Author Topic: Too Human talk  (Read 10736 times)

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Offline RahXephon

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Too Human talk
« on: March 07, 2003, 06:17:27 PM »
Well i Have veard this game over and over but have no idea what it is about.  I know it will be a hit, after all, the Knights of Silicon are behind the helm.  And it is in the future, but that is all i know.

Quick theory, what if Too Human takes place at the next planet allignment.
Fry's Grandma in the past-"Killed., In an atomic Blast.... No sir I don't take much comfort in the fact the trigger function worked perfectly."
Fry-"There there, if it makes you feel any better, his body was vaporized, so there's no chance of him coming back as a zombie."
Fry's Grandma-"I'm no

Offline BlackGriffen

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Too Human talk
« Reply #1 on: March 07, 2003, 06:26:42 PM »
Big problem: Too Human is not related to ED in any way whatsoever. Too Human was actually in development before ED, and it takes place in a completely different universe. Think futuristic cyberpunk.

BG

Offline RahXephon

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« Reply #2 on: March 07, 2003, 06:28:29 PM »
oh ok, see i know absolutely nothing at all on the game, and now i know that it is cyberpunky.  I saw pictures of it years ago.  Nothing since.  THanks  Blackgriffin, lets keep um coming.
Fry's Grandma in the past-"Killed., In an atomic Blast.... No sir I don't take much comfort in the fact the trigger function worked perfectly."
Fry-"There there, if it makes you feel any better, his body was vaporized, so there's no chance of him coming back as a zombie."
Fry's Grandma-"I'm no

Offline Perfect Cell

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Too Human talk
« Reply #3 on: March 07, 2003, 06:38:40 PM »
I didnt know a whole lot about it either, but the post on IGN was informative. I cant wait to play it. I dont understand though will it also be a Third Person quasi Survivor Horror game? It runs on the Eternal Darkness Engine. I was hoping more for a quasi FPS ala Deus Ex  

Offline Berto2K

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Too Human talk
« Reply #4 on: March 07, 2003, 08:41:52 PM »
ED ran on a part of the Too Human engine. So graphically, Too Human will look way better.
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Offline Hybrid Hunter

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« Reply #5 on: March 08, 2003, 01:11:38 AM »
ED is only a small part of what the Too Human engine is going to be.
Which means Too human must be a massive game, hope they use DivX to save space!

Offline Perfect Cell

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« Reply #6 on: March 08, 2003, 06:20:38 AM »
Actually that wasnt my point Will Too Human use the same gameplay as ED? As in Third Person action type?

Offline BlackGriffen

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« Reply #7 on: March 08, 2003, 06:51:05 AM »
Word to the wise: this post may contain spoilers, or may be misleading, I cannot know which of the two it is.

This is what was known about Too Human around the release of the GC, although much may have been changed since then:

Too Human is set some time in the future, when cybernetic implants have been perfected. You, the character, are a cop. Your partner dies under mysterious circumstances, and it's your job to find out why and who (or you may know who, and you just need to prove it, or get revenge). AFAIK, you don't have any cybernetics at the beginning. To aid you on your journey, you have the ability to buy cybernetic "upgrades." What kind of upgrades you get is entirely up to you. You can "tank out," kick the front door in, guns blazing. You can take a stealthier approach, with vision and speed upgrades, and sneak around. You can go for something in between, or they may even have other extremes available. The point is you choose what path you take, and how far down it you're willing to go. You see, every time you buy an upgrade, you become a little less human and a little more machine. How much of your humanity are you willing to sacrifice in the name of "winning"? And, in the future, will there be such a thing as being too human?

The idea behind the game has a ton of potential, and with how long SK has been working on it (back burner project since some time in the PSX N64 days), I could easily see them realizing a lot of said potential. The last thing we know from the past is that Eternal Darkness ran on a subset of the Too Human engine. Between that and how long they've had to tweak it, we should be in for a treat.

Now, for what has been revealed in the PGC Denis Dyack interview: one, it is not known when more Too Human info will be revealed, SK has another project in the works, and Denis vaguely said we would get more info "sometime in the future;" two, the game should be a visual treat, far moreso than ED, and it should grab the player immediately, because Denis suspects that it was those two features of ED (not flashy, didn't grab players immediately) that hurt its sales; three, when Billy pressed Denis for any specific Too Human info he could give, Denis told him TH was going to be a, "futuristic psychological thriller," to which Billy responded, "So, ED in the future," and Denis corrected him that this was not the case.

