Author Topic: Does anyone still play, or have, Tales of Symphonia?  (Read 15552 times)

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Offline Requiem

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RE: Does anyone still play, or have, Tales of Symphonia?
« Reply #25 on: June 09, 2006, 10:04:09 AM »
What? Synopsis?

Hahahaha -- How did I never see that?

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Offline NinGurl69 *huggles

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #26 on: June 09, 2006, 11:45:47 AM »
Quote

Originally posted by: Kairon
I bought this game because I wanted to have SOME knowledge of what modern RPGs were like. I love FF6, hated FF7, and haven't really played many RPGs since then.

Ugh. Even though I beat it, I didn't enjoy this game much at all.

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Modern RPGs are like FF7, Tales of Symphonia isn't one of them =D
Symphonia's a poor representation of the modern Japanese RPG, simply cuz they skipped over most of the bells and whistles and drama that Square-Enix games come standard with.

People like coming back to Symphonia for handful of reasons, a couple of which are
1.  Being rewarded for sidequests and collecting lots and lots of junk. (my friend's fav, she's done EVERYTHING there is to do in the game.)
2.  The combat, combos, boss battles, combos, multiplayer combat enabling greater magnitudes of ass-kicking, bigger combos, and a decent variety of fighting styles. (my fav)

My friend will take control of the map, name every dog along the way, use a Magick Lens on all new enemies, and get every character to fully learn new cooking recipes.  During fights, I chain and facilitate combos (to assist her Lloyd), configure the Unison Attacks, and do whatever else I can to make sure the fight ends with +10.00 Grade or higher.
I'm not happy if we don't beat Abyssion with positive grade in under 7min at around lvl.70

I gather you're not interested in either?  
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Offline Kairon

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #27 on: June 09, 2006, 12:43:24 PM »
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Kairon
I bought this game because I wanted to have SOME knowledge of what modern RPGs were like. I love FF6, hated FF7, and haven't really played many RPGs since then.

Ugh. Even though I beat it, I didn't enjoy this game much at all.

~Carmine M. Red
Kairon@aol.com


Modern RPGs are like FF7, Tales of Symphonia isn't one of them =D
Symphonia's a poor representation of the modern Japanese RPG, simply cuz they skipped over most of the bells and whistles and drama that Square-Enix games come standard with.

People like coming back to Symphonia for handful of reasons, a couple of which are
1.  Being rewarded for sidequests and collecting lots and lots of junk. (my friend's fav, she's done EVERYTHING there is to do in the game.)
2.  The combat, combos, boss battles, combos, multiplayer combat enabling greater magnitudes of ass-kicking, bigger combos, and a decent variety of fighting styles. (my fav)

My friend will take control of the map, name every dog along the way, use a Magick Lens on all new enemies, and get every character to fully learn new cooking recipes.  During fights, I chain and facilitate combos (to assist her Lloyd), configure the Unison Attacks, and do whatever else I can to make sure the fight ends with +10.00 Grade or higher.
I'm not happy if we don't beat Abyssion with positive grade in under 7min at around lvl.70

I gather you're not interested in either?


I'm not interested in games that play like FF7, or that have been seriously contaminated by "anime". (I grew up with Hayao Miyazaki's Nausicaa manga, loved the "Americanized, spliced, and soap-opera'd Harmony Gold version of Robotech" and watched "Akira" at 6 years old, I hate today's commercialized, fan-service anime!)

But I am actually interested in ALL of the features you mentioned above (except for thye "battle grading"), it's just that I found the implementation in ToS to be somewhat lackluster in that I never for a moment understood or was given an understanding of the cooking system... actually, I was unaware of all those other features you mentioned, a fault for which I dislike the game even more now that I know about it.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #28 on: June 09, 2006, 01:27:11 PM »
I loved this game. This is my favorite cube game. Ive beaten it 3 times now, and yes there are more sidequests when the game is beaten. Another thing, there is a certain thing you can do in mithos' castle to let you teleport out and in so you can level up and do up to 20 hours of sidequests. So far, ive done about 10. I could tell anyone thats interested.
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Offline Kenology

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #29 on: June 09, 2006, 01:48:44 PM »
Quote

Originally posted by: please let me in, please
I loved this game. This is my favorite cube game. Ive beaten it 3 times now, and yes there are more sidequests when the game is beaten. Another thing, there is a certain thing you can do in mithos' castle to let you teleport out and in so you can level up and do up to 20 hours of sidequests. So far, ive done about 10. I could tell anyone thats interested.


