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Originally posted by: mantidor
oh yeah I was sure you knew about piracy in China, I was confirming that for some odd reason, in the early days of piracy with the Famicom/NES, Zelda and Metroid were almost never pirated and thus became unknown in the region ("That guy is a woman!?", I get that a lot around here when playing metroid, even among what we could call traditional gamers). Im sure that being Zelda the first cartridge with a battery backup made things difficult for pirates, but I have no idea why Metroid was also left behind.
Metroid and Zelda were Famicom Disk System games, not Famicom games. That's probably where the disconnect comes from.
Since FDS games were writable, they often had save features, but the FDS didn't come out in America, so they had to work their way around it. That's why Metroid had such a huge and complicated password system (the Justin Bailey password apparently didn't exist in the original FDS version, because it didn't have passwords). The battery backup was invented for the American version of Zelda 1.
But I was under the imnpression that the Famicom Disk System was bootlegged to all heck. Because all you had to do was put together some custom disks, and then you could easily write whatever game you wanted onto them.
And the HK guys didn't even stop there. They bootlegged the American NES versions (as Famicom carts). I've got a couple of those. And I don't have one, but I've heard that there's even an HK version of Metroid for the Famicom out there, where they took the original FDS version and put it onto a battery backup Famicom cart, and it's supposed to be better than either the NES or FDS versions.
Here's a pic of some cool FDS bootlegs, for your enjoyment.
http://img152.imageshack.us/img152/9330/fdsgames5px.jpgNotice how none of the disks actually have "Nintendo" stamped into them, and how Mario 3 says it's supposed to be played in a Game Doctor.