). Mad World did not fit that footage IN ANY WAY. The fact that people actually liked that trailer and went insane over it really angers me. It means we have to endure more trailers like it. It was such an exercise in vanity for the game creators, like someone would create at home mixing footage of a game they like. Basically they watched Donnie Darko, loved the song, and were all "OMG tiz song rulz, letz makez uz a trailerz wiz it and drinkz beerz and havez sexz...hahahaha...wevz neverz had sexz but wez coolz." And we get this absurd trailer which all the morons of the MS fanbase (sorry, but in this case it applies) love because they're shocked to hear music that isn't on the radio. Broad and totally unfair generalization, but the trailer annoys me to no end.

In short, HALO 3 trailer is just poorly executed, otherwise fine. But the GOW trailer is going to doom us to a generation of similar trailers that have absolutely NOTHING to do with the game. Not to mention the thousands of fan made trailers for every game conceivable that will be done using that song.

Offline hudsonhawk

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RE: These new Super-Serious Game Trailers...
« Reply #1 on: December 08, 2006, 06:54:18 AM »
I love both of those trailers.  Maybe I'm a sucker for style, but so be it.  I think they do a great job of conveying the tone of the games without being irreverent or just being loosely edited gameplay footage.

And the stories of the Halo games don't matter?  Maybe you didn't like the stories, that's one thing, but the story in the Halo games is significantly more elaborate and well-developed than the majority of console shooters out there.  I agree the Master Chief character is underdeveloped, but the worlds themselves are imaginative and well thought through.  As an Ian M. Banks fan I feel like they're the closest thing to a game of the Culture novels I'll ever get to play.

I took the kids as being a statement that they're going to invest more into developing the Master Chief character this time around.

The GoW trailer was inspired, I thought.  Expressive, sets a tone, draws your attention to the image through the lack of non-music audio.  I can see why someone might not have liked it, but I think that your patronizing vitriol is unmerited.

Offline Ian Sane

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RE: These new Super-Serious Game Trailers...
« Reply #2 on: December 08, 2006, 07:14:31 AM »
I haven't seen the Halo 3 one, only the Gears of War one and that only as a TV ad.  I like the song and the commercial is cool and all but it doesn't really give me an idea of what the game is about or how it plays.

I've noticed a lot of ads lately have little CG scenes that have nothing to do with the game and look enough like game footage that you can't really tell what's what.  I'll take a wild guess that GOW doesn't have those camera angles in the game.  I think that's an intentional deception.  They want people to think that's what the game is like when it isn't.  It's no different than the Final Fantasy VII ad that was nothing but FMV.

A good trailer or ad should just hit you with game footage.  A good game should look appealing enough in motion to attract your attention.  There's nothing wrong with some obvious stuff that isn't in game if it makes sense.  WiiSports for example should also show people playing to demonstrate the concept.  But they shouldn't be giving us little cut scenes not in the final game.  That's not the real game and they're trying to trick us into buying a game that isn't what we think it is.

Can you imagine if movie trailers and ads routinely had footage that wasn't from the movie but looked like it was?  I would consider that false advertising (Twister did have that with a shot of a tractor wheel flying into a windshield that was not in the movie at all).

Offline Kairon

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RE: These new Super-Serious Game Trailers...
« Reply #3 on: December 08, 2006, 07:15:23 AM »
Whether you like it or not, the quickest way to a teenager's heart is emo music paired with cut together "cool" scenes from random anime/sci-fi/cult hit. Just look at the proliferation of music/anime editted music videos on Youtube. Teenagers are just too emotionally active for advertisers NOT to use targetted music as a weapon against consumer psyches.

Besides, what makes this case so different from Nintendo's Zelda 2005 trailer using music ripped right from my Conan the Barbarian soundtrack?

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Offline capamerica

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RE: These new Super-Serious Game Trailers...
« Reply #4 on: December 08, 2006, 07:15:47 AM »
I liked both of them as well.
I think its all going to be based around what game the trailer is for. I couldn't see Mario or Sonic with a serious trailer But a Metroid or Zelda trailer that was serious would be REALLY cool!
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Offline Spak-Spang

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RE: These new Super-Serious Game Trailers...
« Reply #5 on: December 08, 2006, 07:27:22 AM »
I am still of the belief that stories in games do not matter as much as people say they do.

This Zelda game's story is probably the strongest Zelda story of any in the series, yet I would have a hard time describing what is going on in the game, story wise.  

However, this is still one of the best Zelda experiences I have played, if not the best.  Because the GAMEPLAY is awesome.

I have never played a game where I thought wow this story and these characters are amazing, and I am glad I played the game so that I could experience this level of story telling.  That RARELY happens.  And that is OK.  Game do not have to have great stories...they have to have great experiences.

