I have to admit that with some of the Wii launch titles getting less than perfect scores from both fans and the media I began to worry about the system's overall performance as well as mark in the industry. But then I realized, this is a problem ALL systems go through when they launch.
The common problem at system launches is that there are few games that make full use of the system's powers and are less than perfect. Some people seem upset that the Wii is going through the same thing, but it isn't the first and certainly won't be the last.
Let's go back a year, when the XBOX 360 was released, the first next gen console to be released. Can you tell me which launch game proved the console was a step above and beyond the original XBOX? Very little.
Perfect Dark 0 was a so so FPS, a majority of the third party games were ports, Dead or alive 4 was basically Dead or alive 3, Kameo was a disappointment etc. It took the system a year before it could get the killer apps and show its true potential.
Let's look at the PS3. Can you tell which launch games convince people that its worth paying 600 dollars to play beyond? None.
Hell, look at the DS. The DS had a very crappy launch, with only one or two titles using the touch screen, while the rest were updated GBA ports. And now its a phenonemon, and it took a year for it to gain that.
So what I am getting at is that its silly to worry about the disappointing Wii launch titles and faulty game designs since no console launch was able to prove its system's powers on day one, and the Wii has actually gone higher than that, showing games that, while still raw, are very fun, deep and prove that games can be great on the system.