Author Topic: Suprised no one is flipping out about this yet ...  (Read 32121 times)

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Offline zakkiel

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RE: Suprised no one is flipping out about this yet ...
« Reply #75 on: September 20, 2006, 10:05:02 AM »
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Okay, how about this?

Someone's stabbing you in your chest. (Ouch.) A right handed-person it going to knock their opponent’s weapon away by swinging the remote from right to left (towards the center of their body). However, if you're holding the remove in your left hand and you swing towards the center of your body (left to right) the game thinks you're swinging away from the point of attack. Nothing happens.
Sure. That would be a case where the small displacement does matter. But as I said, in virtually all games announced thus far - including Zelda - that's not the case.
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Offline King of Twitch

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RE: Suprised no one is flipping out about this yet ...
« Reply #76 on: September 20, 2006, 10:29:00 AM »
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Offline Kairon

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RE: Suprised no one is flipping out about this yet ...
« Reply #77 on: September 20, 2006, 10:41:36 AM »
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Offline RickPowers

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RE:Suprised no one is flipping out about this yet ...
« Reply #78 on: September 20, 2006, 11:23:10 AM »
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Originally posted by: AnyoneEB
Which poses an interesting question: why even bother to make Link righty, then?


Forgot all about that pesky Nunchuk there, didn't you?  If you're holding the Wiimote in your left hand, where does the Nunchuk go?  It's not designed to be used in either hand ... it's pretty might a left-only device.

Oh, and they didn't mirror the entire world.  That would screw up the strategy guides and gameplay counselors to no end.  No, they just flipped the character models, which is pretty easy.
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Offline Kairon

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RE:Suprised no one is flipping out about this yet ...
« Reply #79 on: September 20, 2006, 11:32:32 AM »
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Originally posted by: RickPowers
Forgot all about that pesky Nunchuk there, didn't you?  If you're holding the Wiimote in your left hand, where does the Nunchuk go?  It's not designed to be used in either hand ... it's pretty might a left-only device.


...whut?The nunchuck is perfectly symettrical along it's long axis... you could hold it in your right hand if you wanted to.

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Offline ThePerm

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RE: Suprised no one is flipping out about this yet ...
« Reply #80 on: September 20, 2006, 11:44:34 AM »
i havnt read all the posts, but i think some of you are overlooking something when they try to make the point

"changing it from a right handed game into a left handed game may cause bugs and be difficult, its not as easy as flipping an x axis"

the problem with that logic is..they just did the opposite..changing it from a left handed game into a right handed game. I'm betting there will be an option...as there is in most DS games.
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Offline ThePerm

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RE:Suprised no one is flipping out about this yet ...
« Reply #81 on: September 20, 2006, 11:52:16 AM »
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Originally posted by: MJRx9000
.seye eht no drah noitnem ot ton ,gnisufnoc eb dluow tahT ?won ssecnirP thgiliwT :adleZ yas xob eht lliW



yeah it would be hard on the eyes
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Offline RickPowers

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RE:Suprised no one is flipping out about this yet ...
« Reply #82 on: September 20, 2006, 12:09:01 PM »
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Originally posted by: ThePerm
i havnt read all the posts, but i think some of you are overlooking something when they try to make the point

"changing it from a right handed game into a left handed game may cause bugs and be difficult, its not as easy as flipping an x axis"

the problem with that logic is..they just did the opposite..changing it from a left handed game into a right handed game. I'm betting there will be an option...as there is in most DS games.


You definitely should have read all of the posts.  By flipping the character models, you still only have ONE option to test in the game, because it's the default option.  If you offer the option to flip handedness on the fly, you now have two options you have to test for, possibly even more, depending.

For example, the fishing game: In a right-handed configuration, everything the Wiimote does would be the same in a left-handed configuration.  However, if it were possible to hold the Nunchuk in your right hand, you would now have to account for the reeling action with two motions ... clockwise (right handed) and counter-clockwise (left handed).  (As a small aside, is it even possible to get a left-handed fishing pole?  I don't think I've ever seen one.)

