Author Topic: IMPRESSIONS: The Legend of Zelda: Twilight Princess  (Read 16298 times)

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Offline wandering

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #50 on: September 21, 2006, 07:12:48 PM »
...I think, once we get used to Wii controls, there will be no going back to fumbling for buttons on a regular game pad. I was playing a ps2 game recently, and was just constantly pushing the wrong buttons. GameCube's odd button shapes/sizes makes remembering which button to press much easier. The Wii will take this on step further: one button under your thumb will perform one action, one button under your index finger another, moving the controller in a certain way another. Say what you will about mapping button presses to motion gestures, muscle memory will form much more quickly with Wii controls.
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Offline wandering

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #51 on: October 06, 2006, 10:03:09 AM »
Oh, question. Camera control. Does it work like Ocarina of Time?
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Offline Pale

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #52 on: October 06, 2006, 10:13:10 AM »
The only camera control you have is a button to center the camera behind you.  At least that's all I found.
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Offline wandering

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #53 on: October 06, 2006, 10:32:02 AM »
Thanks. Is it the same button that you use to lock on?

I wonder if the cube version will have camera control. It'd be weird if you could control the camera in one, but not the other.  
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Svevan

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #54 on: October 07, 2006, 12:19:41 AM »
Oh Gosh now I have to buy the Cube version! I'm so confused.
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Offline ShyGuy

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #55 on: October 07, 2006, 07:31:50 AM »
I hope Santa brings you both versions, Evan. It's the only way.  

Offline KDR_11k

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #56 on: October 08, 2006, 12:56:18 AM »
Pale: I hope there's more, I hated the lack of manual camera positioning in OOT. In fact it was so bad I didn't enjoy playing OOT at all.

Offline wandering

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #57 on: October 08, 2006, 01:26:49 AM »
You guys are crazy. I thought Wind Waker was a big step back from OOT in terms of camera. Can't stand fiddling with camera controls, and I'm hoping the Wii forces devs to create automatic cameras that are actually good.
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Offline KDR_11k

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #58 on: October 08, 2006, 07:49:36 AM »
I hate getting hit because I need too long to make the camera point at the enemy.

Offline wandering

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #59 on: October 08, 2006, 08:07:55 AM »
But that's what lock on's for...
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Bill Aurion

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #60 on: October 08, 2006, 08:09:58 AM »
"I thought Wind Waker was a big step back from OOT in terms of camera."

Whoooooa, there's only one answer here, and it's "You are WRONG!"...Wind Waker has the best 3D camera EVER...It worked so well that I almost forgot that it was even there!
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Offline Kairon

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #61 on: October 08, 2006, 08:19:40 AM »
I felt like Wind Waker had a better Camera than OoT, but it had smaller environments which screwed the camera up more than OoT anyways. 3D camera's are easy enough to do in large spaces, but Wind Waker had smaller spaces so despite Wind Wakers camera being better, it wasn't as up to the task as OoT's was.

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Offline wandering

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #62 on: October 08, 2006, 08:22:21 AM »
I shouldn't have said big step back. It was a small step back.

I had two problems with it: first, I didn't think the automatic camera was quite as good as Ocarina of Time's. And second, I had to remember to switch back to automatic mode after moving the camera around, which was a pain.

edit: yeah, kairon, that might be true. But I still have to think that, if there was no manual control, they would've worked harder to make sure the camera never choked up.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline KDR_11k

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RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« Reply #63 on: October 08, 2006, 10:13:25 AM »
But that's what lock on's for...

Yeah but locking onto a target behind the camera is time consuming and I don't always want to look straight at the enemy.