Author Topic: Steven Kent: "Nintendo is like a wonderful old friend who has a drinking problem."  (Read 40791 times)

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Offline Smoke39

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Originally posted by: Requiem
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Originally posted by: Smoke39
I know, Kairon.  I tend to agree with Ian to a degree.  For example, he expressed concern over the new interface being an exuse not to inovate in other areas.  That is, a developer may make an extremely derivative, formulaic game, and justify it with, "But it's new and cool because instead of pressing buttons now you make hand gestures!"  Sure, it makes things a bit more interesting, but I don't think that's enough.  I think that's a legitimate concern, though I'm not as skeptical as Ian.



Though that maybe a legitimate concern, you must realize that we, the consumers, won't stand for it. For instance, if the Wii takes off there will most likely be a sh#t-ton of crappy games that 3rd parties throw at us for the sole reason of "cashing-in". They'll give us all sorts of nasty sparkling innovationy games, but you know what....they won't sell.

Why?

Becuase those games that do innovate and are actually fun will be the best selling games. You must remember that with the Wii, the competition is starting out on the same foot. People will now look at how the game plays as a big part of their decision to buy the game. This game could have been made by Nintendo or a small indie company; no matter, because if its fun -- then damn it it's fun.

Now these third parties can thrive off of our curiousity for a while, making sports games and FPS's that still intrigue us simply because of the Wii. However, as soon as THE FPS or THE boxing game comes out, 3rd parties are going to have to reform and get their act together. They are going to have to reinnovate their style and continually innovate so they can get our attention.

What I'm basically trying to say is...

Sloppy controls will lead to the death of the game.

I don't agree with your logic.  Doesn't Madden sell well?  Don't "real gamers" like to make fun of the masses who consistently buy "the same game" over and over again?  Don't crummy licensed games make money?  There seem to be a lot of people who're willing to buy some pretty lame stuff.

I'm not trying to argue that this is likely.  We won't know until later in the game.  I'm pretty confident that we'll get some cool stuff, but some people want some more proof, and I think that's reasonable.
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Offline Smash_Brother

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Originally posted by: Ian Sane Would they with their $600 console?  I think Sony is going to slip from number one this gen but I don't think it's because Nintendo is totally schooling them with the Wii.  I think Sony's just screwing themselves over so bad that that third parties will have to leave because the console just won't sell well enough.  Nintendo is going to pick up the slack by being the de facto number two in Japan.  Now to be fair it is easier to point this out in hindsight though there have been some chinks in Sony's armour for a while.  They aren't treating third parties as well anymore, dictating what games can or can't be released in North America.  Someone like Nintendo who needs better third party support could win companies over with a more flexible policy (which is pretty much how they attracted SNK to the Wii).


Sony had a year lead and GTA launched just as their competition was finally entering the market. Sony won before the battle started because they became the de facto system to bring games to. Nintendo was competing for 2nd place with a competitor with limitless resources, willing to lose billions of dollars to stay in the market.

No amount of "not screwing up" would have earned them anything but 3rd in that race, not with the GC anyway.

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Regarding this traditional game stuff "traditional" is just a term commonly used to differentiate between a non-game.  It has nothing to do with nostalgia titles offering the same stuff that has been played forever.  That is what Nintendo considers to be a "traditional game" but that isn't what I want.  I want new titles and sequels with new ideas created for people who play games as opposed to simplistic games made for people who don't play games.  Rehash city is not what I want.  Now I like New Super Mario Bros and I'm interested in Yoshi's Island 2 but that's because those are (or will be) great games.  But they aren't very fresh and nothing but games like that would get real stale real quick.  New Super Mario Bros is great but it's a nostalgia game.  It's full of references to old games and formulic Mario stuff that Nintendo knew fans would like.  But it doesn't break much new ground like the past Mario games did.


Problem is, the difference between "rehash" and "great game" is subjective to the point where one could call it both ways at the flip of a coin.

Castlevania is a prime example of this. The game adds numerous features which previous games did not possess. Many would hail it as groundbreaking progress in the genre while others could, also justified, declare it a rehash. Mario Kart DS featured online play and the highest number of tracks ever featured in a MK game. Great game or rehash? It's COMPLETELY subjective.

Knowing that, Ian, you will never be happy with anything Nintendo produces unless you're willing to relinquish your quest for this legendary game which will somehow stay true to its roots while at the same time building on the original formula.

