Author Topic: New Sadness info  (Read 26291 times)

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Offline Smoke39

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RE:New Sadness info
« Reply #75 on: February 15, 2007, 12:30:01 PM »
Quote

Originally posted by: Hostile Creation
Length does not dictate pleasure, girth does.

Is time multidimensional?
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Offline Dirk Temporo

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RE:New Sadness info
« Reply #76 on: February 15, 2007, 03:40:28 PM »
Quote

Originally posted by: Hostile Creation
Fifteen hours isn't incredible short.  What's with these ridiculous length standards?  Some of my favorite games of all time I can beat in five hours or less.  Length does not dictate pleasure, girth does.


For ten different endings it is.
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Offline Smoke39

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RE: New Sadness info
« Reply #77 on: February 15, 2007, 04:37:36 PM »
I don't understand.  Why does a game need to be long in order to have multiple endings?
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Offline Dirk Temporo

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RE: New Sadness info
« Reply #78 on: February 16, 2007, 07:10:05 PM »
There's only so many facets of a story you can explore when it's only ten hours long.
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Offline NWR_pap64

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RE:New Sadness info
« Reply #79 on: February 16, 2007, 07:12:28 PM »
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Originally posted by: Smash_Brother
Deus Ex was the BOMB. I made sure to get all three endings in that one as well.

Only game to date which has made me play through it multiple times is Eternal Darkness because I wanted the final ending.


Deus Ex is HIGHLY overrated...Oh wait, I never played it.

I used to have a copy of the game, but never got around to playing it. Frankly, the game gets so much hype I am afraid that it will kill it for me.
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Offline Artimus

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RE: New Sadness info
« Reply #80 on: February 16, 2007, 07:37:41 PM »
Deux Ex is very well done but it's no Half-Life.

Offline Smoke39

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RE: New Sadness info
« Reply #81 on: February 16, 2007, 10:31:44 PM »
What?  Half-Life doesn't even come close to Deus Ex's detailed world and open-ended gameplay.
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Offline Dirk Temporo

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RE:New Sadness info
« Reply #82 on: February 17, 2007, 10:33:54 AM »
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Originally posted by: Artimus
Deux Ex is very well done but it's no Half-Life.


Deus Ex isn't even the same genre as Half-Life. FPRG Vs. FPS.
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Offline mantidor

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RE: New Sadness info
« Reply #83 on: February 17, 2007, 10:59:52 AM »
what is FPRG? I've always been interested in Deux Ex only because it has many developers in common with Thief and Thief II, which are one of best First Person games ever, although I'm not exactly crazy about the setting, I'll always pick steampunk over generic futuristic scifi.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Artimus

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RE: New Sadness info
« Reply #84 on: February 17, 2007, 11:03:05 AM »
The whole Deus Ex thing as an RPG of any kind is silly. It's a FPS with some RPG elements (at best). Half-Life is far more engaging and interesting, RPG elements or not.

Offline Smoke39

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RE:New Sadness info
« Reply #85 on: February 17, 2007, 11:13:42 AM »
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Originally posted by: Artimus
It's a FPS with some RPG elements (at best).

You say that as though being a pure RPG is somehow superior.  Deus Ex is like an RPG minus all the crap that makes RPGs suck.
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Offline Artimus

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RE:New Sadness info
« Reply #86 on: February 17, 2007, 12:41:26 PM »
Quote

Originally posted by: Smoke39
Quote

Originally posted by: Artimus
It's a FPS with some RPG elements (at best).

You say that as though being a pure RPG is somehow superior.  Deus Ex is like an RPG minus all the crap that makes RPGs suck.


No, it's like an FPS with a bunch of RPG elements added that don't really change the core game that much. And the endings were a total let down, 3 of them or not. Right up there with the Mario 64 cake as "least satisfying finale" in history.  

Offline Smoke39

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RE: New Sadness info
« Reply #87 on: February 17, 2007, 06:52:56 PM »
I disagree completely.  But this is getting off topic.
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Offline Dirk Temporo

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RE:New Sadness info
« Reply #88 on: February 18, 2007, 12:09:10 PM »
Quote

Originally posted by: Artimus
No, it's like an FPS with a bunch of RPG elements added that don't really change the core game that much. And the endings were a total let down, 3 of them or not. Right up there with the Mario 64 cake as "least satisfying finale" in history.


