Author Topic: The Legend of Zelda: Twilight Princess  (Read 51657 times)

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Offline KnowsNothing

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RE: The Legend of Zelda: Twilight Princess
« Reply #50 on: September 01, 2006, 07:15:29 AM »
They said they were working on a sequel to Wind Waker usuing the same engine :P  We all thought it was pretty obvious.
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Offline Pale

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RE: The Legend of Zelda: Twilight Princess
« Reply #51 on: September 01, 2006, 07:23:03 AM »
Oh man, that thread is hilarious.  The reason he doesn't want a new Kid Icarus game is because the Brawl model is too teh kidddie.

That sonofa just needs to buy a 360.  It's obviously what he wants.  Why does the Nintendo name mean so much to him that he wants them to be just like a competitor.  How bout we all choose which angle we like better?
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Offline wandering

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RE:The Legend of Zelda: Twilight Princess
« Reply #52 on: September 01, 2006, 05:47:08 PM »
I would guess the 2d games allowed him to picture them being much darker than they actually were.
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Offline Ceric

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RE: The Legend of Zelda: Twilight Princess
« Reply #53 on: September 01, 2006, 06:21:43 PM »
Sort of like Megaman.  Megaman NES is much cooler then his realized Power-Up or later forms.  
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Offline Guitar Smasher

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RE:The Legend of Zelda: Twilight Princess
« Reply #54 on: September 01, 2006, 07:58:18 PM »
Quote

Originally posted by: IceCold
He did have some creative ideas, and I even often gave him credit for thinking of a controller concept so close to the actual one.


I don't want to sound like a prick, but a lot of his controller ideas were very similar to ones I had posted earlier.  I didn't want to say anything at the time because I thought it was healthy discussion.  I don't know what he's up to at other forums, but it sounds preatty weak.

Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #55 on: September 01, 2006, 08:13:09 PM »
Oh sure, I LOVED his ideas of making Mario an emo bum and giving Donkey Kong a smoke...
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Offline WalkingTheCow

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RE:The Legend of Zelda: Twilight Princess
« Reply #56 on: September 22, 2006, 06:12:34 PM »

Offline Luigi Dude

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RE: The Legend of Zelda: Twilight Princess
« Reply #57 on: September 22, 2006, 06:36:42 PM »
That's not the final box art.  It's just one of those preview display boxes where they take some of the offical artwork and put it on a box.
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Offline Svevan

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RE: The Legend of Zelda: Twilight Princess
« Reply #58 on: September 22, 2006, 07:47:52 PM »
I hope to heaven that the Wii boxes don't look anything like that.
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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #59 on: September 22, 2006, 07:49:41 PM »
They will. I like the top bar, personally.
ā€œ...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.ā€ - Richard M. Nixon

Offline WalkingTheCow

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RE:The Legend of Zelda: Twilight Princess
« Reply #60 on: September 22, 2006, 07:53:48 PM »
Yeah, I've seen that same bar used on images from a variety of sites for multiple games. It looks to be the actual design. I personally like it. It's clean, minimal, different, and I think it just looks nice.

As for the Zelda art, yeah, I'm quite aware it's very likely that's not actually it.

Offline Artimus

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RE: The Legend of Zelda: Twilight Princess
« Reply #61 on: September 22, 2006, 07:54:24 PM »
That is the top bar. Much nicer than the cube one. I'm also excited because they appear to be using clear cases!

Offline WalkingTheCow

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RE:The Legend of Zelda: Twilight Princess
« Reply #62 on: September 23, 2006, 12:10:19 AM »
!? Where'd you find that tidbit?

Offline WalkingTheCow

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RE: The Legend of Zelda: Twilight Princess
« Reply #63 on: September 27, 2006, 05:41:40 PM »
Confirmation on Zelda's boxart: http://wii.ign.com/articles/735/735577p1.html (along with a few others)  

Offline Luigi Dude

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RE:The Legend of Zelda: Twilight Princess
« Reply #64 on: September 29, 2006, 07:02:03 PM »
Yes, we finally have some new offical info.

New Zelda Info

This is only the beginning, except lots of new info from many different sources over the next month.  Oh this is going to be good.
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Offline wandering

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RE: The Legend of Zelda: Twilight Princess
« Reply #65 on: September 29, 2006, 07:09:22 PM »
I skipped over stuff that sounded like spoilers, but what I read sounds good.

Quote

The game has at least as many "temples" as Ocarina of Time (which was 9)

Okay, but I hope the game designers don't go "Hey, we've completed, like, everything up to the 5th temple now, right? Is anyone else feeling the stuff in between the temples just isn't that important? Let's just stop working on that kind of stuff, okay?"
ā€œ...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.ā€ - Richard M. Nixon

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #66 on: September 29, 2006, 07:37:23 PM »
"He also thinks that a lot of things will be familiar to someone who already played Ocarina of Time."

LOL rehash :P don't kill me

So we could have the game in gc a long time ago? how nice of Nintendo, those bastards. This is the first time that someone at nintendo talks about the development time, and I don't know why but Im going to trust Aonuma, and that means that least the wii controls had more time and would probably be better than I was expecting. The game also apparently isn't as big as I thought, and thats a good thing for me.

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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #67 on: September 29, 2006, 11:28:21 PM »
Is that new concept art of Link I see at the top there? O:
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Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #68 on: September 29, 2006, 11:38:57 PM »
Wow I can't wait to get my hands on the game, it seems to have retained a similar to feeling to OOT but added so many innovative ideas. One that I can't wait to see in action is the senses of the wolf, and how that will impact exploration, not to mention the interactions with other animals. I think in one of the recent videos it shows the wolf being able to see spirits, I want to see what that is all about! Heck I want to see what the whole game is all about! I am so excited!
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Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #69 on: September 30, 2006, 07:16:00 AM »
Quote

- The game is 70 hours, including all sidequests according to Eiji Aonuma


Only 70! what happen to mine 100 hour zelda! (please let it be only if you know what to speed run thing)
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #70 on: September 30, 2006, 08:16:05 AM »
Don't believe the hour numbers.

The other 30 hours is supposed to be spent waiting in line for Wii at launch.

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Offline ShyGuy

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RE: The Legend of Zelda: Twilight Princess
« Reply #71 on: September 30, 2006, 08:27:58 AM »
30 is still dang good. that will last me a couple months.

Offline Athrun Zala

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RE: The Legend of Zelda: Twilight Princess
« Reply #72 on: September 30, 2006, 10:30:34 AM »
glad it's "only" 70hrs long, 100 seemed overkill to me
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #73 on: September 30, 2006, 10:55:31 AM »
Quote

Originally posted by: Smoke39
Is that new concept art of Link I see at the top there? O:


wow, I didn't know why but it felt weird for some reason to me, and now I've realized it, its a mirrored art concept!
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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #74 on: September 30, 2006, 11:03:22 AM »
You know I just realized.  Not only is his handedness reversed, but his hair is parted on the wrong side!
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