Author Topic: Virtual Console  (Read 35843 times)

0 Members and 1 Guest are viewing this topic.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Virtual Console
« Reply #75 on: November 30, 2006, 06:58:56 AM »
"I guess it's a matter of priority. Some things get put off or ignored completely. I agree that a button mapping feature should be added, but personally, I consider some type of a save functionality way more important."

I probably would too but I think both are pretty major.  There really is no reason to do one so well and completely neglect the other.  It's not like if we got controller mapping it would have been at the expense of this suspend feature.  If I designed a download game service controller mapping would be standard.  To me it's an expected feature.  I would never for a second consider not having it.

Offline Svevan

  • Not Afraid of Being Afraid
  • Score: -9
    • View Profile
    • Continuity
RE:Virtual Console
« Reply #76 on: November 30, 2006, 01:22:36 PM »
Just checked the Super Mario 64 thing, and it's correct - save states don't work with SM64. The console told me that anything not saved would be lost, unlike Super Star Soldier which merely asks me if I want to go back to the Wii Menu.  
Evan T. Burchfield, aka Svevan
NWR Message Board Artist

My Blog

Offline The Traveller

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #77 on: November 30, 2006, 01:35:33 PM »
You dont need it in SM64.  

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #78 on: November 30, 2006, 02:05:18 PM »
no sir all they added was a second 68000 and battery back up ram.


The scalling and rotation bit was all handled by the dual 68K chips as event he standard Genesis had some limited capablities.

Emulators that run Genesis games all handle Sega Cd as it is easy to emulate cuz uts just emulating 2 68k chips instead of just 1.

My VC total is six games now. I got Mario Bros, Sim City and Solomons Key day one I got the Wii, added Super Star Soldier, Altered Beast, and Zelda today. MAN I LOVE VIRTUAL CONSOLE!!! SEGA PLEASE ADD SEGA CD SUPPORT!!!!
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline Bartman3010

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #79 on: November 30, 2006, 04:16:11 PM »
I also wonder if the Virtual Console will get some of the cool games that X Box Live Arcade got, like Doom.

Doom would be so nice to have on the Virtual Console, and there'd be several ways to play, such as using the nunchuck to move around and the Wii remote to look left or right depending where the cursor is...or something. Plus Classic Controller/GCN Controller Support. 4 player local splitscreen or Nintendo Wifi Connection with Friend Codes.

I dont see it happening for some reason, considering how new Virtual Console games are a little...slow. Plus the idea that either developers are fearing that it wont work on other systems, or Microsoft is sending money hats to developers to tell them not to put it on other consoles.
- Bartman

Mario Kart DS - 111728-668174
Metroid Prime Hunters - 3866-1460-2555
Tetris DS - 105680-429364

(Send PM if interested, you probably arent)
Better yet, check out #mariokartds on Esper.net, featuring the FriendCodeBot!

Offline segagamer12

  • Score: 1
    • View Profile
RE:Virtual Console
« Reply #80 on: November 30, 2006, 04:21:01 PM »
I can see Doom 64 being relesed for VC, and I would totaly get it that day too.


I got some new VC games today and I noticed something about Zelda. This isn't the original NES Zelda exactly as released way back when. This is the Zelda Collectors Edition version. I figured this out because if you check the copyright day beneeth the titel it says 2003 on it. At first I thought ok well sure they updated all the copyrioghts but then I rememebred Zelda Collectors Disck came out In 03 and if it was updated for VC it would say 06.


Now I remebered that if you type in Zelda for your name on NES you go from regular game to MAster Quest correct? I never tried it for GC version so I wanted ot knwo if that was changed and if so it would confirm my suspicion.  
You can call me
THE RAT thank you very much
check out http://www.myspace.com/phatrat1982

Offline Shecky

  • Posts: 0
  • Score: 3
    • View Profile
RE: Virtual Console
« Reply #81 on: November 30, 2006, 04:32:16 PM »
Does the 2nd controler combo (Up+A) work in Zelda (so that you can save at any time?)

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Virtual Console
« Reply #82 on: November 30, 2006, 04:38:22 PM »
You can save anytime anyway...

(Pressing Up on the D-pad plus the (-) button while in the sub-menu, I think...)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Smoke39

  • Smoking is only bad for you if you're not made of smoke already
  • Score: 3
    • View Profile
RE: Virtual Console
« Reply #83 on: November 30, 2006, 04:55:14 PM »
They also released the original Doom on the SNES, though it wasn't a perfect port.
GOREGASM!

Offline Bartman3010

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #84 on: December 04, 2006, 04:19:16 PM »
Putting Doom SNES instead of a much better PC port would probably damage the quality of the Virtual Console, because it would only be home to inferior versions of some of the big-hit titles.  Sadly, this is already so far true, for all of the NES ports are inferior to their arcade editions, and the SNES VC library in Japan has Street Fighter II. The SNES version. No online play like SFII on XBLA.  
- Bartman

Mario Kart DS - 111728-668174
Metroid Prime Hunters - 3866-1460-2555
Tetris DS - 105680-429364

(Send PM if interested, you probably arent)
Better yet, check out #mariokartds on Esper.net, featuring the FriendCodeBot!

Offline BranDonk Kong

  • Eat your f'ing cat!
  • Score: 10131
    • View Profile
RE: Virtual Console
« Reply #85 on: December 04, 2006, 04:51:53 PM »
UMK3 on XBLA > SF2 on XBLA...unless you really like games where you can't change your character if you win...and you can't both choose the same character.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline Shecky

  • Posts: 0
  • Score: 3
    • View Profile
RE: Virtual Console
« Reply #86 on: February 05, 2007, 03:14:12 PM »
NWR review of LttP hints at some button layout issues for the GC controller (and a few other games seem to follow suit).  What exactly is the button mappings for LttP and some of the other games?  Do all of the games come with a graphical screen explaining the controls?  If so, maybe those can be added to the game's screen shots (via capture)?  

