Author Topic: Sony getting hit Hard lately  (Read 868167 times)

0 Members and 1 Guest are viewing this topic.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2050 on: June 25, 2007, 10:56:00 AM »
What? ;_;
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline nitsu niflheim

  • Eye-Candy Andy
  • Score: 5
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2051 on: June 25, 2007, 12:39:06 PM »
ha ha lol, pac man love simulator
Currently Reading:  Odd Apocalypse ~ Dean Koontz
Currently Watching:  ?

Offline denjet78

  • Score: 0
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2052 on: June 25, 2007, 01:24:45 PM »
Quote

Originally posted by: nitsu niflheim
ha ha lol, pac man love simulator


I don't even want to know how that's going to work...

I read the entire thread that that last pick was posted from and everyone seems to think that SE is just holding XIII back until there's a larger PS3 market. I mean, yeah that could be the reason but Sony's going to be in a world of hurt if they can't manage to turn sales around this holiday season, and then maintain it afterwards. There's no way they'd be pushing the game back because of the astronomical costs and difficulties of developing a game for the PS3. Or because the Wii has already taken Japan with near certainty this generation, and by a wide margin as well. They wouldn't be, you know, cutting the budget or staff for the game because they've realized that there's a fair chance it's going to tank no matter what kind of effort they put into it.

Yep. They're just waiting for the PS3 to take off, which is won't do until XIII comes out most likely. But if they wait too long they're going to end up cutting themselves off at the knees and release the game for a system most people consider dead. If Sony can get sales up that won't happen... That's a big "if" though. And a very delicate balancing act for SE.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2053 on: June 25, 2007, 06:18:18 PM »
No realtime footage for XIII has been shown. As per my fanboi rights, I hold out hope for a Wiiport.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Chozo Ghost

  • I do want the Wii U to fail.
  • Score: -431
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2054 on: June 25, 2007, 06:48:11 PM »
This reminds me of that FF game that was announced for the N64 back in 95 or 96 or something and some pictures were released, but it never materialized and was canceled and Square put everything on PS from that point on. Have the tables now turned, and will we eventually see this PS3 title be canceled and moved to Wii and/or 360 instead?

On so many levels it is beginning to appear that the PS3 = Sony's N64
is your sanity...

Offline denjet78

  • Score: 0
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2055 on: June 25, 2007, 06:53:10 PM »
Quote

Originally posted by: Kairon
No realtime footage for XIII has been shown. As per my fanboi rights, I hold out hope for a Wiiport.


Has anything at all been said about the game since E3? I don't keep up with anything but Nintendo news any longer. There's no need to dig up dirt to slam Sony and MS with when Nintendo's already burying them alive.

A port would be okay. It would absolutely kill PS3 for certain. What I think would be better though would be a really good showing for Crystal Bearers on Wii with a lackluster showing of XIII on PS3. That would all but certainly show where SE's real interests are. Sony can keep the main FF line for all I care. I haven't liked it since VII anyway. I just want some actual GOOD games from SE again. Chrono would be cool. A REAL SoM sequal would be the best I think. How about the next Ogre Battle?

There are just so many possibilities.

Besides, I read somewhere that they're trying to make the battles play out like the battles in Advent Children... How in the hell do they expect you to be able to control a game like that? It couldn't be turn based because of the near constant action. But controlling a game in real time with battles like that would be nigh impossible. And again we see that SE is still more interested in making movies than in making games.

Ugh...

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2056 on: June 25, 2007, 07:00:05 PM »
As far as I'm concerned FFXIII is vaporware until something substantial comes out on it (But hey at least some CGI footage was shown unlike OTHER games ::Looks at Sadness:
Switch Friend Code: SW-4185-3173-1144

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2057 on: June 25, 2007, 07:11:37 PM »
Quote

Originally posted by: GoldenPhoenix
As far as I'm concerned FFXIII is vaporware until something substantial comes out on it (But hey at least some CGI footage was shown unlike OTHER games ::Looks at Sadness:


Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Urkel

  • Reggie Fart-Aime
  • Score: 3
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2058 on: June 25, 2007, 07:18:06 PM »
It's going to be fun seeing how the graphic whores react when (if?) the first realtime footage of FF13 is revealed and ends up being a significant downgrade from the CGI video, like Lair and Heavenly Sword.

