"There were MANY brawling games around that time, yet we all loved X-Men and Ninja Turtles. I'd say the initial appeal is the licensing (we're all guilty of it, I suppose), before we get to Ian's point about them being good games despite that. I'm sure we didn't initially walk into the arcade going, 'Oooh, look, a Konami game! Get off that lame Combatribes game so we can play a REAL arcade brawler by the makers of Castlevania and Contra!' Honestly. We saw Ninja Turtles and that's primarily why we went for it."
That was the appeal though X-Men had the benefit of being SIX PLAYERS! There were a lot of generic beat-em-ups in that era though I probably played Final Fight more than any other. X-Men is actually not that great. It's good but it isn't even in the running for best beat-em-up. The best beat-em-up I've ever played is The Punisher by Capcom. The game is just crawling with weapons to hit guys with. Cadillacs & Dinosaurs is another awesome one, also by Capcom.
Turtles in Time for the SNES differs from the arcade in that:
- It's called TMNT IV to tie it in with the three NES titles.
- It's only two players.
- It has more levels, some of the levels are longer, and some levels have bosses when they didn't before.
- Tokka and Razor were moved from being the bosses of the pirate level to being mini-bosses of the Technodrome level. Bebop and Rocksteady are now the pirate level bosses.
- A new move is added that throws foot soldiers into the screen. This is used to beat the newly added boss of the Technodrome level.
- The Cement Man boss in the prehistoric level was replaced by Slash the prehistoric turtlesaurus.
- Shredder now turns into Super-Shredder when originally he was more like he was in the first arcade game.
- The arcade game has better graphics and has more voice samples.
I personally prefer the SNES version because of the extra content. The only thing I prefer about the Arcade version is four player support.