It is not Nintendo's failures which are making you unhappy. It's your inability to enjoy their games for what they are instead of trying to tell Nintendo what they should be.

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The idea of traditional games being uncreative is placed in your heads entirely because Nintendo says they are and is making all of their "gamer games" in that style.


Conspiracy theorize much?

First of all, Nintendo didn't buy all those copies of Brain Age and Nintendogs, the consumers did. Are we to blame Nintendo for the fact that non-games sell?

Second, I see no drought of gamer games on the DS. I'd agree and be inclined to be upset with Nintendo over the non-games if it meant a severe shortage of gamer games, but it hasn't so far and with titles like LoZ:PH, FFIII, Castlevania: PoR, etc. on the horizon, I'm not exactly worried.

The Wii, to my knowledge, has ONE non-game it'll launch with and it's the same game packed in with the console. Everything else is pure gamer, from LoZ to Red Steel to THDJ. Maybe Elebits, but even that has bosses and the like which would probably steer it away from being a non-game.

All in all, I can't see your fears as being anything but ungrounded. How can you be afraid that Nintendo will forget its gamer roots when the Wii will launch almost nothing but gamer games?

In case you haven't noticed, there aren't that many non-games for the DS: Nintendogs, Brain Age/Training, Cooking Mama...and? Maybe I'm forgetting some here, but the ratio of games for gamers compared to non-gamers is still drastically weights in favor of GAMER games.

I think Nintendo acknowledges that they don't need many non-gamer games to sell the system. Nintendo clearly didn't intend to sell 10 games to 100,000 non-gamers but 1 game to 1,000,000 non gamers. Non-gamers won't buy a game once a month/week like the hardcore will.
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Offline GoldenPhoenix

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The problem I have with Ian's perception of DS is that I feel out of all Nintendo's handhelds, Nintendo has shown the most support and creativity for the DS with both hardcore and casual games. With the GB or GBA we mainly got complete rehashes or basic platformers with few "great' or "classic" titles. On the DS though we've gotten a unique array of games, many of which are already destined to be "classics" whether they be MKS, NSMB (I have to admit though I wasn't a huge fan of the game), or the CV games. Not to mention all the other quality games on the system which is almost unheard of for a handeld especially one that has only been out for less than 2 years. The DS has tons of variety, and  think that is what makes it, at least in my opinion, Nintendo's best handheld.
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Offline couchmonkey

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I'd agree that Nintendo has shown a lot more support for DS than GBA.  I'd say it's equal or maybe slightly greater than when it comes to the original Game Boy, but GBA was port city early in it's life.  Third parties held it together, in my opinion.

Steven Kent's original point is that Nintendo screws up and breaks promises to us.  As for the screw-ups, I really don't see them as that monumental with GameCube.  N64 and PS3 both featured much more monumental screw-ups than GameCube.  I really don't think a perfect Mario and Zelda game would have suddenly turned GameCube into a 40 million seller, or even a 30 million seller.  Same goes for controller adjustments and larger memory cards.  What the system really needed an entire lineup of additional games, and where are those going to come from?  Moneyhats are the only option.

As for broken promises, I think Nintendo did withdraw a bit once it saw that GameCube wasn't going to close the gap with Sony.  There's no guarantee that won't happen again with Wii, so cautious players will wait a year or two to buy one.  That said, I think Nintendo has clearly made an impact with Wii.  There's no reason to cut game support on a system that's selling well.
That's my opinion, not yours.
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Offline GoldenPhoenix

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Couch you are sadly right about a perfect Mario or Zelda not being to help GC because honestly I think much of the gaming community has passed those games by for your mainstream games they no longer have the selling power they once had. That is why I think Nintendo needs to have additional types of games like their "non-games" because they can no longer rely solely on their big franchises to sell systems.
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Offline couchmonkey

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I don't even really believe that Halo or GTA can make a 20 million seller a 30 million seller*.  In fact, Halo 2 already proved that!  What  a sytem needs is momentum.  I walked into a Toys R Us on April X, 2002, and looked at the shelves:

-PS2 games filled an entire shelf and overflowed into the next shelf...because it used similar packaging to PSX, it seemed like there were three whole shelves of games!
-Xbox filled about half a shelf.
-GameCube filled less than a third of a shelf.