It will no doubt have some stunning visuals, but will it still be good enough to justify a $600 pricetag?
"ROFS? Rolling on the floor... starving?"- Phoenix Wright

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2059 on: June 25, 2007, 07:20:47 PM »
Quote

Originally posted by: Urkel
It's going to be fun seeing how the graphic whores react when (if?) the first realtime footage of FF13 is revealed and ends up being a significant downgrade from the CGI video, like Lair and Heavenly Sword.

It will no doubt have some stunning visuals, but will it still be good enough to justify a $600 pricetag?


The sad truth is that PS3 is already outdone by PCs in the visual department, so anything would be a visual downgrade (Especially compared to something like Crysis).
Switch Friend Code: SW-4185-3173-1144

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2060 on: June 25, 2007, 07:23:10 PM »
Oh yeah I want to know what the heck happened to Afrika! That was one game that I would have actually purchased a PS3 for if it was any good, and it has vanished. Good going Sony, you could have grown your weekly sales by 50%, geesh.
Switch Friend Code: SW-4185-3173-1144

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2061 on: June 25, 2007, 07:27:48 PM »
Quote

Kairon wrote:
No realtime footage for XIII has been shown. As per my fanboi rights, I hold out hope for a Wiiport.

If you look at the trailer closely, they show some of the battle menus. You can tell kind of tell that its not all CG (Lightning's hair gives it away). Not much, but it's something. Not that I'd mind FFXIII on Wii....

I think FFXII will find its way to Wii. Why put the sequel on DS? And I don't think Nintendo would mind, especially if they got the Japan only International Zodiac Job System version to be a Wii exclusive worldwide release. I also feel that if a FFVII remake is made this generation, it'll be on Wii.
Quote

Chozo Ghost wrote:
This reminds me of that FF game that was announced for the N64 back in 95 or 96 or something and some pictures were released, but it never materialized and was canceled and Square put everything on PS from that point on. Have the tables now turned, and will we eventually see this PS3 title be canceled and moved to Wii and/or 360 instead?

Ah, Square just made some 3D models of FFVI characters. I remember at least Locke and Terra. I believe they showed that at Spaceworld 1995 when N64 was revealed. Who knows exactly when they decided to develop FFVII to PS1.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2062 on: June 25, 2007, 07:33:46 PM »
Quote

Kairon wrote:
No realtime footage for XIII has been shown. As per my fanboi rights, I hold out hope for a Wiiport.


*AHEM*
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2063 on: June 25, 2007, 08:11:15 PM »
If you look at the trailer closely, they show some of the battle menus. You can tell kind of tell that its not all CG (Lightning's hair gives it away). Not much, but it's something.

I wouldn't be sure about that, it could have been a mockup made in a 3d app or even a in-engine mockup (i.e. the frames were rendered in the engine but never at that speed). Until we see it rendered in realtime on the target hardware it's about as meaningful as a concept drawing.

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2064 on: June 25, 2007, 09:02:05 PM »
http://en.wikipedia.org/wiki/Final_Fantasy_XIII

Read over the development section, apparently their 'white engine' is practically built around the PS3's cell processor.

"The White Engine reportedly uses 4 of the 6 developer-available synergistic processing elements (SPEs) of the Cell processor to achieve near-pre-rendered CGI quality in realtime."

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2065 on: June 25, 2007, 09:14:04 PM »
But the White Engine was actually first intended for the PS2.

Blargh I'm an internet fanboi.

If it's true that the game was switched to PS3 as long ago as May 2005, then they're simply waaaaay too far along in development to switch, unless they multiplatform to 360 and PC (Core Duo, double Core duo!!!).

Here's hoping for a quickly developed Wii XIII "spinoff" though, taking advantage of a quick dev time and re-using last-gen expertise to come out sometime in late 2008...
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2066 on: June 25, 2007, 09:18:10 PM »
Quote

Originally posted by: Mashiro
http://en.wikipedia.org/wiki/Final_Fantasy_XIII

Read over the development section, apparently their 'white engine' is practically built around the PS3's cell processor.

"The White Engine reportedly uses 4 of the 6 developer-available synergistic processing elements (SPEs) of the Cell processor to achieve near-pre-rendered CGI quality in realtime."


