Word to the wise: this post may contain spoilers, or may be misleading, I cannot know which of the two it is.
This is what was known about Too Human around the release of the GC, although much may have been changed since then:
Too Human is set some time in the future, when cybernetic implants have been perfected. You, the character, are a cop. Your partner dies under mysterious circumstances, and it's your job to find out why and who (or you may know who, and you just need to prove it, or get revenge). AFAIK, you don't have any cybernetics at the beginning. To aid you on your journey, you have the ability to buy cybernetic "upgrades." What kind of upgrades you get is entirely up to you. You can "tank out," kick the front door in, guns blazing. You can take a stealthier approach, with vision and speed upgrades, and sneak around. You can go for something in between, or they may even have other extremes available. The point is you choose what path you take, and how far down it you're willing to go. You see, every time you buy an upgrade, you become a little less human and a little more machine. How much of your humanity are you willing to sacrifice in the name of "winning"? And, in the future, will there be such a thing as being
too human?
The idea behind the game has a ton of potential, and with how long SK has been working on it (back burner project since some time in the PSX N64 days), I could easily see them realizing a lot of said potential. The last thing we know from the past is that Eternal Darkness ran on a
subset of the Too Human engine. Between that and how long they've had to tweak it, we should be in for a treat.
Now, for what has been revealed in the PGC Denis Dyack interview: one, it is not known when more Too Human info will be revealed, SK has another project in the works, and Denis vaguely said we would get more info "sometime in the future;" two, the game should be a visual treat, far moreso than ED, and it should grab the player immediately, because Denis suspects that it was those two features of ED (not flashy, didn't grab players immediately) that hurt its sales; three, when Billy pressed Denis for any specific Too Human info he could give, Denis told him TH was going to be a, "futuristic psychological thriller," to which Billy responded, "So, ED in the future," and Denis corrected him that this was not the case.
BlackGriffen
My favorite part of the interview went something like:
D: "We'll reveal more at E3"
B: "Yeah, but,
[half whining] it's so far awaaay."
D: *laughs* "It's only two months."
B: "Yeah, but it's so far away."
Thanks for the laughs, Billy.