Author Topic: PREVIEWS: Yoshi's Island 2  (Read 2843 times)

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Offline MegaByte

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PREVIEWS: Yoshi's Island 2
« on: August 11, 2006, 11:13:39 PM »
Yoshi returns carrying extra baggage.

     Last updated: 08/12/2006 by Aaron Kaluszka            

Over a decade after the original's release, Artoon is developing a sequel to the critically acclaimed SNES platformer, Yoshi’s Island. The second iteration retains most of the gameplay of the original game, but this time, instead of just Baby Mario, Yoshi also carries Baby Peach, Baby Donkey Kong, Baby Wario, and even Baby Bowser.  An ominous floating island has appeared over Yoshi's Island and students attending the island’s school have gone missing.  It is up to Yoshi and the baby heroes to rescue the kids and investigate the floating island.    


Babies are switched at "stork stops," where a stork will fly in to exchange the baby currently riding on Yoshi's back with another character.  Each baby possesses unique abilities, which must be used to pass certain areas. Mario allows Yoshi to run and stomp enemies as in the original, Peach can float while riding Yoshi using the umbrella she carries, and Donkey Kong allows Yoshi to perform a dash attack and can grab vines, allowing players to climb along the underside of platforms.  Wario can collect coins with a giant magnet, while Bowser can spit fireballs.  Yoshi still retains the characteristic ability to target and shoot eggs.    


Graphics retain the distinctive “hand-drawn" style and are even more colorful and refined than those found in the original.  The game uses both screens to display levels and provides players with the option to focus in on either screen.    


Each level has the familiar goal ring as well as 30 stars, 20 red coins, and 5 flowers that must be collected in order to achieve 100% completion. Yoshi's Island 2 will incorporate platforming levels similar to the original, including outdoors levels, castles, and caves filled with enemies old and new.  The game will also feature Wi-Fi capabilities and is currently scheduled for a November 13 release in the United States and a December 1 release in Europe.

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline ShyGuy

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RE:PREVIEWS: Yoshi's Island 2
« Reply #1 on: August 12, 2006, 07:02:20 AM »
Woot! Saturday content!


The game looks great too.

Offline wandering

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RE:PREVIEWS: Yoshi's Island 2
« Reply #2 on: August 12, 2006, 07:16:08 AM »
So, wait, the game is just a port of Yoshi's Island, with some Donkey Kong 64-inspired gameplay thrown in?
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Offline TJ Spyke

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RE:PREVIEWS: Yoshi's Island 2
« Reply #3 on: August 12, 2006, 07:44:38 AM »
No, it's a brand new game.

The better this looks the more it hurts me because all my spare money is going towards the Wii(and even then I will only be able to get 1 or 2 launch games).
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Offline Bill Aurion

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RE: PREVIEWS: Yoshi's Island 2
« Reply #4 on: August 12, 2006, 03:19:22 PM »
Wasn't the only negative thing said about this at E3 the somewhat floaty controls?  This game will most likely not live up to the original, but that's a tough mountain to climb...
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Offline MegaByte

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RE:PREVIEWS: Yoshi's Island 2
« Reply #5 on: August 12, 2006, 03:27:51 PM »
I thought the controls were better than YI, though not everybody agreed.  The sound was bad (temp sound effects? I hope).
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Ian Sane

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RE: PREVIEWS: Yoshi's Island 2
« Reply #6 on: August 17, 2006, 11:26:11 AM »
Having different babies providing different abilities seems like a good way to keep things feeling fresh while still staying true to the original design.

Hey and it comes out on Europe on my birthday!  Too bad that really doesn't affect me at all.

Offline Ceric

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RE: PREVIEWS: Yoshi's Island 2
« Reply #7 on: August 17, 2006, 04:01:16 PM »
Europe Beckons you Ian...
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.