Author Topic: Super Smash Bros. Brawl  (Read 465907 times)

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Offline Caterkiller

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RE:Super Smash Bros. Brawl
« Reply #675 on: July 04, 2006, 02:51:03 PM »
The paintings would be a really cool idea. They could give even more Nintendo History than the trophies would. Like say... each painting highlights a big or small moment in a certain games history. There could be painting of when Samus first destroyed the mother brain, or when Mario first met Yoshi as an adult and a baby. Thinking about it now, alot of the trophies describe some of these things, but the paintings could give a nice image of how it looked. I would love to see a painting of scientists in process of creating Mewtwo. Things of that nature sound awesome.

Does anyone here not think Sonic is going to be in the game? It just seems inevitable now, could you imagine the marketing for Mario VS Sonic? well if he isn't a secret character, which he most likely will be.  
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Offline Karl Castaneda #2

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RE: Super Smash Bros. Brawl
« Reply #676 on: July 04, 2006, 03:02:50 PM »
Actually, I think it would be even better if you weren't limited to just walking around as Mario. You should be able to explore with any character you've unlocked. And each character, although not necessarily involved in any action, should have a special ability that would make running around that much more fun. Mario should be able to jump and shoot fireballs, and so on. Link should be able to use his items (shoot a bow, swing the Master Sword, etc.). Sonic, should he be featured, should be able to speed around really fast. You get the idea.

Of course, this may be too big a feature to add to the game. Still, it'd be pretty awesome, and I know I'd love to just wander around with all of my favorite Smashers. Can you imagine riding around on a star with Kirby or actually flying with Pit? Sweetness.
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Offline Ceric

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RE: Super Smash Bros. Brawl
« Reply #677 on: July 04, 2006, 03:43:23 PM »
Nah.  Compared to some of things we batted around this sort of thing would be minor.  But if they have the same number as in Melee it would just be to big of an area to explore.  I personal like, I'm pretty sure it was Spak-Spang's, idea of cards.  You could collect cards from battles that would take the place of Trophies and they could depict, like cards normally do, characters, events, and the like.  I think Spak-Spang expanded that to include a side game you could play with the cards but I think the cards themselves would be cool.  
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Offline Athrun Zala

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RE:Super Smash Bros. Brawl
« Reply #678 on: July 04, 2006, 04:29:08 PM »
Quote

Originally posted by: ViewtifulGamer
Actually, I think it would be even better if you weren't limited to just walking around as Mario. You should be able to explore with any character you've unlocked. And each character, although not necessarily involved in any action, should have a special ability that would make running around that much more fun. Mario should be able to jump and shoot fireballs, and so on. Link should be able to use his items (shoot a bow, swing the Master Sword, etc.). Sonic, should he be featured, should be able to speed around really fast. You get the idea.

Of course, this may be too big a feature to add to the game. Still, it'd be pretty awesome, and I know I'd love to just wander around with all of my favorite Smashers. Can you imagine riding around on a star with Kirby or actually flying with Pit? Sweetness.
you know? that would be really cool....

I'd add that certain rooms could be accessed by certain characters (like, for example, rooms that you could get to only by flying), which would add more depth to the thing (and more make it more interesting ^^) and we wouldn't depend on luck (the lottery) but PURE SKILL (lol)
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #679 on: July 04, 2006, 05:20:32 PM »
Ceric:  Thanks for the props.  It was a small idea I had for the cards...but I really can't take credit for it too much...Square already did that in a Final Fantasy game I think.

I do like the Paintings idea.  Something about walking around the Mushroom Castle entering rooms to view Paintings would be cool.  You could easily make the castle seperate into each different game series and have paintings for each series.  And to make the work easier on the artists you can run a month or two month contest in Japan and the US for Nintendo fans around the world to create the paintings.  The best paintings will be included in the game, and the winners will all get a free copy of the game.  

Though, you could also easily do both.  Paintings in the castle say around 100 paintings to collect, and also the trading cards.  Say around 200-300 trading cards.  Paintings would have to be won or found in the game mode...but trading cards could be bought.

Nintendo wouldn't even have to spend too much time on developing the card game...they could give it to another design team.  As I said when I first brought it up it does pay tribute to Nintendo's roots...and it provides another online experience that could also use the Wii24connect to play...and it wouldn't be too hard to program online play with a card game.

I know people would be upset if the balance of the actual game is compromised with too many additions, but I just don't see that being too much of a problem.


Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #680 on: July 04, 2006, 08:44:32 PM »
I don't think creating those 3d trophies is easier than making paintings, if you allowed the artists to use a less detailled style they could produce one in 15-30 minutes. Or Nintendo would go the cheap route and simply use screenhots.