For Bob Briefcase walking in and deciding what to spend his disposable income on, it's pretty obvious which system is going to give you the most bang for your buck...and keep on giving for the next five years.  Add in the fact that Sony already had 20 million PS2 customers around this point, and really, how is Nintendo (or Microsoft) going to compete with that?

This time around, Xbox 360 is in the lead position.  But Nintendo has separated itself from the pack so that Wii might be interesting even if you already own a 360.  Also, luckily for Nintendo and Sony, 360 is worthless in Japan and its lead elsewhere isn't up to par with the PS2 lead.

*Edit: Maybe GTA can make a 20 million seller a 30 million selller, but I would argue that it's more a combination of GTA, Final Fantasy, Metal Gear Solid, Devil May Cry, Kingdom Hearts, etc, etc. than GTA all alone.
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Offline GoldenPhoenix

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I agree neither game is a multimillion seller by itself that is why I think it is actually smart of Nintendo to create non-games and other franchises in order to put out some variety. My hopes are quite high that Wii will do what N64 or GC couldn't, which is bring in 3rd parties with some unique games that cannot be found on the other systems, HECK even multiplatform games have potential to be popular if Wii controls are implemented well. Take CoD3 or Madden 2007 for example, for one the first times EVER you may actually buy the same game for Wii as you did for Xbox 360/PS3 because of the new experience.

This is a bit off topic but does relate to variety. I find it funny that even though Sony has pushed PSP into stores with sometimes larger displays (and more out in the open) the Nintendo DS is still kicking the crap out of it sales wise.
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Offline NinGurl69 *huggles

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All this talk about "good" 3rd party experiences make me froth for Trauma Center: Second Round with Nurse Angie on the Roof.
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Offline Kairon

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Yeah, the only game I really felt was innovative last gen was Pikmin... I was disappointed with so many of Nintendo's first-party stuff on the GC like Sunshine, Windwaker, Prime 2 (but Prime 1 was cool), Mario Kart: DD, Pikmin 2, blah blah blah hate hate hate.

But unlike Ian, I don't think that this is because Nintendo wasn't trying. I think they were giving it their all. I just think that Nintendo really hit a brick wall with coming up with anything new to do. I really, truly believe that the Wii is as much something that Nintendo needed itself to be able to come up with new ideas, as the industry needed to move forward.

When did we stop talking about Steven Kent and start talking about Ian?

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Offline GoldenPhoenix

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Originally posted by: Kairon
Yeah, the only game I really felt was innovative last gen was Pikmin... I was disappointed with so many of Nintendo's first-party stuff on the GC like Sunshine, Windwaker, Prime 2 (but Prime 1 was cool), Mario Kart: DD, Pikmin 2, blah blah blah hate hate hate.

But unlike Ian, I don't think that this is because Nintendo wasn't trying. I think they were giving it their all. I just think that Nintendo really hit a brick wall with coming up with anything new to do. I really, truly believe that the Wii is as much something that Nintendo needed itself to be able to come up with new ideas, as the industry needed to move forward.

When did we stop talking about Steven Kent and start talking about Ian?

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They combined to form the Giga Ian Kent.
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Offline Artimus

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Ian is like a certain planty political leader who criticizes people for living in the world of reality. Damn the facts! Damn the evidence! I said my opinion and that's all there is too it.

Come to think of it, Ian is an ideological extremist! If only I ran a "news" video game blog I could make an "insightful" entry about ideological extremists in the video game world and how that affects the "market" in this "postmodern" environment at the break of the new "feminist" threshold of early-era "Marxist" theory! I went to college! I did! I swear!

(not sure where that second paragraph came from, sorry)  

Offline Ian Sane

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"Knowing that, Ian, you will never be happy with anything Nintendo produces unless you're willing to relinquish your quest for this legendary game which will somehow stay true to its roots while at the same time building on the original formula."

Pikmin 2.  Majora's Mask.  Metroid Fusion.  Metroid Prime.  These games are all sequels that built on the original formula while still feeling like a sequel should without being a rehash or a nostalgia trip.  It can happen and Nintendo until recently was really good at it.  I would even consider Super Mario Sunshine and Wind Waker as games like these, they're just not as good.

And the thing I have to ask is where is the brand new first party DS content that isn't targeted at non-gamers?  The new stuff are games like Nintendogs and Brain Games while the traditional games are all sequels.  If Nintendo truly wants to balance things out where are the brand new franchises (like Pikmin was on the Cube) made for gamers?  Even on the Wii the one first party launch title that isn't associated at all with an existing franchise is WiiSports, the non-game.  ExciteTruck is derived from ExciteBike (though I do think it's different enough that it's pretty new) and Zelda is Zelda.

