Actually, I've heard that a lot of the BK team stayed at Rare, so maybe that particular acquisition will turn out good for Microsoft after all?
Either way, yeah ThanksMK, you're sort of echoing sentiments that Nintendo has taken to heart. Look at Nintendo's long and disastrous track history with external development studios tied to their name, second party or otherwise: Left Field(realistic sports games that competed with touchy third parties), countless Japanese Startups (remember NDCube? Marigul?), Factor 5(RSIII fiasco...ugh, first Nintendo published game I wanted to get rid of ever), Rare(low sales, long dev times, bleeding talent, european taxes...j/k on that last one!), Retro (which had to layoff dozens of employees, cancel 4 projects, and then be magically nurtured by Nintendo back to life), and more.
Heck, even HAL is an example of a worrisome external studio situation. HAL's SSBM director leaves, and Nintendo practically lays out a bed of roses, fabricates a brand new development studio, just for him to come back and "guest direct" one project for them.
~Carmine M. Red
Kairon@aol.com