Deus Ex is more of an RPG than 95% of the games being labeled as RPGs nowadays.

And it's not an FPS with RPG elements. It's an RPG that happens to be first person, and have guns.
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Offline Artimus

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RE:New Sadness info
« Reply #89 on: February 18, 2007, 12:17:41 PM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: Artimus
No, it's like an FPS with a bunch of RPG elements added that don't really change the core game that much. And the endings were a total let down, 3 of them or not. Right up there with the Mario 64 cake as "least satisfying finale" in history.


Deus Ex is more of an RPG than 95% of the games being labeled as RPGs nowadays.

And it's not an FPS with RPG elements. It's an RPG that happens to be first person, and have guns.


Silllllly. FPS is not a genre by those standards. Deux Ex is defined by it's shooting aspects. Take those away and it's not Deus Ex. Take the RPG elements away and it is. Same story, same gameplay, same experience. Just simpler and less unique.

Offline MaryJane

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RE:New Sadness info
« Reply #90 on: February 18, 2007, 12:20:40 PM »
Dammit, everytime I click on this thread I'm hoping that there actually is some "New Sadness info" but all it is, is more Deus Ex talk. I've never even heard of that game until this thread lol.

Arrrrrgg you guys tricked me!

Quote

Originally posted by: A lot of other people in this threadI hope this game isn't vaporware



I would disappointed if it was because it would show a lot of promises for the Wii and indie devs. It would be something if this was an elaborate joke, someone just decided to do this, and everynow and then they release a little info, another piece of art work, all the while laughing at our hopes and confusion.


Edit: I somehow managed to spell Deus Ex wrong
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline Dirk Temporo

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RE:New Sadness info
« Reply #91 on: February 19, 2007, 05:58:38 AM »
Quote

Originally posted by: Artimus
Quote

Silllllly. FPS is not a genre by those standards. Deux Ex is defined by it's shooting aspects.


I don't know what game YOU were playing, but it obviously wasn't Deus Ex.

Quote

Take those away and it's not Deus Ex.
Quote



You mean except for the part where I can go through the entire game without ever using a gun?

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Take the RPG elements away and it is. Same story, same gameplay, same experience. Just simpler and less unique.


The fact that your choices impact all three of those things is exactly what makes it an RPG. I've played the game through countless times, and never had the same experience twice, because each time I always made different choices in the game. And choices are the root of all RPGs.

Are you sure that you weren't playing Invisible War? Because it really sounds like you're talking about Invisible War.
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Offline ViewtifulJoe

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RE: New Sadness info
« Reply #92 on: February 19, 2007, 07:12:39 AM »
you should start a deus ex fanboy thread
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Offline Dirk Temporo

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RE: New Sadness info
« Reply #93 on: February 19, 2007, 02:30:24 PM »
In what section? D=
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Offline Smoke39

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RE: New Sadness info
« Reply #94 on: February 19, 2007, 02:35:59 PM »
Other Systems.  Duh.
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Offline Bill Aurion

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RE: New Sadness info
« Reply #95 on: February 19, 2007, 03:46:16 PM »
Only the moderators can access the "Trash Can" section... =3
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Offline Smoke39

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RE: New Sadness info
« Reply #96 on: February 19, 2007, 04:12:38 PM »
You have absolutely no taste.  Psh.
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Offline MaryJane

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RE:New Sadness info
« Reply #97 on: February 20, 2007, 11:18:37 AM »
Why can't two loli lovers get along?
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline Smash_Brother

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RE:New Sadness info
« Reply #98 on: February 20, 2007, 12:16:11 PM »
Quote

Originally posted by: Bill Aurion
Only the moderators can access the "Trash Can" section... =3


Too late: the section is full to bursting with lolicon threads.
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Offline ryancoke

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RE:New Sadness info
« Reply #99 on: February 23, 2007, 06:21:54 AM »
New Sadness Art...





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