I might as well glom onto this topic... it's as good as any other.

Nintendo's conference seemed to be all about leaving impressions and not really answering too many other questions. Virtual Console? Date? Price? Shell? Those things are more or less predictable, but nonetheless I'm in the group that wanted more data.
I've grown frustrated over the last 2 years. Years of teasing, promises of greatness while simulaneously floundering with the GameCube. Dragging us along in the promise of going online. Dumb mistakes. All the talk of non-gamers. etc. I was losing a lot of faith in Nintendo to execute. I had no reason to believe in their controller and ideals. The Cube was a 3-year system for me. Star Fox Assault is the last game I bought for it.
Nintendo said the other systems were exclusionary... and it's true. The MS conference was all about intense visuals and first person shooters (except for Viva Pinata). Sony was a little better in diversity, but was also about the mature visuals. The problem is GameCube is also an exclusionary system. They excluded the hardcore gamers that want the types of games found on those other systems. It was all about the "safe games" and IPs from the start.
While Nintendo's conference didn't offer up a lot of facts, what I saw was the sleeping giant starting to wake up. Attracting non-gamers with GAMES that just happen to be accessible and unintimidating. Reviving Mario and Zelda to what (I think) they should be. New IPs, especially HAMMER and Disaster that I can probably get into. FINALLY, mature games from the start and not this "token game" BS... hopefully.
The Wii name still sucks, but I don't even care anymore. If they sustain this kind of lineup (from casual to hardcore) throughout the life of the system, keep them coming regularly, and don't fall into another hybernation 2 years in, Wii will rock.