In fact, for the most part, it's that Nunchuk that causes all the problems.  Using it like a shield, for instance.  A right-handed person would move it up and to the left to put the shield in front of their face.  A left-handed person brings it up, but to the right.  For this example, you would have to reverse just the y-axis, but in the fishing example, because of the circular motion, both poles need to be reversed.
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Offline Kairon

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RE: Suprised no one is flipping out about this yet ...
« Reply #83 on: September 20, 2006, 12:13:41 PM »
Except that you don't need to aim the nunchuck in any direction to do a shield bash. You simply thrust it forward.

Seriously, I can't see any way that the nunchuck probably is offering any difficulties at all if someone were to switch hands.

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Offline IceCold

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RE: Suprised no one is flipping out about this yet ...
« Reply #84 on: September 20, 2006, 05:30:15 PM »
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What would really turn me off about such a change is the obvious lack of giving a damn demonstrated in such a move. The game was originally designed a certain way with everything layed out deliberately. To make such a blanket change would significantly alter the original intention. A company that truly cared wouldn't want to do something like that.
What? I really don't see how it "significantly" alters the original intention..
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Offline zakkiel

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RE: Suprised no one is flipping out about this yet ...
« Reply #85 on: September 21, 2006, 01:25:16 PM »
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For example, the fishing game: In a right-handed configuration, everything the Wiimote does would be the same in a left-handed configuration. However, if it were possible to hold the Nunchuk in your right hand, you would now have to account for the reeling action with two motions ... clockwise (right handed) and counter-clockwise (left handed)
I would be surprised if the game even cares whether you're reeling at all. I bet you could just pump it in one direction. And certainly there's no reason why you can't reel clockwise with the left hand or vice versa. If you're thinking that the model would compel you to reverse the rotation, think about it this way: the game input will be up, in, down, forward, repeat. This is what it will look for to determine rotation (or the opposite sequence if rotating the other way). And that sequence doesn't change even if you flip everything left to right - it's not even reversed.

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What? I really don't see how it "significantly" alters the original intention..
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Offline Guitar Smasher

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RE: Suprised no one is flipping out about this yet ...
« Reply #86 on: September 21, 2006, 04:55:47 PM »
If you reverse the wiimote + nunchaku, then you're going to get messed up when using the sword and shield simultaneously (if that's even possible).  I'm just saying, it's not intuitive.  Switching Link's sword arm is not going to pose a problem.  Sure it might be untraditional, but it's not going to make the game any less enjoyable.  If it does for you, then you don't deserve the game.

As for mirroring the world, I don't think it's something to get worried over.  You haven't played the game yet, so it's not going to seem out of place.  Whichever version you play first, you will instinctively know as the correct one.

Honestly, some of you need to get your priorities checked.  Yes, we expect this to be the best Zelda ever, and that means it has A LOT to live up to.  But tell me, would OoT be any less good if Link was right-handed in it?  Just wait and play the game before you start getting your panties in a knot.

On another note, have we heard any new details regarding the game since E3, other than the controls?  It comes out in less than 2 months, so it's about time we'd be hearing something.

Offline WalkingTheCow

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RE:Suprised no one is flipping out about this yet ...
« Reply #87 on: September 21, 2006, 05:08:07 PM »
I just can't believe anyone gives a crap about this. . .

Why care? There aren't going to be glitches because of the mirroring. Nintendo already did that a couple months ago and have more time still to make sure it didn't create problems.

It doesn't matter if Link's sword is in his right or left hand. The gameplay is the exact same and anybody who's throwing a fit about the blasphemy and how untraditional it is isn't exactly looking at the big picture. The game looks incredible.

I do understand concerns over the fundamentals of the Wii controls (although I am optimistic). I just don't understand all the concerns about mirroring. None of that stuff sounds like it's going to be a problem. Even to the designers intents. . . A total mirroring leaves the design intact, just flipped around. Ya gooses.

Offline SixthAngel

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RE: Suprised no one is flipping out about this yet ...
« Reply #88 on: September 21, 2006, 06:21:16 PM »
Everyone has flipped out so much they caused the game to as well.  NOOOOOOOOOOO!

Offline wandering

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RE: Suprised no one is flipping out about this yet ...
« Reply #89 on: September 21, 2006, 07:44:12 PM »
heh.

Quote

Even to the designers intents. . . A total mirroring leaves the design intact, just flipped around.

