Author Topic: Devil May Cry 4 on Wii60!! w00t!!  (Read 13804 times)

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Offline KDR_11k

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #25 on: July 27, 2006, 04:00:56 AM »
Requiem: Maybe Heroes will fit that bill?

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Offline thejeek

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #26 on: July 27, 2006, 05:26:35 AM »
It's nice to know I'm not in a minority of one!

I also think it would work pretty well on the Wiimote - the stop to shoot mechanic might work better than the complex control schemes we've seen where aim/look/move depend on position of pointer relative to center of the screen - but I daren't hold out much hope of ever finding out

Offline JonLeung

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #27 on: July 27, 2006, 06:27:01 AM »
A sequel to P.N.03 might be nice (I wouldn't say it's my favourite, but I liked the game too), but you'd need to strap another Wiimote to yourself so you can wiggle your butt appropriately while blasting robots.

Offline NinGurl69 *huggles

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #28 on: July 27, 2006, 07:29:01 AM »
P.N.03 LUV CLUB ROLL CALL

SHAKE IT, VANESSA
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Offline Ceric

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #29 on: July 27, 2006, 08:45:09 AM »
Actually I would like to see a total remake of P.N. 03.  Because I think the game was a little to ambitious for the technology, no offense to the Cube.  Plus now that I've actually played more then just the demo, which is a horrible representation of the game, the whole game seems so far to be about cover and dodging not so much killing things and the like.  In fact I think B G&E feels a little similar now that I think about it.  
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Offline Knoxxville

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #30 on: July 27, 2006, 09:38:51 AM »
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Originally posted by: Kairon
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Offline thejeek

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #31 on: July 27, 2006, 10:07:30 AM »
Quote

Originally posted by: JonLeung
A sequel to P.N.03 might be nice (I wouldn't say it's my favourite, but I liked the game too), but you'd need to strap another Wiimote to yourself so you can wiggle your butt appropriately while blasting robots.


I think if I tried that my girlfriend would finally have me sectioned - she's been threatening for years and she wouldn't be able to pass up an oppotunity like that. Especially after some drunken lap dancing I apparently induldged in a while back (no recollection of that one but several trusted mates assure me it happened with slightly horrified looks on their faces...)


Quote

Originally posted by: Ceric
Actually I would like to see a total remake of P.N. 03.  Because I think the game was a little to ambitious for the technology, no offense to the Cube.


The weird color banding on the walls was quite off putting - I don't know if this was too many effects at once causing rounding errors, or just two few color bits in the frame buffer but the result was less than ideal. I really liked what they were trying to do with the graphical style though and it's a shame the implementation let them down a bit. The game wouldn't have looked the same with strongly textured environments.

Offline vudu

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #32 on: July 27, 2006, 10:22:50 AM »
Quote

Originally posted by: Knoxxville's first link
Hiroshi Kobayashi, recently told Japanese magazine, Famitsu, that he expects Dante to make a next-gen debut on the Xbox 360 and Wii and not the PS3
Quote

Originally posted by: Knoxxville's second link
Hiroshi Kobayashi hinted at the possibility of Devil May Cry heading to Wii and Xbox 360 as well, instead of just the PS3 for it's next iteration
The two articles have conflicting information.  Will the game just be going multiplatform (all three consoles) or will be it yanked from the PS3 completely?  The first one seems more likely.
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Offline Requiem

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #33 on: July 27, 2006, 10:24:48 AM »
Quote

Originally posted by: KDR_11k
Requiem: Maybe Heroes will fit that bill?

jeek: You aren't alone.


Hmmm....not really.

I was thinking of a game more like Sadness than anything. A game where you can use any object you might need, be it a branch or compass. It would be ultra-realistic in the sense that you would have to use the objects around you to solve puzzles.

For example, on your journey you find an abandoned house on a lake. You find out that you need to quickly get to the other side. Fortunetly, this house has a boat house. Peering in a window, you can see the boat.....chillen. You go to side door to open it, only to find out it's locked --

Because of the way the game is made, you have a couple options. You can either bust the lock with the crow-bar you saw in the house, or you can grab a stick and bust the window out. Each option works, but one maybe a wiser decision (climbing through a broken window may be detremental to your health).

The story that pushes the game along could be rather simple. Let's say the earth has be ravaged by some virus that turns people into vampiric maniacs. You hear on the radio that there is a safe house 30 miles west of you. Excluding the puzzles, the only problem you have that stops your progression is -- the night time. You see, strange things come out at night and if your not well prepared you could die.

