Author Topic: Miyamoto Interview  (Read 1981 times)

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Offline Avinash_Tyagi

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Miyamoto Interview
« on: May 22, 2006, 12:36:52 AM »
A few of the interesting points:

Now that the Wii is out there and people are playing it for the first time, how does it feel to see their reactions?  

Because it’s their first time, one thing I’ve been wondering about is how people who have been playing with standard video game controllers up until now, how quickly they’re able to pick it up.    We’ve found that people who don’t normally play games are able to pick (the Wii controller) up and understand it and use it very quickly, but people who have been playing games for a long time have a little bit more of a learning curve, because they have to relearn.


Have you acknowledged that you’re asking gamers to all of a sudden move their bodies? There are sure to be lazy gamers who say, “I don’t want to jump around, I want to just sit on the couch and move my thumbs when I play.”  

The fact of the matter is, if you want to, you can play in much the same style as you did before. You can sit with Zelda and just with little movements you can control the game perfectly well. Similarly with tennis, by kind of slapping the Wii remote against your hand, you can play the game that way if you really want to. As people get better and better at the individual games, it may be that their motions drift from the more exaggerated to the less exaggerated. But at the same time, I tend to find that moving around a bit more tends to be more fun.”


Aussie-Nintendo

Offline mantidor

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RE: Miyamoto Interview
« Reply #1 on: May 22, 2006, 05:05:37 AM »
you missed the best part

"What [sony] has done is just take your standard controller and add in this motion-sensing device that’s similar to what we did back on the Game Boy Color many years ago."

ha!


 
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Avinash_Tyagi

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RE: Miyamoto Interview
« Reply #2 on: May 22, 2006, 07:09:08 AM »
Well the reason I chose the parts that I did was for a reason, the line where Miyamato said that people new to gaming, with no preconceptions to how a game is normally played, seemed to grasp the Wiimote better than gamers was very interesting to me, because its something i've suspected myself for a while.  And the movement question is one that's been brought up as a concern of the Wii by many, so I liked that he addressed it.

Offline mantidor

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RE:Miyamoto Interview
« Reply #3 on: May 22, 2006, 07:42:55 AM »
I knew that, it was the most interesting part actually, but is nice to see Miyamoto criticizing sony for its lack of originality pointing out that Nintendo already did motion sensing a long time ago.

At the end theres always the GC controller option anyway if third parties want to make traditional games.



"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Requiem

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RE: Miyamoto Interview
« Reply #4 on: May 22, 2006, 07:45:46 AM »
Where art thou Johnny Boy?




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