Offline wandering

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And the thing I have to ask is where is the brand new first party DS content that isn't targeted at non-gamers?

The thing is, though, Nintendo has never focused on portables that much. There's a reason you're more excited about the Wii's lineup than the DS's: Nintendo is putting a lot more effort into it. You act like all their time is being eaten up by (great) games like Nintendogs and Brain Age. How much resources do you seriously think went into developing those? I don't think Nintendo's goal is to create a split market of gamers and non-gamers, I think it's to get as many people as possible interested in the kind of games they make.

Here's a relevant quote from a recent Iwata asks feature:

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Iwata It does seem that there is a level of misunderstanding among some people. I am concerned about this. It's true that Nintendo is reaching out to non-gamers, but this does not mean that we are ignoring game fans. I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever. If that happens, then even people who enjoy games will start to feel a strange guilt when they play them. If people who haven't played games up til now start playing them, and appreciate how enjoyable they are, it is highly likely this situation will change. Society will be more accommodating towards people who play games, and it will become even easier to produce more conventional games. In reality, while Nintendo is looking to reach out to people who don't play games, it's not as if we've become less committed to Zelda. On the contrary, we've invested four years and a huge amount of effort into developing the new Zelda. There's no question that we are passionate about it. For the people who are willing to wait for them, we will absolutely continue to produce games like that. But I think if we don't also develop things for non-gamers, the future for game fans will become bleak.
   
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Offline trip1eX

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Originally posted by: couchmonkey

trip1eX: I agree that Ian can almost always find a way to complain, but if you look at the E3 press conference thread, it's definitely possible to please him:
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Ian sez:
Okay I just heard about a new Yoshi's Island game for the DS. OHMYGOD OHMYGOD OHMYGOD OHMYGOD OHMYGOD OHMYGOD OHMYGOD OHMYGOD!!! I honestly am short of breath after hearing that. Not Wii related but it's the same conference so whatever.




This falls under the

"Oh he might try to throw you off that trail once in awhile by throwing out a positive post, but he can't keep that up. It's his nature to negative."

part of my post.

Offline GoldenPhoenix

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Nintendo and new IPs has never been a common thing, they have always relied on sequels as their main income source. What new IPs did we have on Nintendo 64 from Nintendo besides the Mario Sports and Paper Mario (both could be classified as sequels)? What about SNES? The big games were mainly sequels, so I think it is silly to critisize NDS for having sequels to classics and yet ignore that this has always been the case with Nintendo. What  matters to me is how good those games turn out.

Also Ian you like bringing up NDog's and Brain Age, when I think those games defeat your point because with handhelds NIntendo has hardly EVER created new IPs, so if anything those two games are something unique, not because of their "non-game" category but because they are new IPs, so they are a step in the right direction! Heck with handhelds we seldom seen sequels to games, but instead had rehashes or simplified versions of the console counterparts (SML anyone?), while DS has changed that for the most part. If anything NDS is showing a positive shift for NIntendo especially for handheld gaming.
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Offline BigJim

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As the risk of projecting my feelings on Ian, I think the bottom line of what he wants is the best from the past and also new stuff that is current and fresh (and deep). Or not, he can correct me.

I'll take Mario and Zelda any day of the week, but I also want more. Kid Icarus reinvented on Wii, and with an epic feel. A "dark side of Hyrule" title would be freaking awesome too... Things along those lines. With enough regularity that you don't get too starved while waiting for the next big game of that caliber to hit.

Of course anytime I mention something like this, someone says "well duh, we all want that" yet somehow it's still an argument... or, "non-argument" as the case was last time.

What I don't really like is the how Nintendo's "expand the market" goal is seemingly cherry-picked or half ignored by many of those that are so confident that "traditional" gamers won't be starved. They point to questionable games like Red Steel (potential control issues) as proof positive of satisfaction. No such guarantee is there at this point. Fans of these types of games were starved for the last couple years on the Cube, and they just don't want to see it continue. Assurances in fan forums isn't going to be convincing. Only the long term game lineup will do that.
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Offline ShyGuy

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Ian is like a wonderful old friend who has a drinking problem. We think we can change him, but in the end only he can change himself.