I'm interested.  Spill the beans...

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #30 on: June 09, 2006, 02:19:49 PM »
 Enter the portal that leads to Yggdrasill's castle. Here, go up the stares to fight him, or go to the room in the left. Go through the door to the northwest, which will lead to a balcony. Then go to the right. Go through the first door in view. You will find yourself on a balcony above the foyer. Continue to the right into another room. Go through the door on the same level to a library for a prism Guard. Then, get out and go down the stairs, and throught the door to the right. Kill the angels to the left for a chest that will appear on the top balcony. Go to the room at the right and get a chest with Energy Tablets. Now go all the way to the left, go up the spiral staircases entering room by room. You will find a chest with Elixir, and the next room having a lone ange. Defeat him for a black chest. Inside is a past stone. At the top, there is a door leading outside.
Make your way through the balcony. There is a chest with an Elemental Guard hidden behind a corner to the left of the Northern Arils. There is a hidden chest with Ninja Sword init in the corner to the right. Go throught the door to the right for another set of spiraliling  stairs. Go down to enter some rooms. the first you will have a Spirit Bottle. Get back to the room to the northwest of the lobby, and go up 2 levels, and go through the doors to the right. You will eventually reach a balcony with a chest. Inside is the Future Stone. If you go left from that balcony, you will slowly find a room with a Demon Seal. Go down one floor, and enter the room to the left for a Shield Ring. Get yourself back to the lobby. You will find the Future Stone is shining red lights to the red mat. The red light then goes ontop of a circle, and a block appears. It says something, then 4 blocks appear. One is green, one purple and one white near the portal. A blue block is located to the left. If you go left, a similar thing will happen to the Past Stone. Another portal will appear. Then there are 8 blocks total, each color with their element. Push the black block into the left portal, and you will warp to an island near the top balcony. Push the block off the lower right edge. It will fall down between the 2 bars. Repeat this with the blue block, then the red and last purple. Push the purple block into a hole across the bridge you newly created. Then push blocks into the portal at the right in this order: Yellow, Green, Light Blue, and last, White. The first 3 create the bridge, and the last is used to fill up the hole. The force field in the middle will disappear. Next, open the chest  for a Sacred Stone. This allows you to warp all the way back to the Tower of Salvation ruins in Tethe'alla; without having to go through the painstaking task of getting out of Derris-Kharlan!!!!!!!!!!



Thats about it.



Edit: In other words, get the Past and Future Stone, this will let you get the portals and blocks. From here, put them in the specific order mentioned, the shield will fall in the place you teleport to, and this will let you have the Sacred Stone; Allowing you to easlily teleport out to the front of the Tower of Salvation and do the sidequests.
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Offline Kenology

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #31 on: June 09, 2006, 06:12:02 PM »
It's gonna be a while before I get to try all of that.  But, what are the specifics on the additional side-quests after you warp out?  Do they only become available after you warp out?
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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #32 on: June 09, 2006, 06:17:28 PM »
Ill tell you the sidequests later. But are they only available when you get out of the tower of salvation? i dont know specifically. some start really early on, others dont. i will get back to you on that.
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Offline NinGurl69 *huggles

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #33 on: June 10, 2006, 02:26:48 AM »
Quote

Originally posted by: Kairon

I'm not interested in games that play like FF7, or that have been seriously contaminated by "anime". (I grew up with Hayao Miyazaki's Nausicaa manga, loved the "Americanized, spliced, and soap-opera'd Harmony Gold version of Robotech" and watched "Akira" at 6 years old, I hate today's commercialized, fan-service anime!)

But I am actually interested in ALL of the features you mentioned above (except for thye "battle grading"), it's just that I found the implementation in ToS to be somewhat lackluster in that I never for a moment understood or was given an understanding of the cooking system... actually, I was unaware of all those other features you mentioned, a fault for which I dislike the game even more now that I know about it.