Call me a pessimist but I don't care what reports say about development, it still is basically vapor ware until we see more! Come to think of it I am creating a squid vs shark vs mermaid MMORPG for PS3 and it is using the Blue Engine. You want to see actual screenshots of the gameplay? Geesh why do you need to see that? All you need to know is that it is basically built around the PS3 hardware and uses 5 of 6 developer-available synergistic processing elements!
Switch Friend Code: SW-4185-3173-1144

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2067 on: June 25, 2007, 09:21:38 PM »
Could they port the latest version of FF XII with all the bonuses? *ducks*
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2068 on: June 25, 2007, 09:47:37 PM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Mashiro
http://en.wikipedia.org/wiki/Final_Fantasy_XIII

Read over the development section, apparently their 'white engine' is practically built around the PS3's cell processor.

"The White Engine reportedly uses 4 of the 6 developer-available synergistic processing elements (SPEs) of the Cell processor to achieve near-pre-rendered CGI quality in realtime."


Call me a pessimist but I don't care what reports say about development, it still is basically vapor ware until we see more! Come to think of it I am creating a squid vs shark vs mermaid MMORPG for PS3 and it is using the Blue Engine. You want to see actual screenshots of the gameplay? Geesh why do you need to see that? All you need to know is that it is basically built around the PS3 hardware and uses 5 of 6 developer-available synergistic processing elements!



http://www.youtube.com/watch?v=yvyHcBzetrk

Sorry but the battle sequence seems like they got the battle engine and real time graphics going to some extent, seems pretty real to me.  

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2069 on: June 25, 2007, 10:20:00 PM »
Lair and Motorstorm were reportedly top notch/special stuff at one point -- while they were still in video form only.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2070 on: June 26, 2007, 12:53:16 AM »
Quote

Originally posted by: Mashiro
http://en.wikipedia.org/wiki/Final_Fantasy_XIII

Read over the development section, apparently their 'white engine' is practically built around the PS3's cell processor.

"The White Engine reportedly uses 4 of the 6 developer-available synergistic processing elements (SPEs) of the Cell processor to achieve near-pre-rendered CGI quality in realtime."


Most likely bullshit since the SPEs are nowhere near the performance of the GPU and would only slow the graphics down.

Offline Ceric

  • Once killed four Deviljho in one hunt
  • Score: 0
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2071 on: June 26, 2007, 02:10:59 AM »
Playing Devils Advocate.  If you are just walking around then Square could have a pretty good idea where your going to be and could use the SPEs for prerendering type stuff.  (There are some model compression takens that can shrink a wonderful model to really really small they just take a lot of resources to bring back up... Say a whole core...)  Then feed the now more processed data to the GPUs freeing up some of resources for other things.  Though I don't think that would help during really action heavy parts if people are dynamically coming into battle...
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Spak-Spang

  • The Frightened Fox
  • Score: 39
    • View Profile
    • MirandaNew.com
RE:Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2072 on: June 26, 2007, 02:34:34 AM »
Yawn.

Ok, I am tired of this blend of modern technology and then the use of swords and magic in battle.  It made sense in Star Wars, because it wasn't a sword...but in the Final Fantasy universes it just seems odd.

There was nothing in that video that was special.  It was like hey haven't I seen this all before in another Final Fantasy game?  Yes.  Yes I did.


Offline Mashiro

  • Silent Protagonist
  • Score: 1
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2073 on: June 26, 2007, 06:14:19 AM »
I think the graphics look nice but outside of that I have no interest in the game. I was just adding to the conversation TBH.

The last, non-tactics FF game I played was 7. While it was really good I still didn't get sucked into the series as a whole.

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
RE: Sony getting hit Hard lately (Now with 80 to 100 units less fat!)
« Reply #2074 on: June 26, 2007, 09:23:00 AM »
Quote

Kairon wrote:
Could they port the latest version of FF XII with all the bonuses? *ducks*

Stop stealing my suggestions.

But yes, I do think this is entirely possible especially given how much SquareEnix likes making money for minimal work. How many versions of Final Fantasy I are there?

Quote

Spak-Spang wrote:
There was nothing in that video that was special. It was like hey haven't I seen this all before in another Final Fantasy game? Yes. Yes I did.

You could say the same about most sequels. Twilight Princess didn't break much new ground, especially for a Zelda title, but it was still a kickass game. The battle sequence segment of the FFXIII trailer looked interesting. If Lightning can perform those moves in real time (not menu-based, or at least not entirely), it'd certainly be different from other FF titles.... well, enough to pique my interests anyway. Otherwise, I can't really be bothered with a game on a console I can't afford.