Dress up like Jon Lindemann.
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Insanolord is a terrible moderator.
Capcom to be bought by Nintendo (e5)
I like that retro SSB idea. It would keep the two games distinct. Now I'm going to be all disappointed when the 3DS SSB is really no different than the Wii U one. What purpose is there for both to exist other than wanting one for each system? That's like the lame Sony handheld approach, where the handhelds games are just scaled down console games made by b-team devs. One thing that worked well in the past was that the handhelds were 2D and the consoles were 3D so the games were naturally distinct. To maintain that they now have to make a deliberate effort to differentiate. If they don't then we're going to get some redundant games.
Or maybe the 3DS game will be a fully fleshed out Sub Space Emissary .
It wasn't great, but SSE wasn't that bad.
Plus Sakurai already said both versions will be different
Wouldn't this statement from Sakurai give some credence to the Zelda Informer rumor?
Specifically, Sakurai feels that a portable system makes the game a more "individual" experience in that, compared to a console, it's easier to make players attached to the data that they've built up and collected. The fact that you're carrying the hardware with you makes for a more personal experience.The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.Adding the notion of experience would pose a dilmena, explained Sakurai, as there are some players who would get into such a game, while others would not like it. Iwata added that placing a focus on experience would also make the game lose its instant play quality.What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.Iwata summed it the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version.
Quote from: Luigi Dude on July 31, 2012, 01:43:19 PMPlus Sakurai already said both versions will be differentWouldn't this statement from Sakurai give some credence to the Zelda Informer rumor?
Running Left 4 Dead 2 on Windows 7 with Direct3D drivers, we get 270.6 FPS as a baseline. The data is generated from an internal test case. When we started with Linux, the initial version we got up and running was at 6 FPS. This is typical of an initial successful port to a new platform.
After this work, Left 4 Dead 2 is running at 315 FPS on Linux.
Linux has always had games.
That's what I run. Do you get the cinnamon or mate version?