Author Topic: Trauma Center  (Read 8610 times)

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Offline RickPowers

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Trauma Center
« on: November 29, 2006, 07:30:59 AM »
Been playing a bit of Trauma Center to tide me over until I can spend time finishing Zelda (I'm trying to save the end of the game for after Finals Week).  So far, I like it better than the DS version, if only because they've updated the game to include some Wii-specific puzzles and whatnot.  Without spoiling anything, I'll just say that the game will give your wrist a bit of a workout at times.

There is also a "side quest" of sorts with a new doctor and all new surgeries.  And it's boatloads of fun.  I couldn't get my wife to try the DS game (surgery game?  ick!) but she's showing some interest in the Wii version, so I figure it's only a matter of time before I come home from school and she's got someone sliced open.  
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Offline NWR_pap64

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RE: Trauma Center
« Reply #1 on: November 29, 2006, 07:53:48 AM »
I am still dubious of this game...Until I can get a SOLID confirmation of how the difficulty is in this game I will try to avoid it.

I'm sorry, but the DS version left a bad taste on my mouth.
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Offline RickPowers

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RE: Trauma Center
« Reply #2 on: November 29, 2006, 08:33:08 AM »
It's easier.  At the risk of spoiling part of the game ... I never got past the part of the game with the bomb.  Not only is that part completely different, it's easier as well.  There's more tolerance in the game for slight mistakes, in fact, I'm incredibly sloppy with my sutures and still manage to get either Good or Cool on most of them.  Performing a "Healing Touch" is harder, but I've only had to use it on rare occasions.
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Offline NWR_pap64

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RE:Trauma Center
« Reply #3 on: November 29, 2006, 08:37:18 AM »
Quote

Originally posted by: RickPowers
It's easier.  At the risk of spoiling part of the game ... I never got past the part of the game with the bomb.  Not only is that part completely different, it's easier as well.  There's more tolerance in the game for slight mistakes, in fact, I'm incredibly sloppy with my sutures and still manage to get either Good or Cool on most of them.  Performing a "Healing Touch" is harder, but I've only had to use it on rare occasions.


I got stuck in the part where you had to extract several aneurysms near the beginning of the game. What got me was that more aneurysms would pop up that I could handle, and even when I did it as fast as I could, I still failed at the mission.

How is this operation in the Wii version?
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Offline Smoke39

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RE: Trauma Center
« Reply #4 on: November 29, 2006, 10:26:43 AM »
That's where I got stuck, too, pap.  So incredibly frustrating.

I'd like to give Trauma Center another chance, but waving a remote around in the air lacks the tactile feeling of using a stylus on a screen.
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Offline matt oz

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RE: Trauma Center
« Reply #5 on: November 29, 2006, 11:12:35 AM »
I forget which part of the DS game I got stuck on.  I made it past the bomb after like 10000000 tries, and I even made it past the part where you had to operate on 3 people in 5 minutes, or some crazy short time limit like that.  Then I reached one surgery that I just couldn't do, and I ended up trading the game on zunafish for Polarium, which was a big mistake.  I didn't realize how much Polarium would suck...
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Offline decoyman

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RE: Trauma Center
« Reply #6 on: November 29, 2006, 12:00:00 PM »
Yes, Trauma Center DS was very challenging... The triangle operation was the one that had me yelling and screaming. I beat it, but I had to leave it alone for days several times to lower the annoyance level before trying an operation again. I picked up the version for Wii, but have yet to try it (thanks to Zelda). Once I do, I'll post some impressions on the difficulty.  
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Offline RickPowers

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RE: Trauma Center
« Reply #7 on: November 29, 2006, 02:46:10 PM »
Yes, that operation is a tad easier.  It's worth noting that I think you're intended to use the Healing Touch in that mission to finish it.  There's also a bit of other strategy to employ in terms of handling as many of them at once as you can.
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Offline Shecky

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RE: Trauma Center
« Reply #8 on: November 29, 2006, 03:44:57 PM »
That's insanity... the explosive patient only took me two tries.  It was actually fun and a refreshing change of pace.  Now any mission with GUILT was much more challenging not to mention fustrating.  Although I guess if you got stuck at the former you didn't even get to the later...

Offline NWR_pap64

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RE:Trauma Center
« Reply #9 on: November 29, 2006, 03:50:22 PM »
Quote

Originally posted by: RickPowers
Yes, that operation is a tad easier.  It's worth noting that I think you're intended to use the Healing Touch in that mission to finish it.  There's also a bit of other strategy to employ in terms of handling as many of them at once as you can.


Even with the healing touch, I was STILL having problems with the mission.

Glad to know its a tad easier. I need to try it out, though.
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Offline ShyGuy

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RE: Trauma Center
« Reply #10 on: March 29, 2007, 07:00:47 PM »
Bump from the early days of the Wii!

Just rented this game, liking it more than I thought so far. Feels very..... Wii. It fits the platform really well. It's different from the typical action-adventure-with-rpg-elements that every other game is nowadays.