Offline Kairon

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Originally posted by: BigJim
As the risk of projecting my feelings on Ian, I think the bottom line of what he wants is the best from the past and also new stuff that is current and fresh (and deep). Or not, he can correct me.


There's nothing wrong with wanting the world. It's just being disappointed that you don't get it that trips you up.

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Kid Icarus reinvented on Wii, and with an epic feel.


Hmmm... could that be God of War?

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A "dark side of Hyrule" title would be freaking awesome too...


Hmmm... could that be Assassin's Creed?

[rant]

I just don't understand why we're trying to imprint all our needs, wants, and desires on a specific game franchise. Why must our fan-fantasies dictate the sort of game that Nintendo makes?

No, Zelda is Zelda is whatever Nintendo makes it. Whether I want less cel-shading, more sailing, or a little girl high up on a pike should never dictate what a Zelda game IS. Zelda should merely be Zelda, and I will love it more for being true to itself and not becoming FFX-II.

Why do fans get to say what the next game "should" be as if they control the darn game? They don't. They're just sitting on the sidelines, getting excited and screaming and feeling like they're all wrapped up in something unique when someone else is doing all the heavy lifting, putting their own life and soul and ideals on the line.

I can't fathom it! It's selfish and little and ARRRGGGHHHH! What does it mean to judge? How can we say that someone's experience is less worthy because it doesn't match with our preconceived notions of good or bad or even "cool."

But then I'm a hypocrite. I've been judging all my life. Heck, I pass judgement on everyone from Sega to N-Space and here I am saying that we can't pass judgement on Nintendo?

NO! Well, this is different. It's one thing to say that we don't like a game, a thing, a painting. BUT it's an entirely different thing to go to the creator and say that THIS is what they do, to suppose that we have a deeper connection to the work than they do, to suppose that OUR VIEWS, which may or may not be valid, are GOD'S GIFT TO ARTISTS. After all, what are works released for but to be critiqued endlessly just so we can tell the person that they're cute and nice but they're LACKING A AND B AND X AND Y AND WE GO ON DISMANTLING THEIR SOULS AND DESTROYING THEIR SELF-IMAGE BEHIND PREDATORY TEETH, TEARING THEM DOWN MAKES US FEEL SO SUPERIIORRRR!!!!!! AFFWBKLIWATCHEDAGYMNASTICSMOVIELIKETHISCALLEDSTICKITITHADJEFFBRIDGESINITANDITMADETHISSAMEPOINTMSKLDNAK<A

Wait, but this isn't what you're doing, you're just saying it would be neat to see a PIT or Zelda that fit your fantasies that's not tearing down or anything but GOD IT MAKES ME THINK OF UUUUUURRRGGGGGHHHHH

*huff* *puff* *wheeze*

... If Nintendo wants to make an Epic Kid Icarus, if Nintendo wanted to make a "Dark Zelda" (Zelda: TP?), if Nintendo ACTUALLY WANTS TO MAKE YOSHI'S STORY TWO I'm fine with that. Fine. I may or may not keep playing as much, but I'll at least respect them. But the minute Mario kills someone just because the bloodthirsty fans demand it, say that it should be in the next game, AS SOON AS Nintendo does something because the fans have started dictating their artistic goals more than their talent and ability... the moment THAT happens I'm gonna know. I'm GONNA KNOW! KNOOOOWWWWW!!!

...okay, now I'm just being silly.[/rant]

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Of course anytime I mention something like this, someone says "well duh, we all want that" yet somehow it's still an argument... or, "non-argument" as the case was last time.


DOH! You knew what I was gonna say all the time didn't you? DIDN'T YOU?!?! GET OUT MY MIIIIIiiiiiiiiiinnnnduh...

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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline wandering

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Oh, I almost forgot...
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SM64DS...the game itself is superior to the original. The graphics are better

No it isn't, and no they aren't. Sm64DS is to SM64 what the Psycho remake is to Psycho. Every horrible, uninspired addition is as out-of-place as a voice that's suddenly cracked into a higher octave. Every "improved" texture is like an unsightly pimple on a once clean face. Every control configuration is as awkward as a first kiss. Maybe the DS thought what he was doing back in 2004 was cool, but now that he's past that awkard stage and has blossomed into the mature (and undeniably sexy) handheld that he is today, he can see how much of what he did back then was unfortunate.
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Offline Galford

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Wandering, in your Iwata quote is he talking about otaku culture?
I just kinda wondering where the hell he is coming from.
Most gamers I know don't give a f$#& about what non gamers think of them.