On another note - there would be no HUD.
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Offline NinGurl69 *huggles

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #34 on: July 27, 2006, 10:25:08 AM »
Meh, it was probably bad decision making on the programmer's part.  My biggest gaffix gripe was the intense jagginess -- total lack of filtering.

Those shortcommings were absent from RE4, as it looks like the RE4's gaffix roots were deeper in P.N.03 than in the previous RE GC titles.
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Offline thejeek

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #35 on: July 27, 2006, 10:30:22 AM »
Quote

Meh, it was probably bad decision making on the programmer's part

Possibly - I got the impression that the GC has some sort of frame buffer compression that can cause those sorts of artifacts irrespective of what the programmer does and it was actually the artistic decision to go with very clean plain untextured environments that caused the banding and the edge aliasing to show up so badly. Other games with noisier textures hide these defects better.

[EDIT: BTW, all the jaggies in PN03 are on polygon edges where filtering won't help - you'd need some sort of FSAA to properly alleviate that]

Offline NinGurl69 *huggles

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #36 on: July 27, 2006, 11:31:27 AM »
Sure, but there are solutions for flickering available, and they don't seem to have used them.

When I mention the jaggies, the context was it was more "harsh" than in other games.  It's like P.N.03 had "larger" pixels than most games.  Go back to SSBM's flicker filter option and see the difference, it's quite jarring.  I understand that GameCube doesn't natively support FSAA, but Nintendo's applied the softening filter to practically all their games since SSBM, and it helps.
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Offline thejeek

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #37 on: July 27, 2006, 11:48:57 AM »
Yeah, I see what you mean - it's weird the whole game looks technically worse that you'd think it needs to be given the complexity of the levels. Maybe it was just rushed or simply badly implemented.

Anyway - whatever the reasons for it looking worse than we'd like, it would definitely look better done again in the same style but on better hardware.

Offline Aussiedude

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #38 on: July 27, 2006, 12:39:43 PM »
I didnt worry about any of this and just had fun playing the game.
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Offline Ceric

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #39 on: July 27, 2006, 12:46:02 PM »
Yep the Style is good but it would have been better if it was smooth, fluid, and non-jaggy.
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Offline thejeek

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #40 on: July 27, 2006, 12:59:56 PM »
Quote

I didnt worry about any of this and just had fun playing the game.

Well it didn't worry me as such - it's just looking at it a bit over-critically and in the light of the whole next-gen thing, I can see some room for improvement.

Quote

Yep the Style is good but it would have been better if it was smooth, fluid, and non-jaggy.

Absolutely.



Offline KDR_11k

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #41 on: July 27, 2006, 09:53:30 PM »
The weird color banding on the walls was quite off putting - I don't know if this was too many effects at once causing rounding errors, or just two few color bits in the frame buffer but the result was less than ideal.

That happens with 16 bit color. Or 8 bit but I don't think they've gone that low.

Can't say I've seen many jaggies, my TV is so bad it blurs the image somewhat so it looks like the deflickered SSBM graphics (which I think is just a slight blur).

Offline Smash_Brother

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #42 on: July 28, 2006, 11:47:51 AM »
So...

Will we refer to this game as "Wii May Cry" or "Devil May Wii"?

I'm leaning toward the latter...
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Offline Requiem

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #43 on: July 28, 2006, 12:02:54 PM »
Or how about "Devil May Cry Wii"
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I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

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Offline KDR_11k

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #44 on: July 28, 2006, 08:28:04 PM »
Devil may Wiip.

Offline thejeek

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #45 on: July 29, 2006, 10:53:36 AM »
Quote

Or how about "Devil May Cry Wii"


Eeeeooogh! Now I need to remove my brain and scrub my visual cortex clean to get that image out of my head...

Offline Smash_Brother

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #46 on: July 29, 2006, 09:41:34 PM »
Quote

Originally posted by: KDR_11k
Devil may Wiip.


Winner.
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Offline GoldenPhoenix

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RE:Devil May Cry 4 on Wii60!! w00t!!
« Reply #47 on: July 29, 2006, 09:57:20 PM »
Hasn't it been stated that this was a mistranslation of sorts, at least that is what I've been hearing. Then again that was on the PS3 message board where I heard that DMC is still a PS3 exclusive.
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Offline KDR_11k

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RE: Devil May Cry 4 on Wii60!! w00t!!
« Reply #48 on: July 30, 2006, 03:13:28 AM »
If it's PS3 exclusive I'll wait for the PC port of the enhanced version.