Author Topic: Freshly-picked Tingle's Pink-coloured Rupee Land  (Read 27847 times)

0 Members and 1 Guest are viewing this topic.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
RE:Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #50 on: September 14, 2007, 04:49:12 PM »
It's in all kinds of silly Euro languages, including lame English ("colour?").
James Jones
Mondo Editor
Nintendo World Report

Offline Ghisy

  • Pronounced "GC"
  • Score: 0
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #51 on: September 14, 2007, 09:57:39 PM »
ROFL @ "lame English"!!
Colour is the British spelling of "color", just fyi!
~Ghisy~
(pronounced GC!)

Currently playing: My Japanese Coach (DS), Resident Evil 5 (PS3), The Conduit (WII), Street Fighter IV (PS3)

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #52 on: September 19, 2007, 09:39:47 PM »
I bought the game yesterday. I'll write some impressions but keep in mind I'm not very far into the game:

You're some dude who gets told about the Rupeeland (basically Cockaigne) and gets transformed into Tingle (entering Tingle as the name right away gets you an "it's too early for that name" error message) to get there. You need money to throw into a well that makes a tower grow, if it's big enough you win (or at least that's what the game claims, I bet that won't do) and intermediate growth heights let you reach additional areas. You also get a warning: Tingle lives and dies with his money, if he has no money he drops dead. You lose money if you take damage.

Paying and being paid is a central element of the game, you can sell stuff you found or crafted and buy information and other things. You can hire guardians to help you fight, etc. Often you have to "negotiate" which basically consists of naming a number and hoping it's above or below what the NPC wanted, often with the risk to forfeit money if you name a wrong amount. This is problematic however since you don't even have a ballpark figure for what you should say, not even an example amount mentioned in any tutorial and apparently quest rewards are on a different scale than purchase negotiations (I've been called cheap for demanding 250 rupees for a piece of medicine). So you have no idea how many zeroes your amount should have and can end up with a price that's an order of magnitude off from the ideal price. Since those negotiations greatly affect your progress this is a big problem at least for me. Playing "hardball" doesnt work when you have no idea what hardball would mean!

Anyway, when you're not buying something you run around with the dpad (or buttons which act as a southpaw dpad) and tap stuff with the stylus to use it. There are enemies around and unlike the impression I got from some preview Tingle can indeed fight. Just walk up to an enemy and you'll be engulfed in a dust cloud. Fighting is automatic, you lose rupees in regular intervals (remember, those are your hitpoints) and after a while the fight ends and loot pops out. You can repeatedly tap on the screen to fight better (not that big of an effect I think) and you can have one guardian at your side to fight for or with you. Without a guardian fighting is unprofitable, the loot is worth about half the rupees you lost in combat (unless you use the loot for crafting, that is). You can involve multiple enemies into one combat by hoovering them up with the dustcloud (better lure them nearby before the fight starts though), more enemies means more damage to you but also overproportionally more loot (e.g. one enemy drops one bone, two drop three bones). Guardians have limited HP that can be refilled by using healing items or paying them the hiring fee again once they're down. Bosses are fought in minigames instead of dustclouds but regular combat seems even simpler than in MMOs.

I'm worried that the gameplay won't hold up for the full length or might devolve into grinding for money. After all you have to get money to proceed and if you guess wrong in negotiations you've got to make up for the money loss somehow.

Offline metroid4lyfe

  • Score: 0
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #53 on: September 22, 2007, 01:06:53 PM »
heh... i've already imported it... still waiting for it but ill get it soon.

Offline Kairon

  • T_T
  • NWR Staff Pro
  • Score: 48
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #54 on: September 22, 2007, 01:19:11 PM »
Wow... this game sounds so unique... must...resist... importing it... GAH!!!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
RE:Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #55 on: September 22, 2007, 04:19:07 PM »
I've decided I'm going to import this game.  I've decided that it will be sometime in the next few months: first comes Phantom Hourglass.  I can only keep one handheld, one console, and one PC going at any time.
James Jones
Mondo Editor
Nintendo World Report

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #56 on: September 22, 2007, 09:40:19 PM »
Kairon: It has similarities to an MMORPG. There's mobs that are aggressive, neutral or scared, there's trees with fruit that respawns over time, there's loot from enemies that can be used in crafting for big money, ...