What's with all this Ian bashing?  He's bringing up a lot of good points.

Back to Steve Kent though, his point is valid.  For example, how am I going to play
a 3d fighting game with the Wii remote?  That POS DBZ game doesn't count.
I am talking things like Soul Caliber and Street Fighter 3.
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Offline Kairon

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Originally posted by: Galford
Back to Steve Kent though, his point is valid.  For example, how am I going to play
a 3d fighting game with the Wii remote?  That POS DBZ game doesn't count.
I am talking things like Soul Caliber and Street Fighter 3.


Street Fighter is now in 3D?!?!?!??!

Either way, do what Nintendo did for Smash and Capcom did for Power Stone.

Innovate.

Why do so-called fighters still look like they did on the SNES: two opponents, each almost always facing the other, who depend on big ultra powerful moves rather than wit, ingenuity, environment, and good 'ol fighting spirit?

I'm certain that I've seen B-TV movies with more exciting and inventive fight sequences than that.

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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Strell

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Hey Ian.  Lemme solve your problem.

Buy a PS2.

If you have one already, then buy more games for it.

You keep talking about how you hate Nintendo's approach to their franchises, and then you proceed to compare them to something else on the PS2.

So get a PS2.

Sh*t.
I must find a way to use "burninate" more in my daily speech.

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Offline Artimus

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Originally posted by: wandering
Oh, I almost forgot...
Quote

SM64DS...the game itself is superior to the original. The graphics are better

No it isn't, and no they aren't. Sm64DS is to SM64 what the Psycho remake is to Psycho. Every horrible, uninspired addition is as out-of-place as a voice that's suddenly cracked into a higher octave. Every "improved" texture is like an unsightly pimple on a once clean face. Every control configuration is as awkward as a first kiss. Maybe the DS thought what he was doing back in 2004 was cool, but now that he's past that awkard stage and has blossomed into the mature (and undeniably sexy) handheld that he is today, he can see how much of what he did back then was unfortunate.


Ummm...no? The controls are better in the original, otherwise the DS version improves. The graphics are DEFINITELY better (partly because it's a smaller resolution, but whatever). Have you actually looked at the original game lately? The DS version is MUCH prettier.

Please see:

http://nintenblog.free.fr/blog/?2005/02/25/293-comparatif-visuel-entre-super-mario-64-sur-ds-et-sur-n64

Bowser barely even looks like Bowser in the original. The models are eons beyond the originals.

Offline Spak-Spang

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Quote

Originally posted by: wandering
Oh, I almost forgot...
Quote

SM64DS...the game itself is superior to the original. The graphics are better

No it isn't, and no they aren't. Sm64DS is to SM64 what the Psycho remake is to Psycho. Every horrible, uninspired addition is as out-of-place as a voice that's suddenly cracked into a higher octave. Every "improved" texture is like an unsightly pimple on a once clean face. Every control configuration is as awkward as a first kiss. Maybe the DS thought what he was doing back in 2004 was cool, but now that he's past that awkard stage and has blossomed into the mature (and undeniably sexy) handheld that he is today, he can see how much of what he did back then was unfortunate.



I think this is alittle harsh.  Actually if SM64DS had an easier to use control system then it would be harold by most as the better game.  The additional characters are fun.  Specially Luigi and Yoshi, and the additional few levels fit very well in the world of Mario 64, and were fun additions.  

In fact, when the virtual console is made, I would love the ability to download SM64DS with more traditional controls.  It probably won't happen, but I would buy it instantly if it came available.



Offline wandering

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Mmm, I don't think I ever even saw the new levels. I didn't get far before I had to destroy the game cartridge with a sledge hammer in disgust. Much as I'd hate to rape my childhood even further, I might buy another copy one of these days...

Quote

http://nintenblog.free.fr/blog/?2005/02/25/293-comparatif-visuel-entre-super-mario-64-sur-ds-et-sur-n64

I had actually forgotten the changes were that bad. Imo, that's worse than what Lucas did to the original Star Wars trilogy. To quote Bill out-of-context:
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Originally posted by: Bill Aurion
Yeah, let's take all the charm out of the game!  NO THANKS!

But, whatever. To each his own.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.†- Richard M. Nixon