I don't know, if I were running around in the castle with pictures on the walls I'd try if I could enter any of them...

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #681 on: July 06, 2006, 04:36:30 AM »
KDR:  And actually that would be kinda cool too.  Run in paintings and jump in them.  Perhaps you will unlock something for the game.  A new Skin for Mario or Gang.  Perhaps jumping in a painting would unlock a new stage.  

Hell you can even open up mini games, or store an actual game level from the game that jumping in will allow you to play.  There is alot of potential and fun you can do with paintings.


Offline Requiem

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RE: Super Smash Bros. Brawl
« Reply #682 on: July 06, 2006, 04:55:01 AM »
But it's been done....

Isn't their a more creative way of unlocking mini-games and stages than jumping into paintings?
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #683 on: July 06, 2006, 08:31:42 AM »
True.  Its been done.  But that is partly why you do it.  Not to unlock every secret that way...but because people are going to try to jump into paintings anyway.  Give them what they are seeking.  Its just a good reward.  People expect something to happen you give it to them.



Offline IceCold

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RE: Super Smash Bros. Brawl
« Reply #684 on: July 06, 2006, 07:30:35 PM »
Jumping into my first painting in Mario 64 was pure bliss..
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Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #685 on: July 07, 2006, 04:11:09 AM »
I remember the demo of Mario 64 in the stores.  I played it so much I knew the first 3 levels by heart before I even owned the game.  Jumping through the paintings still brings a since of wonder and mystery to me every time.

Offline vudu

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RE: Super Smash Bros. Brawl
« Reply #686 on: July 07, 2006, 09:32:12 AM »
How about a Moogle?  I'd like to play as a Moogle.

Has that been mentioned yet?
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Offline Smash_Brother

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RE:Super Smash Bros. Brawl
« Reply #687 on: July 07, 2006, 10:03:07 AM »
Quote

Originally posted by: vudu
How about a Moogle?  I'd like to play as a Moogle.

Has that been mentioned yet?


I thought Mog from FF3 US would be excellent, since he was the only named Moogle I can remember and he kicked severe ass.

There was even an ad with a picture of him standing amidst a pile of dangerous looking monsters, and in the next picture, the monsters were all slaughtered and he was still standing there in the same pose.

Mog was badass.  
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Offline Spak-Spang

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RE:Super Smash Bros. Brawl
« Reply #688 on: July 07, 2006, 12:07:26 PM »
Why would you use something from Final Fantasy 3?

Hmmm.

When I read that, I thought he was referencing the Pig Monsters from the original Zelda.  The ones that later were the guards from Link to the Past in the Dark World.  

Actually, I wouldn't mind a character like that...but again, I wonder if that is a big enough character.


Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #689 on: July 07, 2006, 12:28:32 PM »
FF3 (aka FF6 in Japan) was one of the biggest FF games on the SNES (if not the biggest) and is considered by many to be the best ever. It was also the last FF game for the SNES in the US.

Nobuo Uematsu, the composer of all of FF's music from 1-10 or so, also did the intro score for SSBB. That seems just a bit suspect to me if there is to be no contribution to SSBB via means of a FF character when the composer of nearly all of FF's soundtracks is working on SSBB.

I suggest Mog as a throwback because he'd be a unique character. We already have enough characters wielding swords and other bladed weapons. We could use more non-humanoids and Mog fits that bill.
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Offline Kairon

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RE: Super Smash Bros. Brawl
« Reply #690 on: July 07, 2006, 12:41:09 PM »
WELL... Nobuo Uematsu's gone indie... he can work on whatever he wants now.

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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #691 on: July 07, 2006, 12:46:31 PM »
Hmm, didn't know that.

A FF character would be nice, but if what they're saying is true and we can expect only 2-3 more 3rd party characters, then I don't know if there'd be room, exactly.

Then again, all bets are off. I can't even argue that a character would have to get a lot of face time on a Nintendo console in order to be considered because Snake has had only one game on a Nintendo console in 10+ years and Konami didn't even develop it.

With the release of FF3 DS (Japan), it could be argued that FF games have seen FAR more presence on Nintendo consoles in recent times than MGS, between FF:CC, FF1&2 on the GBA, and now FF3 DS, the first fully redone FF game which actually belongs to the series (instead of being an offshoot like CC).

But who knows. I don't think anyone suspected for a minute that Snake would be in the game so imaging that we can guess the remainder of the characters is futile.
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Offline Dirk Temporo

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RE:Super Smash Bros. Brawl
« Reply #692 on: July 07, 2006, 12:48:04 PM »
Quote

Originally posted by: Smash_Brother
Nobuo Uematsu, the composer of all of FF's music from 1-10 or so, also did the intro score for SSBB. That seems just a bit suspect to me if there is to be no contribution to SSBB via means of a FF character when the composer of nearly all of FF's soundtracks is working on SSBB.


