Author Topic: WiiPointer Memory Idea.  (Read 4792 times)

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Offline Ceric

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WiiPointer Memory Idea.
« on: September 10, 2006, 07:12:35 AM »
I had a two page essay wonderful post about this.  Then I got the call that my bosses wife died.  Came back to it and had lost the post.  It was a great post with lots of good idea.  This is the mere outline of what was in it.

    WiiPointer and Wii both have Unique IDs(UID)
    The memory would store your user information and game control settings
    WiiPointer would Identify your user automatically
    When you actually want to do something like talk to your friends or buy VC games you have to login
    Games you do not have to login for unless you set the parental controls
    One login would cover all
    Friend message you and games could read it to you through speaker
    You could then put the game into sleep mode like the DS and talk to your friends
    Automatically log you have when the WiiPointer is out of range,(Keeps your game in sleep mode until someone plays a different game)
    When you go over to play a game at your friends house the Wii will consider your WiiPointer a guest
    Use your own personally settings for control on a game if you have any
    Labels your character with your name Automagically
    Allow you to login to your friends VC and temporarly download a game to play from you collection, I used Trog as my example
    This is achieved by your password and WiiPointer UID.
    The game will be deleted when you log off.


That pretty much fastly sums it up.
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Offline WalkingTheCow

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RE:WiiPointer Memory Idea.
« Reply #1 on: September 10, 2006, 09:53:19 AM »
TROG!!!

Sorry.

That was a fun multiplayer game.

Offline JonLeung

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RE:WiiPointer Memory Idea.
« Reply #2 on: September 10, 2006, 10:54:11 AM »
Darn, I was going to make a very similar post but never got around to it.

An idea I had when the N64 came out with its multitude of colours of controllers was that I was thinking there should be some way for the controller to tell the game what colour it is.  Then when playing multiplayer games, by default, the characters could be clad in the colour of the controller (by default, of course, not limited to that).  With internal memory, you could do one better - and have the controller remember your personal favourite colour (you would set it by RGB values, and then you could have one of 16.7 million possibilities with using up only 6 bytes).

Depending on how the sensitivity works, you could have different settings for different genres.  A multi-genre game might have a code in the game saying that you're entering a racing stage, and then a shooting stage, etc., if you require different settings for each one.  If too complex (though not really) I'm sure there could be simple settings like whether or not you want the Y-axis inverted by default, etc.

Maybe a quote/comment/personal greeting (like the DS has).

6 kb (or is it 6kB?  Either way it) isn't a lot to work with, but depending on what online features are available, maybe your mini-profile could also show your favourite game(s), the game(s) you want people to challenge you to, or a score or percentage completion or accomplishment in a certain game that you want to show off.  For example, you may not believe me if I told you I made it to 999,999,999 Bells in Animal Crossing without using an external cheat device (which I did, BTW) but that would sure be an accomplishment I'd show off on my profile.  Of course, you'd have to be sure external cheat devices could somehow be detected by the system...*sigh*

There could maybe also be a personal code or some small snippet of personal information that might be used in a game somehow, either for laughs or as an actual key to a puzzle.  I know Mario Party Advance asks you some questions (like "what's you secret?" - creepy) but I don't know what it is for.  Or the system could ask you some moral questions (like in the Ultima games...do you value honesty or compassion more, ie. you're delivering an uncounted bag of money when you come across a beggar.  Do you give him some money (in compassion) knowing it won't be missed, or do you continue on your way with the full sum of money (because of upholding honesty)?) and maybe this will determine how good or evil your character will be prone to become in any game without having to do the same process in any game.  (Though maybe not, that's part of the fun.)

One thing that ISN'T part of the fun is recreating my face in a gazillion different games.  Perhaps it's too much to ask that all Tony Hawk games read the same "face/character creation" file and that EA games do the same, but one per company would be nice.  Then again, with only 6 kB perhaps that's better left to the internal flash memory or the SD cards.  Some kind of singular face/character thing.  That would save a lot of time.

Just some ideas of mine.

Offline Ceric

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RE: WiiPointer Memory Idea.
« Reply #3 on: September 10, 2006, 11:14:38 AM »
With only 6kB thats enough for a lot of compressed text but not enough for anything graphical.  Settings sure.  Accomplishments... Lets keep that online.
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Offline JonLeung

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RE:WiiPointer Memory Idea.
« Reply #4 on: September 10, 2006, 11:24:07 AM »
Well, accomplishments could be a very short code identifying the game and another one identifying the accomplishment.  If it's as simple as a score it could just be that.  That's certainly the same or similar to compressed text.

And even if you're doing something online it still ought to be stored somewhere...I like the idea of having at least some of that in the WiiPointer because then no matter which Wii you're playing on (like at a friend's or elsewhere) you could be breaking online records.  You could then brag about all the action your Wii controller has seen.

Offline Ceric

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RE: WiiPointer Memory Idea.
« Reply #5 on: September 10, 2006, 02:23:20 PM »
If it's just text sure.  But most games it be one control tweak per game.  So it take a lot of games to fill it up.  Accomplishments you have to be able to better manage them.
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Offline IceCold

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RE: WiiPointer Memory Idea.
« Reply #6 on: September 10, 2006, 02:46:34 PM »
Quote

Allow you to login to your friends VC and temporarly download a game to play from you collection,
Hmm, I think wandering had a very similar idea - he might have pictures of it in his signature..
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Offline ThePerm

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RE: WiiPointer Memory Idea.
« Reply #7 on: September 10, 2006, 02:48:40 PM »
1gb sd cards are now 50 bucks
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Offline Ceric

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RE: WiiPointer Memory Idea.
« Reply #8 on: September 10, 2006, 03:15:42 PM »
True.  Just bring the game with but in this scheme it wouldn't work without having either its "Home Wii" or a certified controller.
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Offline wandering

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RE:WiiPointer Memory Idea.
« Reply #9 on: September 10, 2006, 03:22:49 PM »
Quote

Originally posted by: IceCold
Quote

Allow you to login to your friends VC and temporarly download a game to play from you collection,
Hmm, I think wandering had a very similar idea - he might have pictures of it in his signature..
wha....?