BlackGriffen

My favorite part of the interview went something like:
D: "We'll reveal more at E3"
B: "Yeah, but, [half whining] it's so far awaaay."
D: *laughs* "It's only two months."
B: "Yeah, but it's so far away."

Thanks for the laughs, Billy.

Offline mouse_clicker

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Too Human talk
« Reply #8 on: March 08, 2003, 07:28:11 AM »
The game's actually been in development before the original Legacy of Kain- Silicon Knights has been working on it for a *long* time- in fact, according ot Dennis, the Soul Reaver was a weapon in Too Human but was moved over to Legacy of Kain early in it's development. Reprotedly, the game is so detailed (it takes place in 2490, I believe) that you can actually go to a library in the game and find out what's happened in the world between the present and when the game takes place. Plus, with the different cybornetic upgrades, you can play through the game any way you want. You can be stealthy and play it Solid Snake style, or you can bust in guns blazing Rambo style. It also has a pretty big anime influence, too, according to Dennis. I seriosuly can't wait for this game.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline AceRazer

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« Reply #9 on: March 08, 2003, 10:49:19 AM »
Is there a release date or an approximated release date yet?  
"The object of war is not to die for your country but to make the other bastard die for his."
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Offline mouse_clicker

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« Reply #10 on: March 08, 2003, 02:32:31 PM »
Ace: Nope, not even a projected time period for release. We're all *expecting* it to be released some time this year, but we really don't know- Silicon Knights could be focusing on something different.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline cyrus420

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Too Human talk
« Reply #11 on: March 08, 2003, 02:52:51 PM »
the more i think about this game the more it kinda reminds me of deus:ex. except that game was first person.
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Offline BlkPaladin

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Too Human talk
« Reply #12 on: March 08, 2003, 03:15:20 PM »
I accually doubt they will be able to make it out this year. With the information that they are working on more than one project currently. But then again the game was set to be released in two months when Nintendo announced that it bought a big interest in SK.
Stupidity is lost on my. Then again I'm almost always lost.

Offline mouse_clicker

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« Reply #13 on: March 08, 2003, 03:18:18 PM »
Paladin: The game's also been in development for almsot a decade- Too Human HAS to be almost done.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline rpglover

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« Reply #14 on: March 08, 2003, 05:01:47 PM »
Quote

Originally posted by: mouse_clicker
Paladin: The game's also been in development for almsot a decade- Too Human HAS to be almost done.


actually i think the game is probably done--- if you remember it was supposed to debut in 2000 on the playstation
but at that e3 i think nintendo announced they had bought out silicon knights
so basically they probably have the engine and main ideas done- it just may be that they are improving the graphics and making them better
that is what they did with eternal darkness--and i think it was all for the better
of course i could be wrong
i would think we are going to see it in some form at e3 and will probably be released late this year or early next year
we shall see
i call the big one bitey.

Offline ThePerm

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Too Human talk
« Reply #15 on: March 08, 2003, 06:27:10 PM »
im hoping this is a game that kicks the industry in the ass. A game with the right story and gameplay, detail, and substance. Flash and pizzaz. Too human might just be the next mario 64 in gaming. I really wish i knew more about this game. But you can go into a library and research what has happene din th next few years...that is detailed.tahst substance. thats what i want.
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Offline BrianSLA

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« Reply #16 on: March 08, 2003, 08:03:57 PM »
Yeah it sounds like Deus Ex. And Deus Ex 2: Invisible War is almost out on the Xbox. There is a big article in this month's OXM on Deus Ex 2 with lots of fantastic screen shots and Warren Spector says it will be out in June.  