To me I didn't like the Halo series.  I had friends that were telling the story and the world and universe seemed interesting, but the game was horrible.  

And the comment that a cool imaginative world makes a great story is not true.  Here is an example:  Lord of the Rings.  That book and movie has one of the most imaginative and wonderful worlds in literature, but the story is not as strong or as good as people make it out.  


Offline hudsonhawk

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RE:These new Super-Serious Game Trailers...
« Reply #6 on: December 08, 2006, 07:42:21 AM »
Quote

Originally posted by: Spak-Spang
And the comment that a cool imaginative world makes a great story is not true.  Here is an example:  Lord of the Rings.  That book and movie has one of the most imaginative and wonderful worlds in literature, but the story is not as strong or as good as people make it out.


Crafting a cool imaginative world is part of a very important part of telling a story.  It can tell your story for you implicitly.  Look at the crumbling ruins of Metroid Prime or Gears of War - there's no need to get caught up in exhaustively explaining the history of what happened there, the image tells the story by itself.

It sounds like what you're complaining about is plot.  LotR has a great, elaborate story but the books don't have a very interesting plot; the story isn't told in an interesting way.

Worlds don't make a great story but they're a huge part of telling one.

Offline Kairon

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RE: These new Super-Serious Game Trailers...
« Reply #7 on: December 08, 2006, 07:52:40 AM »
Especially to Sci-Fi geeks like me! I mean, did you know that Seinar Fleet Systems constructed not just the Imperial T.I.E. Fighter, but also way earlier on, they made the Sith Infiltrator as seen in Phantom menace? Now there's a company with history!

However, I'm still trying to sort out in my mind the existence of two snubfighters nicknamed "V-Wings" in the Star Wars universe. One was a clone-wars era light fighter, from my understanding, and the other was an atmosphere-only scramjet enabled shieldless fighter whose most prominent role was the battle of Calamari.

BTW, did you know that the Warren and Mon Calamari live on the same Planet?

... As you can see, its little things like this that REALLY fill seats in Star Wars movies!

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A glooming peace this morning with it brings;
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For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Ian Sane

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RE: These new Super-Serious Game Trailers...
« Reply #8 on: December 08, 2006, 08:01:02 AM »
"Whether you like it or not, the quickest way to a teenager's heart is emo music paired with cut together 'cool' scenes from random anime/sci-fi/cult hit."

Lousy punk kids.  When I was a teen we didn't listen to depressing music and watch anime.  We listened to grunge and watched Dragon Ball Z... oh f*ck.  Nevermind.

Offline Smoke39

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RE: These new Super-Serious Game Trailers...
« Reply #9 on: December 08, 2006, 08:02:25 AM »
Seriousness in general is overrated.
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Offline NinGurl69 *huggles

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RE: These new Super-Serious Game Trailers...
« Reply #10 on: December 08, 2006, 08:02:45 AM »
There was this one episode of Mind of Mencia where umm, here's how it goes:

[nerd chick]  "OMG YOU SPEAK KLINGON?!"

[nerd dude]  "OMG YOU UNDERSTAND KLINGON!"
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Offline Caliban

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RE:These new Super-Serious Game Trailers...
« Reply #11 on: December 08, 2006, 08:11:23 AM »
Quote

Originally posted by: Ian Sane
"Whether you like it or not, the quickest way to a teenager's heart is emo music paired with cut together 'cool' scenes from random anime/sci-fi/cult hit."

Lousy punk kids.  When I was a teen we didn't listen to depressing music and watch anime.  We listened to grunge and watched Dragon Ball Z... oh f*ck.  Nevermind.


My thoughts exactly, Nirvana and DragonBall hahahaha.

Offline Artimus

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RE: These new Super-Serious Game Trailers...
« Reply #12 on: December 08, 2006, 09:40:01 AM »
The Zelda trailer made sense because Conan is a fantasy epic and so is Zelda. Put proper music and the GOW trailer is fine. But that song has NOTHING to do with that game.

Offline Amodaus1

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RE:These new Super-Serious Game Trailers...
« Reply #13 on: December 08, 2006, 11:26:39 AM »
Yeah i just saw the halo 3 trailer. Those kids really were out of place. In fact it made the commercial suck 50 times worse then if they just had master chief run around. The running around, was ok. The FMV only was fine to as it is a sequel and I don't think you need to show gameplay in FPS's any more, they are all the same, there were only 3 revolutionary FPS's and they were DOOM, DUKE NUKEM 3D, and HALF-LIFE. Halo isn;t revolutionary, halo is doesn;t even have a run feature. In fact the guys at bungie pride themselves on the SLOW walk speed of halo... Which is only one reason why i think halo sucks and requires no skill but a level 9 sensitivity for turn rate.

Oh, and deep emo music with scenes that are CLICHE but repackaged in a deeply "emotional" way are totally in.... Grunge was so much better, at least it didn't produce pansies, just drug addicts.

Offline Ian Sane

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RE: These new Super-Serious Game Trailers...
« Reply #14 on: December 08, 2006, 11:52:12 AM »
"Grunge was so much better, at least it didn't produce pansies, just drug addicts."

Agreed.  Being depressed because of your serious heroin addiction has a little more credibility than being depressed because your parents don't understand you or whatever sissy high school crap emo bands sing about.

I question why Halo 3 even needs much of an ad.  Seriously they could just say "Halo 3 for the Xbox 360.  Coming soon." and that would sell it.  Halo's status as a major franchise is such that the name recognition alone is going to sell it.  If it undersells it will be because the hype is gone and no ad will ever fix that.  I don't think anyone who didn't think Halo was cool already would suddenly be convinced because of an ad.

Offline Smoke39

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RE:These new Super-Serious Game Trailers...
« Reply #15 on: December 08, 2006, 12:01:48 PM »
Quote

Originally posted by: Amodaus1
there were only 3 revolutionary FPS's and they were DOOM, DUKE NUKEM 3D, and HALF-LIFE.

Uhm, Deus Ex?  Or perhaps the System Shock games, but I haven't played either enough to know how much DX borrows from them.
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Offline NinGurl69 *huggles

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RE: These new Super-Serious Game Trailers...
« Reply #16 on: December 08, 2006, 12:14:55 PM »
The 1st Rainbow Six.
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Offline UncleBob

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RE: These new Super-Serious Game Trailers...
« Reply #17 on: December 08, 2006, 12:56:26 PM »
Seriously folks, the only reason no one counts Wolfenstein 3D as "revolutionary" is because IT CREATED THE GENRE!

Wolf3D is still one of my favorite games...
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Offline SixthAngel

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RE: These new Super-Serious Game Trailers...
« Reply #18 on: December 08, 2006, 12:56:28 PM »
I wasn't a fan of the gears trailer but I think the Halo one was good.

I would count Halo as a revolutionary fps.  It was one of the first to include vehicles except it took forever to come out so others came first, it uses a new approach to weapons where they are all equally good in different situations/ways (limiting you to two makes it important to choose the right weapons), has grenades become a weapon that is actually useful and most importantly it introduced and pioneered the concept of rechargable life.  This is probably the most copied feature in fps today and seems to be quickly becoming the standard.  I forgot to mention co-op in the single player mode, I can't remember another fps doing this and if they did, it certainly wasn't implemented close to as well.  

Offline Amodaus1

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RE:These new Super-Serious Game Trailers...
« Reply #19 on: December 08, 2006, 01:06:28 PM »
Everything halo did was done before, i'm sure vechiles existed in other FPS's before halo,  and battlefield 1942 did vehicles way better. Perfect Dark had co-op. Acctually come to think of it, perfect dark was LEGUES ahead of halo, and it was older. Half-life and counter strike despite being older, were also much better FPS's then halo.

I'll give halo one thing it pioneered in: It dumbed down FPS's even further to make them more accesible to the masses. That is why it's so popular. With all mass appeal comes simplicity. Halo did introduce recharable health. Thats really damn simple. Anyone can learn to just lie low and get health back. Is it balanced, not really. Also i find that Halo has a humoungous health bar, it takes 2 full clips from the SMG (dual wielding) to kill someone, and that is massive. 3rd person vehicle mode that gives you greater periferal vision, awesome. Super slow movement, so no one can get away or hide for cover in a fire fight, awesome. A melee botton so you don't have to change weapons to say a knife, so that way if you miss your melee attack you can keep on shooting, or if you run out of bullets, just melee for the kill, all of this with no concequences because you don't need to account for your ammo in your clip, or worry about weapon change, exellent. Auto-lock and forget anti-vehcile rocket, that fly through walls sometimes to hit their target, that is also great against infantry cause the splash dmg is so HUGE you just jump and shoot the ground, spectacular. Floaty jumps like we're kirby, cool.  Halo 1 was also notorious for gernade spam(massive splash + insta-kill=lame), and an overpowered pistol (which is acctually do to the run speed not ther pistol itself, but thats how i feel, and most casual players didn't know this so i'll ignore it) but i won't go into those. Tracers on sniper rifles, cool, so we can find those bad boy snipers. How many games require tracers on any of their sniper rifles? I can't think of any, but it sure does make the game simpler.

Halo = even simpler fps then normal standards. And it surprises me that no one has been able to copy their succsess. If not copy it, just clone it shamefully, theres a truckload of money to be made by this casual type of FPS.  