Oh, ha, you mean this thing. (Or maybe this thing?) Slightly different concept, I think. But I'm glad somebody remembers my awesome MS paint Revolution concepts!  
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Offline Ceric

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RE: WiiPointer Memory Idea.
« Reply #10 on: September 10, 2006, 03:40:57 PM »
Yeah different concept.  My scheme person needs an internet connected Wii or the SD card the game is on which will have that information as well..
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Offline GoldenPhoenix

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RE:WiiPointer Memory Idea.
« Reply #11 on: September 10, 2006, 06:33:58 PM »
I would like to see the 6kbs include settings both for sensitivity and for storing information that lets games replicate an avatar you designed (Like the Miyamoto one in Wii Tennis).
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Offline Ceric

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RE: WiiPointer Memory Idea.
« Reply #12 on: September 10, 2006, 06:47:40 PM »
I think that's asking a little much of 6kb.  Well multiple ones at least.
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Offline GoldenPhoenix

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RE:WiiPointer Memory Idea.
« Reply #13 on: September 10, 2006, 07:07:23 PM »
Well I meant more so a setting or something, the character isn't saved on it but it gives the information to a particular game to create your avatar. I dunno that is probaly too much to ask, but hey it would be cool.
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Offline KDR_11k

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RE: WiiPointer Memory Idea.
« Reply #14 on: September 10, 2006, 09:40:19 PM »
I think that'll only hold your general user profile (you know, the invert aim, sensitivity, etc preferences and your name), all specific data has to be stored online or on the console.

Offline Dirk Temporo

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RE:WiiPointer Memory Idea.
« Reply #15 on: September 11, 2006, 03:00:10 AM »
Quote

Originally posted by: ThePerm
1gb sd cards are now 20 bucks


Fixed.

http://tinyurl.com/qd7h8

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Offline EasyCure

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RE:WiiPointer Memory Idea.
« Reply #16 on: September 11, 2006, 07:33:35 AM »
Quote

Originally posted by: JonLeung
Well, accomplishments could be a very short code identifying the game and another one identifying the accomplishment.  If it's as simple as a score it could just be that.  That's certainly the same or similar to compressed text.

And even if you're doing something online it still ought to be stored somewhere...I like the idea of having at least some of that in the WiiPointer because then no matter which Wii you're playing on (like at a friend's or elsewhere) you could be breaking online records.  You could then brag about all the action your Wii controller has seen.


hehe i like bragging about all the action my Wii has seen ;-)

by the way, why would you want inverterted aim in a pointing device? wouldnt that complicate things?

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Offline JonLeung

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RE:WiiPointer Memory Idea.
« Reply #17 on: September 11, 2006, 07:47:55 AM »
Oh, yeah, I guess inverted aim in a pointing device would be weird.  >_<

(And my idea about an accomplishment to show off was really very simple - I meant a top accomplishment, or at most, a few, and I could see how each could be done in only 3 bytes - 2 bytes for a game's unique number, from 0 to 65535 (they won't have that many Wii games!) and another byte which would allow for 256 possible in-game accompishments.  You'd only need one byte as it would all be on some big online database as to what the possible up-to-256 accomplishments are per game.  If you want a specific score or precentage it's not going to add many more bytes.)

In any case, we need more ideas...though hopefully what Nintendo has in mind fulfills some of them.

I like the fact that the Wii OS can update...we may see new features over time, including the use of said memory.

Offline Spak-Spang

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RE:WiiPointer Memory Idea.
« Reply #18 on: September 11, 2006, 07:47:59 AM »
oops double post.

 

Offline Spak-Spang

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RE:WiiPointer Memory Idea.
« Reply #19 on: September 11, 2006, 07:52:38 AM »
Quote

Originally posted by: WalkingTheCow
TROG!!!

Sorry.

That was a fun multiplayer game.


Trog is the best Multiplayer Pacman type game ever created.

We need a true port of the arcade game with perfect graphics, and 4 player multiplayer experience.

We also need a great sequel that brings the game online and brings the classic traditional game values to the modern era.

As for the WiiController Memory.  

I think the best idea would be to have the memory keep your login and password to Wii24Connect.  That way the small amount of information could be backed by your idea that when you register your games online allows you to save controller settings, characters unlocked, and whatever else the developer wants to make available.  When you bring your controller to a friends house, the game boots up, logins in with your Wiipointer automatically and gathers the information online needed to play the game.  This eliminates needing to change personal settings every time you go to a new house.


Offline wandering

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RE: WiiPointer Memory Idea.
« Reply #20 on: September 11, 2006, 02:03:55 PM »
Quote

(And my idea about an accomplishment to show off was really very simple - I meant a top accomplishment, or at most, a few, and I could see how each could be done in only 3 bytes - 2 bytes for a game's unique number, from 0 to 65535 (they won't have that many Wii games!)

If Wii had accomplishments I imagine it work more like, when you bring your wiimote to a friend's house, the Wii automagically exchanges your and his (universal!) friend codes. And then, now that you're friends, you can see each other's accomplishments online.

edit: kind of like what spak-spang just said.
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Offline Spak-Spang

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RE: WiiPointer Memory Idea.
« Reply #21 on: September 11, 2006, 02:14:46 PM »
WHOOHOO!!!  quote recognition...is this a first?