Ever seen a drawing that's been flipped? They tend to be a bit "off", you know?  
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Offline Guitar Smasher

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RE:Suprised no one is flipping out about this yet ...
« Reply #90 on: September 21, 2006, 07:53:13 PM »
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Originally posted by: wandering
heh.

Quote

Even to the designers intents. . . A total mirroring leaves the design intact, just flipped around.

Ever seen a drawing that's been flipped? They tend to be a bit "off", you know?

That can be easily changed.  They have been working on this since E3, after all.

I'm going to ask you guys to stop complaining about a problem that you have no clue exists.  Wait for the game, and play it.  If you find a problem, then you'll have a right to complain.

Offline wandering

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RE: Suprised no one is flipping out about this yet ...
« Reply #91 on: September 21, 2006, 07:59:39 PM »
Okay, but only if you guys stop praising good qualities that you don't know exist. Wait for the game, then if you like it, you'll have a right to praise.

(I don't think the flipping will be a problem and am planning on buying the Wii version...but there's always room for some doubt...)
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Offline Mario

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RE: Suprised no one is flipping out about this yet ...
« Reply #92 on: September 21, 2006, 08:08:25 PM »
It's sad that there's lots of Zelda discussion happening, and we aren't talking about how the best game of all time is only two months away. Imagine how awesome it would be if Nintendo didn't screw this game up...

Offline wandering

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RE: Suprised no one is flipping out about this yet ...
« Reply #93 on: September 21, 2006, 08:10:16 PM »
This is good, because in two months, we'll be all like 'wait, holy crap, this is the best game of all time! Why didn't anybody tell me?'
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Offline Mario

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RE: Suprised no one is flipping out about this yet ...
« Reply #94 on: September 21, 2006, 08:19:28 PM »
Maybe, this could be a good thing to pass the time if the game still turns out good.

Offline mantidor

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RE: Suprised no one is flipping out about this yet ...
« Reply #95 on: September 21, 2006, 10:08:31 PM »
Im sure it will be a good game (at least for right handed people :P), it would take a lot of wrong decisions to make it bad, and the GC original still exists which is another positive aspect.

I don't think it can top Majora's Mask though.

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Offline wandering

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RE: Suprised no one is flipping out about this yet ...
« Reply #96 on: September 21, 2006, 10:35:38 PM »
I still say the game isn't biased against left-handed people, because everybody is used to controlling the analog stick with their left. Miyamoto is left-handed, and he said it was hard for him to play with the Wiimote in the left hand. I guess aiming the bow might be hard....
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Offline GoldenPhoenix

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RE:Suprised no one is flipping out about this yet ...
« Reply #97 on: September 21, 2006, 10:55:58 PM »
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Originally posted by: mantidor
Im sure it will be a good game (at least for right handed people :P), it would take a lot of wrong decisions to make it bad, and the GC original still exists which is another positive aspect.

I don't think it can top Majora's Mask though.


I really hope that is not the case, I sure wouldn't want a game worse than the crap known as Majora's Mask :-P
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Offline WuTangTurtle

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RE: Suprised no one is flipping out about this yet ...
« Reply #98 on: September 21, 2006, 11:02:43 PM »
Having only played the game on GCN (E3 2005), I now wish i never played it at all at E3.  I think it has made it a lot worse for me to wait to play it again.....just 2 more months......

Offline denjet78

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RE: Suprised no one is flipping out about this yet ...
« Reply #99 on: September 22, 2006, 12:39:51 AM »
Can I just say that I don't like the idea of there not being a left-handed option at all? Sure, everyone is saying that it doesn't really matter in Zelda, or so they think. But we don't know how complicated the motion controls will really be until the game is in our hands. And what happens a few years down the line when games begin developing increasingly complicated motion scripts that are highly dependent on which hand that you're using? Are we lefties just going to get left out in the cold?

And don't tell me that we'll adapt. This is a completely different universe than teaching one thumb to push buttons and the other thumb to slid a control stick around. These are entire arm motions and a level of accuracy that is going to take years for some people to relearn. I can tell you right now it's going to take me a lot of practice to be able to hit anything in the game with the bow and arrow if I'm going to have to use my right hand to do it.

I don't care if Link was originally left or right handed. I only care that if there isn't a left handed option, that I might not even be able to play TP on Wii at all. At least not without a serious handycap.