Rainbow six, i don't know if it created the whole squad based FPS, i'm unsure, but if it did then maybe it could count as revolutionary. Deus ex i have never played, nor do i know anyone who has, so i really can't credit it to anything, when did it come out and what did it do different? And i think DOOM came before wolfenstien, i gotta check that out.  

Edit: Yup, your right, wolfenstien came out 1 year ahead. So i'd replace doom with wolfenstien on that list.  

Offline SixthAngel

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RE:These new Super-Serious Game Trailers...
« Reply #20 on: December 08, 2006, 01:28:27 PM »
Quote

Originally posted by: Amodaus1
Everything halo did was done before, i'm sure vechiles existed in other FPS's before halo,  and battlefield 1942 did vehicles way better.


Either you never played Halo or you just ignored my entire post except the first part about vehicles.  (By the way I never liked the vehicle controls in battlefield outside of the bombing planes.  Everything was done decently but the flaws were overlooked by the insane vehicle variety.) If you have an example of someone beating Halo to the punch on things like the often copied (Gears of War, Red Steel, Call of Duty) rechargable life post it.  Don't just say it has probably been done before and assume it is true.  

Offline Amodaus1

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RE:These new Super-Serious Game Trailers...
« Reply #21 on: December 08, 2006, 01:46:19 PM »
Starsiege: Tribes

Thats a name of an FPS that had vehicles in multiplayer and came out before Halo. I assumed it had been done, because its a simple concept, i'm sure game developers picked up on. I'm sure there are more examples, but that is just one. And i did address that halo did innovate rechargable health (i edited my post, but ended up ranting), but even that i do not know for sure

Also i wouldn't go and say halo pioneered different but equally useful weapons. Halo 1 = pistol all day everyday. If your good at the game YOU WILL know that fact (i did play alot of halo 1, and played in tornaments, so i'll be happy to show you my pistoling). Halo 2 i didn't spend much time on because i felt the series did not progress. As i remember what devestated in halo 2 (before the patch, i never played witht he patch) was once again the pistol, but comboed with the plasma pistol. The tracking on the plasma was absolutely fundametally broken, as it could sift around coners, and one pistol shot to the head with no shields was death. And of course without the scope on the pistol you had to carry a sniper rifle for larger maps, but not in the ways you think you would use it, it's much easier with practice, but using the halo sniper as a shot gun will get you way more kills and do it better then acctual sniping.  

Offline oohhboy

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RE: These new Super-Serious Game Trailers...
« Reply #22 on: December 08, 2006, 02:17:58 PM »
Vechicles existed way back to Shadow Warrior. It was crude, but it had it. Goldeneye maybe the first FPS to have vechicles on a console.

Rechargable health existed before halo, but it was always in a form of a power up or upgrade ala Deus Ex.

But I Believe for most part that rechargable health in most games mearly hides inadequite level/gameplay design. GE/PD one of the best FPS on consoles had no health pickup what so ever outside of shield pickup and thoses were limited. But the level design was formed around the fact that you only had so much health, therefore every level was a self contained and nothing conneted them out side of the plot.

Recharging health of halo was created out of need to accomidate the large levels within the standard FPS formula. The only other option had had was to have health pickups. That would have turned Halo completely into a standard FPS but with large levels. Unlike GE/PD before it because of the large levels objectives got striped and it boiled down to getting from point A - B because the plot device said so.

Back to topic. I don't mind the ad considering I am pretty tolerant, but I don't like how they have spammed that Ad all to hell. I mean seriously. How many times do I have to watch it during an hour. Hell it somethimes appears twice during one Ad break.

edited for prettyness
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Offline Smoke39

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RE:These new Super-Serious Game Trailers...
« Reply #23 on: December 08, 2006, 05:22:25 PM »
Quote

Originally posted by: Amodaus1
Deus ex i have never played, nor do i know anyone who has, so i really can't credit it to anything, when did it come out and what did it do different?

It was an FPS/RPG hybrid with a deep story and an extremely detailed world.  Not to mention it was also very open-ended.  It came out in 1999 or 2000.


As for co-op, Doom had co-op.  Duke 3D had co-op.  Unreal had co-op.  Co-op used to be a staple in FPSs, then it just kinda disappeared.
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Offline Arbok

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RE:These new Super-Serious Game Trailers...
« Reply #24 on: December 08, 2006, 05:44:17 PM »
Quote

Originally posted by: Smoke39
It was an FPS/RPG hybrid with a deep story and an extremely detailed world.  Not to mention it was also very open-ended.  It came out in 1999 or 2000.


It was extremely succesful as well, and was released for both the PS2 and PC/Mac. However, its sequel, which was released on the PC and Xbox, was not...
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