OH SNAP! BLKPALADIN! PERM! Where did they go?!?!?!?!
Anyways, here's the rundown: in the USA for $249.99 you get the console, av cables, ac adapter, wiimote, nunchuck, powersupply, and Wii-Sports pack-in game. If you buy it at launch, you're supposed to also be able to download the Opera Web Browser for the Wii for free.
The Wiimote and Nunchuck are like this:
All the usual inputs you see are digital, except for the analog stick on the nunchuck. The nunchuck plugs into the Wiimote to run on its power: the wiimote runs on 2 AA batteries (no rechargeable battery pack has yet emerged for the Wiimote from either Nintendo or third parties.) with a battery life of between 30-60 hours depending on use.
Both the wiimote and nunchuck accessory features motion sensors inside them.
This includes gyroscopes that detects the wiimote's:
- turning (angling left or right)
- tilting (angling up or down)
- rotation (twisting it without chaning where it's facing, even so far as twisting it completely upside down!)
This also includes accelerometers that know:
- if the Wiimote is being moved
- in what direction it's being moved
- if it's being moved slowly or quickly (though this is very rough data and the Wiimote has an upper limit to what speed/acceleration it can detect)
So far we have the wiimote with al the buttons you can see, with motion sensors. And we have the nunchuck with all the buttons you can see and the analog stick, PLUS its own motion sensors.
Finally, we have the sensor bar, which plugs into a special port on the back of the Wii and needs to be placed near the tv screen, usually stuck on below the tv screen or above it. This sensor bar actually just features a couple of infrared lights. These lights are important if we want to use the next feature of the wiimote: the pointer functionality.
This pointer functionality is something that the Wiimote has and the nunchuck does not: a little window on the front of the Wiimote that actually houses an IR camera. This InfraRed camera needs to be able to see the sensor bar's IR lights so that, by measuring the distance between the sensor bar's lights, it knows how far it is from the tv.
Why is this important? Because when we know how far the Wiimote is from the sensor bar, and when we know the angle of the Wiimote in 3D space, then we can roughly guess where the wiimote might be pointing at.
This is not exact though: the wiimote knows where it's pointing in comparison to the sensor bar, not to the tv. Thus, we can use any kind of TV, any size, but the Wiimote will still work according to how it sees the sensor bar.
Also, unlike light gun games like Duck Hunt where we can line up the controller to aim down a sight at an object on the TV, the wiimote doesn't do this... in any of the launch games. It functions more like a floating pointer mid-air mouse sort of experience instead of a light gun experience... until developers take the time to try to make it work otherwise.
~Carmine M. Red
Kairon@aol.com