I think I should mention some annoyances about the mapping system:
Basically, when you're new in an area you can find a dude who will sell you a map. That map only contains topology, no landmarks. When you find a landmark (e.g. a statue) you can add it to the map. For that oyu have to go into the mapping menu and draw a circle around the landmark. If you draw it right the landmark appears, if you're slightly off the circle turns yellow and you get a nearby miss noise, if you're completely off the circle turns blue and you get a miss noise. For one thing the circle isn't considered closed when it looks like that, just when the line you drew intersects itself but the drawn line appears quite large while the intersection is checked only at the center. Quite easy to have a circle not register. Also you have to circle the position the landmark will appear in on your map, not where it's physically located. Often that's the same spot but for some it can be off, resulting in a blue circle if you circle the landmark and making you think that mark is not meant to be mapped. For each mapped landmark you get some money when you show it to the cartographer (a relatively small amount, it's not a major income source), once you mapped all landmarks you will automatically sell the map which means you can no longer see it (you'd think Tingle would copy it before giving it away). You can rebuy the map but that costs more than you got for the sale (considering you sold the master and buy a copy you SHOULD come out ahead but apparently Nintendo disagrees). So once you mapped all landmarks of an area you'll have to pay a bit of money back to keep the map (or you can just ignore the lack of the map for now).

BTW, if you tap a landmark items or rupees may pop out.

What needs to be mentioned as well is the save system: You can only save when you're in Tingle's home. When you're above ground that's not a problem, you can use Tingle's balloon to fly back home but you'd have to exit a dungeon to get there and save. This may be problematic if you're playing on the go, especially since there can be situations that prevent you from leaving the dungeon. There's a teleport item that gets you out of a dungeon immediately but that only works at designated spots in the dungeon.

Oh and after seeing the lonlons I don't think I'll want to use lonlon milk in a Zelda game ever again. Apparently their hearts are pretty good for cooking, though.

Offline Bloodworth

  • Phantom
  • *
  • Score: 2
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #57 on: September 29, 2007, 09:35:59 PM »
I've been playing this weekend. The 2nd boss is awesome - Punch Out parody. Just got the shovel and second pot. Been having to grind a bit more than I'd like, but I'm learning to save before negotiations when its convenient so I don't lose money on poor bids.
Daniel Bloodworth
Managing Editor
GameTrailers

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #58 on: September 30, 2007, 01:11:12 AM »
I've had to grind once to get money to reach the next area (second area on the second continent). I do collect ingredients but didn't have to grind becasue I needed money before. Failed at the fourth dungeon boss because I went in with too little money and that dungeon is effing expensive, there's dark areas and you have to pay fireflies for light, 500 rupees buys less than a minute (50 seconds perhaps?). Also had to go back and find an item needed to open the boss door...

I wonder what can open those blue, locked chests? A medium guard won't touch them.

Offline Bloodworth

  • Phantom
  • *
  • Score: 2
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #59 on: September 30, 2007, 06:19:29 PM »
I just wrote up my impressions in my blog:
http://bloodworthgt.gametrailers.com/gamepad/index.php

Quote

So, we got the European version of Freshly Picked: Tingle's Rosy Rupeeland for the DS, and I'm playing it at home right now. It came out in Japan about a year ago, but this is the first time it's available in English since it seems most Americans hate Tingle with a passion. For those not familiar with the character, he first appeared in Zelda: Majora's Mask as a mid-30s map-seller, convinced that he was destined to become a fairy. In standard Nintendo fashion, though, this Tingle is completely different, and he even begins with a completely different name (which is hilariously changed to Tingle within the first five minutes).

So far the game has some Zelda elements, but its more akin to Animal Crossing or an MMO or something, and its full of random quirky characters. The whole set up is that Tingle is lazing about doing nothing when a voice entices him to make his way to Rupeeland where he'll have wealth and women in abundance. (Yeah, Tingle actually likes women.) How do you get to Rupeeland? By collecting thousands of rupees and tossing thousands of dollars into a pond by your house of course.



The game is really all about money. Your wallet even doubles as your life bar, so every time you get hurt, you lose money, and if you run out of money, you die. You'll spend a lot of time bartering with the villagers. They don't even talk to you unless you pay, and if you bid too low, they'll often just take your cash without applying it to the amount they want. If you get a reward, the same rules apply, you need to bid for how much you should receive, and if you bid too low, you'll be scolded for not being greedy enough.



Battles are weird. You just kind of walk into enemies which kicks up a cartoon style dust cloud with the two of you rolling around inside. Tapping on the screen helps limit the damage you'll take, and catching other monsters up in the fight will give you bonus items and extra rupees. You'll also need to hire bodyguards along the way, who can fight for you as long as they have enough health. These guys range from overzealous warriors who run into battle to snot-nosed dwarves who often don't even attack when you tell them to.

You will come across Zelda-style dungeons from time-to-time, but they aren't as complex. The second one features an awesome boss battle with a Pirate Skeleton that's very much a parody of a classic Punch Out match. If you're one of those guys who'd like to see Tingle's nose get bloodied, just get to this fight and let yourself get hit a few times.