Offline Artimus

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RE: Trauma Center
« Reply #11 on: March 29, 2007, 07:42:58 PM »
I like the gameplay but the story nearly ruins this game. It's so stupid, badly presented and invasive.

Offline Kairon

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RE: Trauma Center
« Reply #12 on: March 29, 2007, 08:44:40 PM »
Yeah, and additionally, this game made me SERIOUSLY concerned about political and social messages over controversial issues embedded in videogames.

There was one really disturbing part where the game was dictating a point of view on a controversial socio-political issue and I didn't feel right with the proselitization going on.

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Offline ShyGuy

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RE: Trauma Center
« Reply #13 on: March 30, 2007, 04:09:40 AM »
Oh for pete's sake. No worse than endorsing the murdering of hookers.

Offline Artimus

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RE:Trauma Center
« Reply #14 on: March 30, 2007, 04:39:00 AM »
Quote

Originally posted by: Kairon
Yeah, and additionally, this game made me SERIOUSLY concerned about political and social messages over controversial issues embedded in videogames.

There was one really disturbing part where the game was dictating a point of view on a controversial socio-political issue and I didn't feel right with the proselitization going on.

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Which part was that?

Offline Kairon

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RE:Trauma Center
« Reply #15 on: March 30, 2007, 09:05:29 AM »
If I say it, I'll be banned for politicization.

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Offline NinGurl69 *huggles

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RE: Trauma Center
« Reply #16 on: March 30, 2007, 09:18:43 AM »
Oh for Peter Gibbon's sake, get off the story issue.

Toss out the story, and see how the gameplay REALLY WEIGHS.

People *cared* about MGS2's story, and got sick of Raiden.  Take out the story, and you've got a 6-hour game hiding around corners.  A long awful story for a short series of gameplay diversions.  SERVES THEM RIGHT SHO' NUFF

Twilight Princess was one disastrous sidequest, but at least it was OK gameplay experience.
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Offline Khushrenada

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RE:Trauma Center
« Reply #17 on: March 30, 2007, 10:25:46 AM »
Was it the part about euthanizing somone? Or was it about pharmacuetical companies? Or international waters? Or the overpopulation of the Earth?

C'mon Kairon! Everyone is curious now. If you don't want to post it, could you at least pm me about it?
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Offline Kairon

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RE:Trauma Center
« Reply #18 on: March 30, 2007, 10:54:04 AM »
Euthanasia. It just scared me because I suddenly realized how games could be appropriated and used as propoganda by lobbying groups, not just on this issue but on others.

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Offline ShyGuy

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RE: Trauma Center
« Reply #19 on: March 30, 2007, 11:28:06 AM »
Reporting Kairon to the mods for teh politic-king...

The sociopath lobby is behind Manhunt 2. Someone call our favorite lawyer.

Offline NinGurl69 *huggles

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RE: Trauma Center
« Reply #20 on: March 30, 2007, 11:35:49 AM »
JERRY KALLOW
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Offline decoyman

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RE:Trauma Center
« Reply #21 on: March 30, 2007, 12:53:46 PM »
Quote

Originally posted by: decoyman
I picked up the version for Wii, but have yet to try it (thanks to Zelda). Once I do, I'll post some impressions on the difficulty.


Wow, what a timely bump, and it allows me to keep my "promise" of posting impressions on the difficulty since I literally just started playing it again.

So, as Rick had mentioned, the difficulty is indeed easier. But most important is that there's a difficulty select included, and you can switch between difficulties all you want, without having to start the game over. I'm playing through mostly on Easy right now, and have gotten almost all S ranks, and the rest are As.

The other thing I like about it is that it's one of those games that's fun to show to people. My wife's cousin is a heart doctor, and he had a blast playing it. He was especially impressed with all the proper terminology and tools (magic healing gel excluded ).

So, yeah. Worried about difficulty? Don't be. Just set it on easy and cruise on through. And remember, if you're having an incredibly difficult time, you may be doing something wrong, or forgetting a step or something. It may not be the game's fault.
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Offline Shecky

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RE: Trauma Center
« Reply #22 on: March 30, 2007, 01:20:17 PM »
heh, the first time I played this in front of someone with medial clue they said: "You'd never make an incision like that."

The standard terminology did seem reasonably accurate.

Offline wandering

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RE: Trauma Center
« Reply #23 on: March 30, 2007, 02:50:45 PM »
Quote

Originally posted by: Professional 666
Oh for Peter Gibbon's sake, get off the story issue.

Toss out the story, and see how the gameplay REALLY WEIGHS.

Story is more than just cut-scenes. The earlier parts of Trauma Center were better than the later parts, why? The gameplay didn't change, but the story did. At first, the game was about a young doctor and his hot nurse assistant fighting against regular illness and injury. Later, the game was about a young doctor and his hot nurse assistant fighting against GUILT. And pulling glass shards out of people is way more fun than fighting triangles.  
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Offline Kairon

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RE:Trauma Center
« Reply #24 on: March 30, 2007, 02:55:55 PM »
Wandering speaks the truth! GUILT is boring!

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.