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Originally posted by: Smash_Brother
Symphonia, while fun, wasn't anything terribly special, IMHO.
Still, Tales support can never be a bad thing.
I think the thing is, with a small number of RPGs on the GameCube, it really stands out.
I also love Baten Kaitos (:Eternal Wings And The Lost Ocean), and hope its sequel is good. And of course Paper Mario: The Thousand-Year Door. (Final Fantasy: Crystal Chronicles is more like a GBA game that requires a GameCube to play rather than a GameCube game that requires GBAs to play, IMO, not that that's bad.) And believe it or not, I also loved Mega Man X: Command Mission.
I don't consider Zelda games RPGs (uh, oh, that's a whole 'nother can of worms) but if you do, that only increases it by one (Wind Waker) or a few more (depending on if you count the Collector's Edition remakes, the Master Quest remake of Ocarina Of Time, the GBA-dependent Four Swords Adventures, and the who-wouldn't-rather-have-it-on-Wii Twilight Princess).
Either way, compared to the PS2, the GameCube isn't exactly an RPG heavyweight. So of course any Nintendo fan who still loves RPGs (like me) is going to give it a thumbs-up.
I'm actually surprised that there aren't more DS RPGs, especially the menu-driven turn-based ones (the touch-screen is great for menus). I recall a one-handed Super NES controller, as well as a very similar PSX controller, supposedly meant for RPGs. I don't actually think anyone needs to simultaneously do something like draw maps with the other hand while they play (or maybe they're busying themselves with something else while gaining experience levels) so if RPGs are meant to be one-handed the Wii controller might be a good fit. Or not. I'm sure that's not a MAJOR reason.
More likely Namco's just continuing their chumminess with Nintendo and trying out a Tales game. Why not? Maybe they can find a way for RPGs to be better handled with the motion-sensitive controller. If Nintendo has all the cool RPGs (and FPSes), that would cut into the PlayStation (and Xbox) markets for sure.