So far Tingle is fun with a lot of random humor and offbeat characters. Negotiating and grinding for cash is a little wearisome, but I think Nintendo could bring this to the States with a limited release like they've done for Electroplankton and Chibi Robo. Anyone else here a Tingle fan?
Daniel Bloodworth
Managing Editor
GameTrailers

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #60 on: October 01, 2007, 12:00:30 AM »
I'm grinding to get to the third continent now, by the time I finished the quests in the third area I was still short a few ten thousand. There's one quest I haven't finished (second area, not third) but I don't know what I'm supposed to do there.

Oh and I can't find those devil clams I need for the area speciality.

EDIT: I'm on the Third Continent!!! now (yes, the exclaimation marks are mandatory).

Offline Strell

  • Score: -1
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #61 on: October 02, 2007, 02:56:43 AM »
I finally bit on this, and it should be arriving within a few weeks or so.  The fact that is actually sold out online at NCSX just floors me.

This makes this the most Zelda week ever for me, at least on the DS.

 
I must find a way to use "burninate" more in my daily speech.

Status of Smash Bros Online bet:
$10 Bet with KashogiStogi
$10 Bet with Khushrenada
Avatar Appointment with Vudu (still need to determine what to do if I win, give suggestions!)

Update: 9/18 confirms t

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #62 on: October 24, 2007, 03:12:17 PM »
I finally got it and its awesome. I absolutely love it, the humor, the graphics, the weird gameplay and the characters, it's all adds up to a really unique experience. Only played a few hours so far.

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #63 on: October 24, 2007, 05:02:00 PM »
I'm *still* holding out for Nintendo to bring this one stateside.

I did break down and pick up the first two Club Nintendo exclusives from eBay though... Game and Watch Collection and Tingle's Balloon Fight.
Just some random guy on the internet who has a different opinion of games than you.

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
RE: Freshly Picked: Tingle’s Rosy Rupeeland
« Reply #64 on: December 03, 2007, 12:51:28 PM »
How the hell do i beat this stupid boss at the deku place. I have no clue what to do, it feels broken to me, I grab a mushroom, get sprung up and no matter where I try to land I just cant seem to get swallowed by the stupid plants. I aim directly at them with the cursor and nothing. Directly away from them and nothing. Touched every single possible point on the touch screen and nothing.

EDIT: Nevermind I did it by aiming Tingle rather than the cursor. WTF is the cursor even there

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #65 on: June 12, 2009, 12:34:45 PM »
Apologies for the BUMP.

I finally imported this game because NoA chose not to... assholes.

Can't wait to play the game.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #66 on: June 12, 2009, 03:13:49 PM »
Oh, I thought you were bumping because there was a teaser ad for a new Tingle DS game in Famitsu.

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #67 on: June 12, 2009, 05:47:22 PM »
lol yeah I know about that teaser, but I would've created a new thread because it's a new game.

Offline Chozo Ghost

  • I do want the Wii U to fail.
  • Score: -431
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #68 on: June 12, 2009, 11:07:24 PM »
Since this thread has been bumped I just want to say that now that there's a DSi with its virtual console type thing, HOPEFULLY Nintendo will see some logic in releasing that so that North Americans can finally play this game. Unfortunately, it seems like they won't port it here for whatever reason, but to toss it on a VC thing doesn't really take much effort, so here's hoping...
is your sanity...

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #69 on: June 13, 2009, 03:20:08 AM »
Um, the DSi has no virtual console type thing...

Offline Chozo Ghost

  • I do want the Wii U to fail.
  • Score: -431
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #70 on: June 13, 2009, 06:25:23 AM »
Um, the DSi has no virtual console type thing...

Why'd you have to go and kill my buzz? *cry*
is your sanity...

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #71 on: June 13, 2009, 10:48:35 PM »
Um, the DSi has no virtual console type thing...

It will, it will, just give it time.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline mantidor

  • Score: 4
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #72 on: June 13, 2009, 11:54:18 PM »
I was so enthusiastic in the past about this game :( god damn NoA I hope the burn in hell.

I've been always wary about imports, not only I do not have a credit card I'm afraid of whatever taxes importing might bring, but if one game deserves it is this one. I am for the first time doing the credit card thing, so the first game I will get is Majora's Mask from the virtual console of course but thanks to this bump I'll pick Tingle's game second.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #73 on: June 14, 2009, 04:09:17 PM »
You don't have to have a credit card. A Bank/Debit card works fine. I've bought stuff from overseas and not had an issue using it. Never had a credit card in my life and never will.

I don't think I've ever had to deal with import taxes much either. It might depend on what state you are in.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Freshly-picked Tingle's Pink-coloured Rupee Land
« Reply #74 on: June 14, 2009, 04:21:48 PM »
Um, the DSi has no virtual console type thing...

It will, it will, just give it time.

Even if it does though it will never include DS games on the service.

Chozo Ghost, the DS is region free and the game is in English (well, British English). It's a little difficult for the average person, but anybody who wants to play the game can.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20