Except that he left Square Enix like, six months ago.

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Offline vudu

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RE:Super Smash Bros. Brawl
« Reply #693 on: July 07, 2006, 12:57:42 PM »
Quote

Originally posted by: Spak-Spang
When I read that, I thought he was referencing the Pig Monsters from the original Zelda.  The ones that later were the guards from Link to the Past in the Dark World.
I was actually referring to the Moogles from the Final Fantasy series.

It makes sense to have a character from one of the most popular RPG series of all time.  Cloud is the best known character, but since he hasn't really appeared on a Nintendo system he's not a viable option.

I like the idea of a Moogle because it's a pretty well known character/creature, and they've been in most of the games so regardless of which FF you've played, you'll be familiar with them.
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Offline KDR_11k

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RE: Super Smash Bros. Brawl
« Reply #694 on: July 07, 2006, 09:56:15 PM »
If there's a Moogle maybe as a joke that pops up randomly when you throw a Pokeball.

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #695 on: July 10, 2006, 12:37:07 PM »
Thought about something recently...

DoA4 on the 360 features a character from Halo who, although looking identical to Master Chief, is supposed to be a female Spartan.

I found it unusual that this character did not appear on the cover or back of the game box, as I would think a number of Halo fans would have been enticed into buying the game if they could effectively play as Master Chief.

Then it occurred to me: who's going to be on the cover of SSBB?

I think we'll see Link, Mario, Samus and Snake.

Link and Mario are time-honored characters who will have new games on the Wii. Snake would give MGS fans a reason to buy the game. Samus (in her Zero suit) suddenly brings sex appeal into the picture.

Or maybe they'll have a larger arrangement of characters, like the art from the original SSBM site which had all of the characters lined up together.

Given the nature of the game, I see it as being beneficial to put characters like Snake who are not typically associated with Nintendo on the cover as the Nintendo fans are going to buy the game anyway and the MGS fans might take an interest once they see Snake in the game.

Anyone else care to field some predictions?

Quote

Originally posted by: Dirk Temporo Except that he left Square Enix like, six months ago.


Again, I didn't know that, but I stand by the idea that, with Nintendo and SE's relationship improving, we could see a FF character in SSBB (if for no other reason than to rope in some FF fans who would otherwise never buy a Wii or SSBB).
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RE:Super Smash Bros. Brawl
« Reply #696 on: July 10, 2006, 01:41:28 PM »
I would like to see a character from Tales of Symphonia added. Genis being my top pick because of his awesome magic, ( imagine using meteor storm). Man that would kick A**!
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Offline vudu

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RE:Super Smash Bros. Brawl
« Reply #697 on: July 12, 2006, 03:04:04 AM »
Moogle Scores a Three Pointer
Quote

Mario Hoops 3-on-3 welcomes a new member to its roster in this week’s Famitsu issue. Square-Enix’s very own Moogle will be joining Mario and company on the court for some dribbling action.
I wonder if this is a hint at things to come?  
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Offline couchmonkey

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RE: Super Smash Bros. Brawl
« Reply #698 on: July 12, 2006, 05:56:53 AM »
Man, all the comments on that link are about DK's "boobs".  I must admit, they are awfully large...

Moogle in Mario 3 on 3 is pretty cool.  I'd like to see Mog or just a generic Moogle in SSB too, I guess we'll see.  For box art I think a collage including a big character lineup like the one from SSB:Melee and then close-ups of Mario, Link, Samus and Kirby would be nice.  Put the third-party characters in the foreground of the character lineup to emphasize them, but not necessarilly as much as the big Nintendo stars.  To me, the game should still be about Nintendo first and foremost, but I agree that it's important to show crossover characters.

Another idea might be a battle between some cross-over characters (with Nintendo characters filling out the field to four, assuming there are less than four cross-overs) and then closeups of Nintendo majors in the background.  Kind of like what I described above, but with more action.  now I'm afraid I might be tempted to actually try my hand at some box art...
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Offline Ceric

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RE: Super Smash Bros. Brawl
« Reply #699 on: July 12, 2006, 06:08:59 AM »
The only way they should put the non-Nintendo characters on the artwork is as part of a lineup that has everyone on it.  That is my opinion.  I think that they should be a cool feature and not used as a sparkling innovation.  In the less durable things like ads and things they could show up.  But if they want to make Nintendo vs The World then make Nintendo Vs. The World and don't soil a good franchise by tweaking it off its premise to much.
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