~Carmine M. Red
Kairon@aol.com


Hmm, I still stick to my old habit of reading a game's manual within hours of first opening it.  I want to be aware of all the options that are helpful or just plain neat (like enabling multiplay), cuz in ye olden days a lot of the games I enjoyed didn't employ in-game tutorials (or obvious "learning opportunities") or have a thorough & accessible documentation in-game (so you end up learning completely thru experimentation and luck).  I saw Symphonia acted much like Nintendo's SNES games, where you've given instructions the first time you encounter the feature, and never hear about it again (thankfully the manual still had much of the info I wanted).  Once I was aware of a feature or received a new weapon or accessory, I experimented with it and looked at any accompanying documentation; what I liked about Symphonia is practically all the gameplay documentation is available [deep] within your main menu after the game mentions it (like cooking and unison attacks) -- but it's obvious the game doesn't stress this reference.

I thought Metroid Prime 2 had nice documentation with its "see Logbook for more info" presentation scheme.  But even if it didn't tell me extra info was actually available, I'm the kind of person who'd dig around for it anyway.  And when I still thirsted for more info, there was Gamefaqs.  Such is the result of growing up on 2D fighting games that didn't care to tell you how to perform a "ha-dou-ken" in its entire 16 to 32 megabits of software code.
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Offline UltimatePartyBear

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #34 on: June 10, 2006, 05:59:17 AM »
Quote

Originally posted by: Professional 666
During fights, I chain and facilitate combos (to assist her Lloyd), configure the Unison Attacks, and do whatever else I can to make sure the fight ends with +10.00 Grade or higher.

Is it actually possible to get a grade that high on non-boss fights?  I didn't even get a grade that high when I pulled off a 100 hit combo.

Offline Kairon

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #35 on: June 10, 2006, 09:02:22 AM »
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Kairon

I'm not interested in games that play like FF7, or that have been seriously contaminated by "anime". (I grew up with Hayao Miyazaki's Nausicaa manga, loved the "Americanized, spliced, and soap-opera'd Harmony Gold version of Robotech" and watched "Akira" at 6 years old, I hate today's commercialized, fan-service anime!)

But I am actually interested in ALL of the features you mentioned above (except for thye "battle grading"), it's just that I found the implementation in ToS to be somewhat lackluster in that I never for a moment understood or was given an understanding of the cooking system... actually, I was unaware of all those other features you mentioned, a fault for which I dislike the game even more now that I know about it.

~Carmine M. Red
Kairon@aol.com


Hmm, I still stick to my old habit of reading a game's manual within hours of first opening it.  I want to be aware of all the options that are helpful or just plain neat (like enabling multiplay), cuz in ye olden days a lot of the games I enjoyed didn't employ in-game tutorials (or obvious "learning opportunities") or have a thorough & accessible documentation in-game (so you end up learning completely thru experimentation and luck).  I saw Symphonia acted much like Nintendo's SNES games, where you've given instructions the first time you encounter the feature, and never hear about it again (thankfully the manual still had much of the info I wanted).  Once I was aware of a feature or received a new weapon or accessory, I experimented with it and looked at any accompanying documentation; what I liked about Symphonia is practically all the gameplay documentation is available [deep] within your main menu after the game mentions it (like cooking and unison attacks) -- but it's obvious the game doesn't stress this reference.

I thought Metroid Prime 2 had nice documentation with its "see Logbook for more info" presentation scheme.  But even if it didn't tell me extra info was actually available, I'm the kind of person who'd dig around for it anyway.  And when I still thirsted for more info, there was Gamefaqs.  Such is the result of growing up on 2D fighting games that didn't care to tell you how to perform a "ha-dou-ken" in its entire 16 to 32 megabits of software code.


That's what's so vexxing. I have the EXACT SAME HABIT! RTFM Dude. I got hooked on reading Manuals by WarCraft II and StarCraft and Earthbound and Secret of Mana, and they are an essential paqrt ofd the game experience for me. I LOVE manuals!

... And I STILL didn't know all this about the game. I feel it was simply just poorly designed.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #36 on: June 10, 2006, 10:26:37 AM »
poorly designed? you must not have played it enough, or figured out all of the features. sure the grapics werent the best, but storyline and gameplay made it extremely fun, and easy at that.
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Offline Kairon

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #37 on: June 10, 2006, 10:33:31 AM »
Quote

Originally posted by: please let me in, pleasebut storyline ... made it extremely fun, and easy at that.


