Alright, I'm starting up a new Mafia game.
Here are the roles:
The great nation of Vijagayms, is now in civil war. Two factions have formed and each has everything to lose and everything to gain by either losing or winning the war.
Both sides have come upon new technologies that could finally devestate the other and have hired operatives specialized in infiltration.
These nations are:
The Confederation of Wii
and
Sonyfornia
The poor citizens have suffered long enough and wish to return to the peace and prosperity they once shared. But millions had already chosen sides long before the first shot was fired. Righteous, misguided anger seems to poison the very air that everyone breaths. But a few citizens have had enough and have decided to take the war to The Confederation and Sonyfornia and stop them both.
The roles include:
The Confederation Spys: Two men headed by a leader, Moto. They plan on releasing a virus that will destroy the very foundation of Sonyfornia's massive army. Moto is completely invisible to the Citizen's Emissary. They have one kill on odd days. Moto must assign a henchman to each killing.
Sonyfornia Spec Ops: Two men headed by a leader, Kurt. They plan on intercepting the Spys and send recon info back to base so the Sonyfornian Chief General can crush the Confederation with their massive weaponry. Kurt is invisible to the Citizen's Emissary. They have one kill on even days. Kurt must assign a henchman to each killing.
Bill - He is a wealthy citizen who plans on destroying both sides on his own terms. But in order to do so he needs to form a powerful team. Each night he looks to recruit the right man for the job. His hope is to find...
Peter - A charismatic man who knows how to pull a team together. If Bill finds him, he will automaticaly recruit...
J - A computer hacker of devestating ability. He has sided with the citizens, but has become more militant in his desire to destroy both companies. Joining up with Bill and Peter is right up his alley.
Together, the three form the X-Team. If they form, they will have one kill each night. Citizen fighters are simply collatoral damage. They are all invisible to the Citizen's Emissary unless they have formed together. At which point none of them have the immunity of Kurt or Moto. Bill will assign the henchman for each killing.
Citzen's Emissary - Working for the citizens, the emissary is a man of incredible stealth and intelligence, he has the ability to either investigate or kill each night. He works side by side with. . .
The Emissary's Deputy - He has the ability to protect someone each night. Anyone he protects is not only untouchable by the three groups, but also immune to being voted out the next day by the Citizens. The deputy, however, cannot protect the Emissary.
The Defenders of the Keep - These three are a group of citizens who set up ingenious obstacles. They can prevent one person from being killed each night. Not only that, but if they successfully block a target, the group cannot make another strike that night. So, if the Confederation should make a hit on Mr. X, and he is protected by the Defenders, then that night they go without a kill.
The Downtrodden Man - This is a man who has lost all hope for the future. He plans on the night of the third day to strike out and kill two people with him. If he succeeds in killing at least one member of the three fighting factions, he will live to strike one more time on day five. If this man is voted out, he will take out the last person who votes for him. If any of the assigned henchmen kill the DM, he dies. If the Emissary kills the DM, the DM gets to pick one other person to die with him. If the last person to vote for the DM is protected by the Emissary's assistant, then he will not die. If a Mafia member is protected and kills the DM, then he will not die. These are the only ways to kill the DM without casualties.
The Citizens - Unkown to eachother, they hope to rid themselves of both factions and start a new government of peace.
Please sign up if you're interested. The game will start on Wednesday morning.
This is also the place to ask questions. I'm pretty tired as I write this, so rules may be subject to change in the interest of fairness. When the game starts on Wednesday, all rules will be final.
VOTING RULES
Each day a new thread will be made and will open up with a narrative. Each player then has the chance to vote off another player. Simply type in BOLD for whom you wish to vote. You may change your vote as much as you like. Bear in mind that each time you edit your post, though, that there is a timestamp placed. ONLY EDIT YOUR VOTE POSTS TO CHANGE YOUR VOTE. This is imperative because if the Downtrodden Man is killed by vote, the person with the latest timestamp on their vote for him will the one who dies along with him.
You must vote at least once every three days. If three days pass without a vote from you, you are dead. You may not go more than two days without at least posting in the thread unless you contact me first. We will be playing through the weekends. If you know that you won't be able to post for two or more days, please contact me beforehand.