ShyGuy, the movie trailer analogy does not hold up because games too have trailers. A demo for a game is a unique phenomenon: though games on the whole are far longer than most films, a game is learned and understood in its first moments. A film unfolds and is understood over its entire length. A game communicates cinematically (read: artistically) throughout the course of play, but your interaction with it starts in a basic way and advances only incrementally until the end. During E3 we get a chance to see this basic start. Rather than judge level design, depth of gameplay, story, or artistic value during a demo, we have to judge the controls, the presentation, the premise, and the fun.
We, as much as any other press outlet or blog, were invited by Nintendo to judge its rough draft. What we saw were a bunch of errors (not bugs, but deliberate mistakes). We now post these opinions in the hopes that Nintendo sees them, and gamers become concerned. Journalism is about wading through PR bull and finding the truth, then communicating it to the public. Nintendo's "Playing is Believeing" mantra held up on almost every E3 demo, except for Zelda. If you don't care what we have to say, having played the game ourselves, why read us? If you're going to argue with us about a game you haven't played, use logic and reason, not "it was buggy." Notice, pap, that not a single person on PGC has said the game was buggy. Everyone said it felt finished, it felt complete, but some believe its inherent design was improperly executed.
Of course the controls can change in the future - we aren't judging the future, only the present. If the Zelda at E3 was released today, I wouldn't buy it. I'll definitely be reevaluating the game once Wii is launched.
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Originally posted by: pap64
I've seen Twilight Princess videos from a lot of websites. I have a 6 minute video from IGN where the player plays a LInk, goes through the dungeon and fights the boss just fine. I didn't see any awkward moments in between gameplay and the only thing I noticed that felt weird was the fairy cursor flying around
The second time I played the demo I was able to finish it in under five minutes. I had gotten used to the controls. They were still problematic, mainly because of the physical limitations of the Wii Controller. We're not talking about Zelda being impossible to control; rather, it was no better (and in some ways worse) than playing on GameCube, which says nothing for Nintendo's supposed "Revolution" in game control.