... I hated the storyline ... and I beat the game ... because I owed it to myself to keep somewhat up-to-date with what RPGs were turning into ...

(Other RPGs that were purchased under similar conditions and disliked just as much: Skies of Arcadia and Baiten Kaitos)

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #38 on: June 10, 2006, 11:04:42 AM »
i do agree with Baiten Kaitos. It sucked badly.
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Offline Athrun Zala

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #39 on: June 10, 2006, 12:12:38 PM »
I love having and reading the manuals as well! It's the first thing I do after I open anything (games, systems, ect)
it was a shame the only copy I found of Baten Kaitos was used and lacked the manual T_T

Quote

Originally posted by: Kairon
(Other RPGs that were purchased under similar conditions and disliked just as much: Skies of Arcadia and Baiten Kaitos)
oh I LOVED Skies of Arcadia, currently my fav game (closely followed by Sma & Max Hit the Road ^^)....and haven't finished BK yet.....after I finish ToS...
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Offline Kenology

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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #40 on: June 10, 2006, 08:24:04 PM »
Skies of Arcadia was such a great game...  The Dreamcast graphics (DC had that hi-res look over low-res textures that I couldn't stand) and random battles usually annoy me.  But that was a great, great game.

ToS has beautiful graphics, 'please let me in, please'!

And, Baiten Kaitos was the TRUTH!  Can't wait for part 2!  Why the hell is it coming out late in the year!?  Dammit Nintendo!
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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #41 on: June 10, 2006, 09:31:42 PM »
Baiten Kaitos 2 is actually a prequel to the first one.
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Offline Kairon

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RE: Does anyone still play, or have, Tales of Symphonia?
« Reply #42 on: June 10, 2006, 11:35:47 PM »
Now the first Paper Mario...Ah! There's a game! ... or maybe I only liked it because I was in the hospital at the time, lol.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #43 on: June 11, 2006, 03:22:52 AM »
paper mario was awesome. It was just different and cool.  
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Offline Ceric

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RE: Does anyone still play, or have, Tales of Symphonia?
« Reply #44 on: June 12, 2006, 11:05:32 AM »
After reading just few post.  I couldn't get the Curse weapons, I find them and they wouldn't let me have them except for 1.  I couldn't get through that stupid door in the mines, I want to know whats behind there.  I also can't seem to figured out how to do the black out thing.  blah...

I liked Baten Kaitos.  Even with it's short falling.  The combo system was good.  Yeah it could be a better game.  Like Gradius 3, PS2, could have had a better story and more sidequests.
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Offline NinGurl69 *huggles

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RE: Does anyone still play, or have, Tales of Symphonia?
« Reply #45 on: June 12, 2006, 12:46:51 PM »
Go back to my post with the spoiler text.  I outlined the process which enables you to acquire them.
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Offline couchmonkey

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RE: Does anyone still play, or have, Tales of Symphonia?
« Reply #46 on: June 14, 2006, 09:52:47 AM »
Paper Mario is great.  I like both Skies of Arcadia and Tales of Symphonia, but I just don't seem to have the free time to finish them.  RPGs used to be my favourite genre, but nowdays 60 hours of gameplay isn't really a bonus for me anymore, just a drawback.
That's my opinion, not yours.
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RE:Does anyone still play, or have, Tales of Symphonia?
« Reply #47 on: June 14, 2006, 10:19:17 AM »
really? i find more time on a great game to be better. Sometimes its bad though, just because it seems to draw on when it could have already finished. So, i agree slightly.
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Offline WuTangTurtle

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RE: Does anyone still play, or have, Tales of Symphonia?
« Reply #48 on: June 16, 2006, 10:10:49 PM »
im guessing your showing your age here.... The older u get the less time you have to spend on games and the more you want straight to the point fun gameplay than FMV's and Hours and Hours of Leveling up.

However i do love Tales of Symphonia & Phantasia (GBA port yay!) but sometimes these kinds of games you just find to hard to get into due to the fact that you want to spend hours playing it when you can only spend say 30min.

It makes me sad that i will have to shorten my time with these types of games, but if a Tales Wii game comes around I will personally make time to play it atleast a few times a week for an hour or two each sitting.