Offline Smoke39

  • Smoking is only bad for you if you're not made of smoke already
  • Score: 3
    • View Profile
RE: Virtual Console
« Reply #87 on: February 05, 2007, 04:09:09 PM »
Button mappings for the 'Cube controller are per-console rather than per-game like the classic controller.  I've been told that for the SNES each button is mapped directly (SNES Y to 'Cube Y, SNES B to 'Cube B, etc.).
GOREGASM!

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Virtual Console
« Reply #88 on: February 05, 2007, 07:21:24 PM »
Quote

Originally posted by: segagamer12
SEGA PLEASE ADD SEGA CD SUPPORT!!!!


As a diehard Nintendo fanboi who remembers hating Sega with all his being... QFT.

~Carmine "Cai" M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Ghisy

  • Pronounced "GC"
  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #89 on: March 02, 2007, 05:27:21 AM »
Quick question about Wii Points (sorry if it's been asked before): is it possible to use a foreign (as in non-US) credit card on the US shopping channel? or will it get rejected by Nintendo?
Thanks  
~Ghisy~
(pronounced GC!)

Currently playing: My Japanese Coach (DS), Resident Evil 5 (PS3), The Conduit (WII), Street Fighter IV (PS3)

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Virtual Console
« Reply #90 on: March 02, 2007, 05:41:21 AM »
No, it's not possible.

Offline The Omen

  • Forum Fascist
  • Score: 0
    • View Profile
RE:Virtual Console
« Reply #91 on: March 02, 2007, 05:42:24 AM »
Quote

FINALLY, did you guys know (you may) that you can suspend play on any VC game by hitting the Home button and returning to the Menu? Even if you turn the console off (and unplug it, I tried), the game will be right where you left it when you click it again. This is SUPER AWESOME.


Yep, I started a thread about in December.

But yeah, it's a great feature.
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Ghisy

  • Pronounced "GC"
  • Score: 0
    • View Profile
RE:Virtual Console
« Reply #92 on: March 02, 2007, 09:21:30 AM »
Quote

Originally posted by: KDR_11k
No, it's not possible.

That's what I thought...
Gah, sucky. Not that I was gonna get VC games anyway but the possibility would be nice...
~Ghisy~
(pronounced GC!)

Currently playing: My Japanese Coach (DS), Resident Evil 5 (PS3), The Conduit (WII), Street Fighter IV (PS3)

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
RE: Virtual Console
« Reply #93 on: March 02, 2007, 09:36:00 AM »
You could always get your friend in the States to buy you a Wii points card and give you the code.  
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
RE:Virtual Console
« Reply #94 on: March 02, 2007, 11:44:37 AM »
Quote

Originally posted by: Ghisy
Quote

Originally posted by: KDR_11k
No, it's not possible.

That's what I thought...
Gah, sucky. Not that I was gonna get VC games anyway but the possibility would be nice...


Really, then how come it is possible to buy Japanese VC games on a Japanese Wii with an American credit card.

Offline Ghisy

  • Pronounced "GC"
  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #95 on: March 02, 2007, 10:11:00 PM »
Really Caliban??
I'm intrigued!
~Ghisy~
(pronounced GC!)

Currently playing: My Japanese Coach (DS), Resident Evil 5 (PS3), The Conduit (WII), Street Fighter IV (PS3)

Offline Bloodworth

  • Phantom
  • *
  • Score: 2
    • View Profile
RE: Virtual Console
« Reply #96 on: March 03, 2007, 05:39:04 AM »
Yeah, IGN proved it on video. They imported a Japanese Wii and had all the VC games running fine.  They also used a credit card, so no need to import Japanese points cards.
Daniel Bloodworth
Managing Editor
GameTrailers

Offline oramaman

  • Score: 0
    • View Profile
RE: Virtual Console
« Reply #97 on: March 03, 2007, 06:00:20 AM »
It seems like you only need the classic controller for snes games ( if you have gc controllers for n64 games ).  Does the Wiimote work good with genesis and T G games?  

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Virtual Console
« Reply #98 on: March 03, 2007, 06:37:25 AM »
Games like Super Metroid and Megaman X would work on the GC controller I think. You can change the button config in those.

The TG uses a controller that resembles the NES controller, works perfectly. Megadrive games can be problematic since the MD had three buttons. While many games use only one or two and some are configurable (e.g. Toe Jam & Earl) some games may force an important function on the button that gets assigned to A.

Offline clevelandst124

  • Score: 0
    • View Profile
RE:Virtual Console
« Reply #99 on: March 03, 2007, 07:08:56 AM »
I have a couple of questions about the vc.  

1.  I downloaded Mario Kart 64.  It doesn't seem to be saving the gold medals that I receive at tracks.  (New to the 64 version) I have beaten Mushroom cup three times and haven't seen the gold cup on the track selection screen.  Does anyone else have this issue?  This would mean I'll never see mirror or any other unlockable.

2.  I downloaded Super Mario Bros.  The first thing I noticed is that occasionally on-screen characters may briefly flash or dissapear for a second.  Not that big of a deal but I don't know why this would happen on an emulator.  On an 86 NES sure, but I can't imagine that flaw would be built into the software.  Second, I never owned the original but it seems as if I can only duck by pressing straight down.  So if I press down right, Mario will not move but will be standing in place.  Is this the same as the original?  I was trying to get to minus world and it was making it very difficult to complete the ducking jump.