Author Topic: IGN reveals what they know about Wiimote tech  (Read 8233 times)

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Offline Strell

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RE: IGN reveals what they know about Wiimote tech
« Reply #25 on: July 15, 2006, 10:56:45 PM »
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Offline Ceric

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RE: IGN reveals what they know about Wiimote tech
« Reply #26 on: July 16, 2006, 05:03:42 AM »
That's only the DS that get 8 hours.  All the other, especially Orginally GBA and before, with a good brand of batteries can last for 80 hrs. (At least my GBC did.  I started a game of Pokemon with fresh batteries when I hit the 80 hour mark they died.  I was long wow that double the normal 40.  And that's why I buy Duracell Ultras.)
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Offline Ian Sane

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RE: IGN reveals what they know about Wiimote tech
« Reply #27 on: July 17, 2006, 08:16:51 AM »
"30-40 hours is a relief. Compared to the 10 hours we get on Nintendo's portable systems"

Yeah but the GBA SP and the DS just require you to plug the thing into the wall without the need to purchase any batteries or own rechargables.  10 hours isn't so bad when you only need that battery life when you're on the go.  At home you can always just plug your DS in once the red light goes on and not even have to turn off the game you're playing.

What was the battery life on the Wavebird like?  How does 30 hours compare?

Offline Kairon

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RE:IGN reveals what they know about Wiimote tech
« Reply #28 on: July 17, 2006, 08:21:18 AM »
The wavebird goes for 100 hours and has analog shoulder triggers, but no rumble.

The XBox 360 wireless controller goes for 30 hours on two AA batteries (or is that number for the rechargeable battery pack accessory?) with (variable?) rumble and analog buttons.

The Wiimote on AA batteries goes for 30 (/w pointer) or 60 (w/o pointer) hours and has non-variable rumble.

The PS3 controller will have a built-in battery, has an unknown battery life, analog buttons, but no rumble.

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Offline Requiem

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RE: IGN reveals what they know about Wiimote tech
« Reply #29 on: July 17, 2006, 08:23:19 AM »
WaveBird went up near 100 hours of play. A hell of alot longer than 30 hours...

Then again, the Wiimote uses pointer functionality, has a speaker, uses accellerometers, and has rumble to boot. So it's not that bad at all once you consider everyhing.

Even so, I'm sure someone will make a dock for the damn thing (especially since the Wii is looking like it might take-off).  
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Offline Ceric

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RE: IGN reveals what they know about Wiimote tech
« Reply #30 on: July 17, 2006, 08:36:53 AM »
Quote

WaveBird Wireless Controller
BREAK FREE OF THE WIRES! Plug in the receiver and experience the WaveBird Wireless Controller--with the same control features of the regular controller, but with wireless gameplay up to 20 feet.

The WaveBird Wireless Controller comes complete with wireless receiver and 2-AA batteries.

Up to four of the receivers can be plugged into the controller ports on the front of the Nintendo GameCube!


From the Nintendo store it went a lot farther then 20 feet on old batteries.  I was trying to see the battery claim.  I think it was 60 hrs officially.  So I take those numbers with a grain of salt.  Nintendo always tends to downplay those numbers a little bit so people are guarenteed to get at least that much.
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Offline Requiem

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RE: IGN reveals what they know about Wiimote tech
« Reply #31 on: July 17, 2006, 10:09:40 AM »
Seriously...

It's something like a 100 hours.
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Offline Louieturkey

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RE:IGN reveals what they know about Wiimote tech
« Reply #32 on: July 17, 2006, 03:02:16 PM »
Quote

Originally posted by: Ian Sane
"30-40 hours is a relief. Compared to the 10 hours we get on Nintendo's portable systems"

Yeah but the GBA SP and the DS just require you to plug the thing into the wall without the need to purchase any batteries or own rechargables.  10 hours isn't so bad when you only need that battery life when you're on the go.  At home you can always just plug your DS in once the red light goes on and not even have to turn off the game you're playing.



Actually, 10 hours can be a pain when you go on a trip and accidentally forget your charger at home.  I went on a four day trip with my DS but without the charger.  After the batteries died, I could not play anymore.  With AAs, I could've just gone and bought an extra pair for the trip.  Can't do it though.

I like the internal rechargeable battery, it still has it's drawbacks though.

Offline Requiem

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RE: IGN reveals what they know about Wiimote tech
« Reply #33 on: July 17, 2006, 03:21:11 PM »
In all honesty, who's fault is it that you forgot your charger?

Should Nintendo's internal battery really be blamed?
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But, if she slips man....if she slips, I slide!"

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Offline Kairon

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RE: IGN reveals what they know about Wiimote tech
« Reply #34 on: July 17, 2006, 03:24:40 PM »
Perhaps this AA battery option that both MS and Nintendo have opted for, with a perfectly-molded rechargable battery-pack you can buy seperately, is really the best choice. Maybe Sony will eventually adopt the same solution.

~Carmine M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:IGN reveals what they know about Wiimote tech
« Reply #35 on: July 17, 2006, 04:01:16 PM »
Quote

Originally posted by: Kairon
Perhaps this AA battery option that both MS and Nintendo have opted for, with a perfectly-molded rechargable battery-pack you can buy seperately, is really the best choice. Maybe Sony will eventually adopt the same solution.

~Carmine M. Red
Kairon@aol.com


Sony making a smart descision? Are you sure you haven't had too many drinks today. Hehe
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