Author Topic: Did lack of on-line support contribute to GameCube's lack of popularity?  (Read 8924 times)

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Offline Nick DiMola

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RE: Did lack of on-line support contribute to GameCube's lack of popularity?
« Reply #25 on: August 24, 2006, 08:50:37 AM »
It is very obvious that at some point Nintendo realized the Gamecube was dead in the water. From that point I think Nintendo made some good decisions by abandoning ship and throwing all of their energy behind the Wii. This next generation is looking very promising for Nintendo and it's nice to see that they finally got their sh*t together.  
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Offline animecyberat

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RE:Did lack of on-line support contribute to GameCube's lack of popularity?
« Reply #26 on: August 24, 2006, 10:33:56 AM »
They still need to bring back the Pack-In and I think Wii Sports should be it. I mean the two systems with pack-ins at lainch sold very well adn the two with out sales just kept declining. Look at how adding a pack-in to the DS pushed up sales for a while. Its a proven fact consumers are more liekly to invest ina game system if they get a game with it.  
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Offline jasonditz

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RE: Did lack of on-line support contribute to GameCube's lack of popularity?
« Reply #27 on: September 09, 2006, 06:41:52 AM »
Besides MMOs I'm not a big fan of online gaming, and FFXI got real old, real fast. The emphasis was way too much on groups (which were impossible to find because Japanese people wouldn't group with Americans), the equipment system was too rigid (which made good weapons insanely expensive for the player's level) and there were too many powerlevelers.

PSO was fun for the Dreamcast, but as soon as they started expecting a monthly fee it stopped seeming so compelling. Everyone else is paying $10 a month for massive, static online worlds, and we're expected to pony up the same for what was little more than Diablo with guns?