Most of the emulators I've tried "say" its running N64 games at 60fps, when it actually is just running a 3X multiple of 20fps. Not all 60 frames in a second were unique, just 1/3 of them. F-Zero X is the only official 60fps N64 I know of, and Excitebike 64 is the only reliable 30fps game. EVERYTHING ELSE hopes to maintain 20fps.
If it was really running at 60fps, it'd look as smooth as Metroid Prime, Mario Tennis, Mario Kart, F-Zero GX, etc. Can you verify this?
Not even Nintendo bothered to run Ocarina of Time at 60-unique-fps in the GC ports. It might've been a software issue, hardware issue, or both. Frankly, it might be more trouble than it's worth on their end, and we're likely NOT going to get the framerate upgrades we'd like.
Framerate patterns:
numerical digit = "one unique frame"
N64 and GameCube, Ocarina of Time: 20fps converted to ~30fps (for NTSC TV display)
1 2 2 3 4 4 5 6 6 7 8 8 9 10 10...
N64 emulator, Ocarina of Time: 20fps converted to 60fps
1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10...
[maybe]