Offline mouse_clicker

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« Reply #17 on: March 09, 2003, 01:24:57 PM »
"actually i think the game is probably done--- if you remember it was supposed to debut in 2000 on the playstation but at that e3 i think nintendo announced they had bought out silicon knights"

Not quite- remember when Eternal Darkness was an N64 game? Silicon Knights didn't simply port it to the Gamecube- according to Denis, they scrapped *everything* except the story and dialogue. You're right that they have the engine done (obviously, if Eternal Darkness is running on a sub-set of it), but I woudln't doubt that Silicon Knights made a similar move with Too Human, scrapping almsot everything to optimise it for the Gamecube. Even so, they've had Gamecube development kits for like 3 years or something, now- if they don't get the game out this year, it's because they're focusing on something else.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Hybrid Hunter

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Too Human talk
« Reply #18 on: March 09, 2003, 01:44:20 PM »
THe thing that confuses me is of disc space. Silicon Knights said that they filled the 1.5 GB disc to the max in ED. Too human is set to be a bigger game than ED, so how will they fit it all in? Sure DivX can free up some room but i don't know..i hope they somehow find a bigger disc size or the game could be multiple discs.
I don't want SK to take stuff out just because there isn't enough space!  

Offline mouse_clicker

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« Reply #19 on: March 09, 2003, 02:41:37 PM »
Hybrid: If Too Human is too big to fit on the disc, SK WILL put more the gmae on multiple discs- Dennis has said that he's not afraid to do it, and Too Human may very well span 2 discs. I doubt they'll need more than 2, but don't worry about SK taking thing out of the game to make it fit on one disc.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline ThePerm

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« Reply #20 on: March 09, 2003, 04:21:38 PM »
i dont think sk scrapped everything for ed.....they most undoubtedly rewoeked most things. Alot of the textures were im sure updated and improved. In fact they were probably originally downgraded. so they probably went with the orignals.
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Offline nonjagged

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« Reply #21 on: March 10, 2003, 05:47:45 AM »
Basically Too Humans character upgrades plot is simular to Dues Ex on PC platform.
However Dues Ex was a first person action RPG.
Too Human will be a 3rd person perspective action RPG.
The thought of incorporating HP, MP, and SP into a futuristic game like Too Human is droolworthy.

Note in refernce to ED:

HP = Health Points Bar (RED)
MP = Magick Points Bar (BLUE)
SP = Sanity Points Bar (GREEN)

And ED in my opinion is not really a "survival horror" RPG but more-so a  Fear Inducing RPG.

I wonder what the HP, MP bars wil llook like in Too Human. Im speculating they will be binary looking rather than plasma looking in ED.

What sort of weapons will be used in distant future?
Laser guns naturally.
Another Dimension Zappers? Hmmm
Particle/Atom to Binary converters? Hmmm

Currently Silicon Knights and Retro Studios have literally dumbfounded me with their truely classy recent work.
I have never doubted Nintendo's faith in those they align with.
My only disappointment was seeing Raven Blade be canned.
That game filled a niche somewhere in between Capcom & Silicon Knights.

I look forward to the future.

Must own GCN titles without a doubt are:


Resident Evil
Eternal Darkness
Metroid Prime
Zelda

The thought of so many more 3rd person perspective games coming along on GCN is very exciting.
Even Square are apparently doing Parasite Eve franchise on GCN also.

Lastly someone mentioned ED graphics were not all that next-gen but you gotta take into consideration that they are not pre-rendered graphics and that feat was more than reasonable in this current generation, more importantly the game as a whole will be regarded as a classic in the years to come.
ED to me did what Deus Ex on PC did to me. And that is stoke me throughout the game.


2003 = Year of the Fund Q & Triforce

Offline BlackGriffen

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Too Human talk
« Reply #22 on: March 10, 2003, 07:54:50 AM »
Quote

The thought of incorporating HP, MP, and SP into a futuristic game like Too Human is droolworthy.


Where on Earth do you get that there would be MP in TH?

BG

Offline RahXephon

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Too Human talk
« Reply #23 on: March 10, 2003, 08:35:36 AM »
i think there is a good chance we will be seeing "technique points" in TH from what i have read, possibly like an electric charger of come sort.

And also, someone look at my plea for help under General Tips.  It is for ED.
Fry's Grandma in the past-"Killed., In an atomic Blast.... No sir I don't take much comfort in the fact the trigger function worked perfectly."
Fry-"There there, if it makes you feel any better, his body was vaporized, so there's no chance of him coming back as a zombie."
Fry's Grandma-"I'm no

Offline mouse_clicker

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Too Human talk
« Reply #24 on: March 10, 2003, 02:54:44 PM »
nonjagged: I'm assuming what you're saying is pure speculation, because we know quite literally *nothing* about Too Human's gameplay details, that is other than you cybornetically upgrade yourself. Silicon Knights could be donig something completely different than any of us expect.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill