Author Topic: New Sadness info  (Read 25920 times)

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Offline Requiem

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New Sadness info
« on: July 27, 2006, 08:35:19 PM »
Meh...What else is new?

You may remember me describing a game that was pretty similar to Sadness

Quote

Originally posted by: Requiem

Because of the way the game is made, you have a couple options. You can either bust the lock with the crow-bar you saw in the house, or you can grab a stick and bust the window out. Each option works, but one maybe a wiser decision (climbing through a broken window may be detremental to your health).

On another note - there would be no HUD.



Well now it's VERY similar to sadness...

Quote

Sadness will not have any in-game menu system or HUD. Unlike pretty much every other game on the market, Nibris is attempting to amplify the horrific aspects of their game by making the world as realistic and immersive as possible. This also corresponds to the in-game usage of the Wiimote. "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game," says Piotr Bielatowicz, game designer. The Wiimote is going to be a key element in elaborating on this gameplay goal: operations using the Wiimote will be completely intuitive. If there is an item in the environment, such as an umbrella, the player need only reach out with the Wiimote and grab that item. The player can then manipulate that item realistically through motioning with the controller. This should provide players with a whole new level of involvement in the actions of the game's characters. As a further effort to heighten the realism of the game, Nibris has said that they will be employing a save system that will be completely invisible to the player.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Nick DiMola

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RE: New Sadness info
« Reply #1 on: July 28, 2006, 05:34:41 AM »
This is the kind of information I love hearing. I want the Wii to usher in a new level of interactivity never available before. Choices like leaving out the HUD really encourage interactivity and immersion. I can't wait to see how this game turns out.
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Offline Requiem

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RE: New Sadness info
« Reply #2 on: July 28, 2006, 06:41:11 AM »
Oh I completely agree.

I just hope this game isn't too ambitious.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline BlackNMild2k1

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RE: New Sadness info
« Reply #3 on: July 28, 2006, 07:58:38 AM »
This is the game that was in black and white and looked really photorealistic right?
Had a woman walking around in what looked like a dress from the 20's or something like that?  

Offline Requiem

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RE:New Sadness info
« Reply #4 on: July 28, 2006, 08:01:43 AM »
Yup....

You should check out the trailer...
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline BlackNMild2k1

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RE: New Sadness info
« Reply #5 on: July 28, 2006, 08:05:29 AM »
I just watched the E3 trailer for that game... now is that supposed to be the game that was playing or just a video representation of what they were aiming to achieve? Cause it looked like a live actor using the controller to control another live actor.  

Offline Requiem

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RE: New Sadness info
« Reply #6 on: July 28, 2006, 08:10:34 AM »
It's definitely a video representation, but none-the-less, it shows some intruiging gameplay possibilities.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Bill Aurion

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RE: New Sadness info
« Reply #7 on: July 28, 2006, 10:49:34 AM »
I would rather a game be too ambitious than not ambitious at all!

It helps that Nibris really seems like the kind of dev that will not put a product out until they are completely satisfied with it...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Kairon

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RE:New Sadness info
« Reply #8 on: July 28, 2006, 05:00:00 PM »
I guarantee that I will buy this game if Nibris can actually make it.

I really want them to succeed. But I have plenty of fear.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bill Aurion

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RE: New Sadness info
« Reply #9 on: July 28, 2006, 05:46:21 PM »
Do realize that they aren't alone in making the game anymore...They have two other experienced developers helping them with the programming and graphics engine...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline NinGurl69 *huggles

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RE:New Sadness info
« Reply #10 on: July 28, 2006, 08:11:26 PM »
Quote

Originally posted by: Kairon
I guarantee that I will buy this game if Nibris can actually make it.

I really want them to succeed. But I have plenty of fear.

~Carmine M. Red
Kairon@aol.com


You mean you'll be fine with purchasing it at full price even if it turns out to have Geist's level of quality?

<-- bought Geist, Killer7, PN03, Battalion Wars at full price upon launch -- "iffy" titles people ignored.  I wanted to give them a chance and provide some revenue in hopes of seeing "fixed/polished" sequels from the same team in the future.  Many games are hit-or-miss upon the first entry, but many sequels (the 2nd try) "get things right. really right".  I'm content with these offerings considering my awareness of their respective development histories, and i don't regret these purchases.

BUT I REGRET BUYING LUIGI'S MANSION AND STARFUX MISADVENTURES AND MEGA MAN ANNIVERSARY COLLECTION AT FULL PRICE.
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Offline Smash_Brother

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RE: New Sadness info
« Reply #11 on: July 28, 2006, 08:15:15 PM »
I loved Geist.

Any game that lets you break plates across the face of a chef is a good game, and there are a hundred other examples where the creativity of the gameplay truly shines.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Kairon

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RE:New Sadness info
« Reply #12 on: July 28, 2006, 09:22:32 PM »
I won't be happy with a Geist level of quality. But I WILL be happy with Space Station Silicon Valley, Hey You Pikachu, or Cubivore quality.

I don't expect the game to be polished, or pretty, or even much fun. I'm fine if I only play with it for an hour. But I DO expect the game to be interesting and new from a game design aspect.

Heck, I bought Odama at full price, played for 3 hours, got stuck at stage 3, dropped it, and I'm still happy.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Big_Brother

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RE: New Sadness info
« Reply #13 on: July 28, 2006, 09:35:01 PM »
Hey.

How's everyone doing.

Remember me?
'dupes' in the context means 'enemies.'

I'M ALWAYS WATCHING.

Offline wandering

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RE:New Sadness info
« Reply #14 on: July 28, 2006, 09:42:46 PM »
Quote

BUT I REGRET BUYING LUIGI'S MANSION

FAIL.

Quote

I won't be happy with a Geist level of quality. But I WILL be happy with.....Hey You Pikachu.....quality.

Yeah, Miyamoto's ideas about possessing inanimate objects were pretty bad, weren't they? A crappy voice recognition game is much more worthwhile.

(actually, I've never played Hey you, Pikachu!, and have always been interested in it. One day, I'll break down and get it. Along with Pokemon Channel and Hamtaro: Ham Ham Heartbreak.)
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Kairon

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RE:New Sadness info
« Reply #15 on: July 29, 2006, 03:50:00 PM »
If Miyamoto had worked on Geist, it would've been a better game. But he merely made some suggestions once he'd heard of their basic concept. One of those concepts was the possessing of the dog dish, which was a good idea. I blame N-Space for the rest, however mean that makes me, I simply cannot bring myself to sugarcoat it. Thus, I do not include Miyamoto in the Geist blamesphere.

As for Hey You Pikachu, it's worthy of notice because of the scenario structure of guiding Pokemon through friendly activities. Interestingly, you can draw some similarities between the tasks you perform in Hey You Pikachu and the tasks you perform in Pikmin: both Pikachu and the Pikmin can be directed around a gamefield to dig up and carry objects. And wonder of wonders, both games also have day-night cycles.

Also, the concept of a domestic setting and daily excursions for leisure activities (visiting the beach, visiting a forest where you'll cook, etc.) is still relatively novel and unexplored in games. In fact, it is a set-up that sounds more like non-game than real-game in its sense of urgency and fantasy.

As you can see, I believe a purchase is worth it if the game edifies or interests on some level of game design. Basically, money is never wasted if you really learn something from the game and are able to take something from it, if after you experience the game you are a more complete person than before.

Or if you have fun. One or the other. Or both.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline blackfootsteps

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RE: New Sadness info
« Reply #16 on: July 30, 2006, 03:00:58 PM »
'Nibris has said that they will be employing a save system that will be completely invisible to the player.'

Not sure if I like this idea. Supposing I have to go out is it safe to stop playing even if I'm not sure whether the game has saved recently or not? I would assume they would use a temporary save that can only loaded once in addition to this invisible system.

On the other hand I've always thought its a bit weird that in most games you can save then try something risky, this will eliminate that safety net and is a good thing for the unpredictability (and hopefully replayability of the game).  

Other than that minor issue I believe this game is shaping up to be quite interesting. I really hope this dev can pull off what they're planning as the concept art looked unique.
“I waited all day. you waited all day.. but you left before sunset.. and I just wanted to tell you the moment was beautiful. Just wanted to dance to bad music drive bad cars.. watch bad TV.. should have stayed for the sunset...if not for me.”

Offline Bill Aurion

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RE: New Sadness info
« Reply #17 on: July 30, 2006, 04:27:43 PM »
Perhaps they mean a means of telling the player that the game has saved without using text (like a specfic rumble pattern or something like that)...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Requiem

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RE: New Sadness info
« Reply #18 on: July 30, 2006, 04:51:27 PM »
Hmmm....

Maybe.

Then again, perhaps they mean that you once you enter a new area or exit one, it'll save automatically. So every time you advance a good deal it'll save. It's not the way i'd do it (Zelda is where it's at), but it works.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline GoldenPhoenix

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RE:New Sadness info
« Reply #19 on: July 30, 2006, 05:25:01 PM »
I finally checked out the information Sadness (previously all I really knew was that it was black and white). The game sounds like it is breathing tons of potential, and could potentially bring gaming interaction to a whole new level (Manipulating objects with the Wiimote is intriguing all by itself). Not only that but the game sounds like it could super dark and perhaps disturbing (Maybe Nintendo is the publisher?). So you can say I am a bit excited now, personally I can't wait to see what the black & white style does for the visuals (I have a feeling that it will be jaw dropping).
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Offline Neodymium

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RE: New Sadness info
« Reply #20 on: July 30, 2006, 06:34:58 PM »
The fact that it's so far off and sans a publisher just screams vaporware to me.

I certainly hope not, but it's going to need some serious attention.
The Mighty Pirate formerely known as PS2stinks..

Offline Requiem

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RE: New Sadness info
« Reply #21 on: July 30, 2006, 06:58:44 PM »
What do you mean?

They already have a publisher....This game is going to be made.
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Kairon

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RE:New Sadness info
« Reply #22 on: July 30, 2006, 07:09:39 PM »
It can still be cancelled. Not to mention that Nibris' first priority is their vertical scrolling Raid Over The River game.

Seriously, these guys have shown us nothing more than concept art, an actress filmed in black and white, and press releases with lots of high-minded promises. This is all well and good and I'm really excited, especially since these guys are real developers, but there's still a long way to go before we end up with a finished product, much less a GOOD or even DECENT finished product.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Requiem

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RE: New Sadness info
« Reply #23 on: July 30, 2006, 07:25:06 PM »
Why the lack of faith?

I mean, if there are funds and if there is commitment to make a good product, then why wouldn't it get released?
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Kairon

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RE: New Sadness info
« Reply #24 on: July 30, 2006, 07:33:40 PM »
The ability to get it done right.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.