Author Topic: EA Confirms Accelerometer Rumors  (Read 15787 times)

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Offline ShyGuy

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RE:EA Confirms Accelerometer Rumors
« Reply #25 on: April 29, 2006, 03:39:42 AM »
BTW, Matt reconfirms the nunchuck Accelerometer in the IGN podcast. He theorizes it will be used mostly for ducking and  leaning.

http://revolution.ign.com/articles/703/703700p1.html

Offline Bill Aurion

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RE: EA Confirms Accelerometer Rumors
« Reply #26 on: April 29, 2006, 04:52:22 AM »
"I wanted specs before I'd accept it as fact. But people like Bill said specs didn't matter, and that I should turn in my Nintendo Fanboy Card if I didn't automatically believe the best things about Nintendo."

The thing was that it WAS confirmed, don't use this "because I'm not a fanboy" bull****, thanks...
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Offline Infernal Monkey

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RE: EA Confirms Accelerometer Rumors
« Reply #27 on: April 29, 2006, 04:56:00 AM »
Specs matter, as they affect how much I will enjoy the Wii.

"Here are some excellent games"
"But this system is not as powerful as I had hoped so I will not play them"

And I'll throw sand at them.

Offline Shecky

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RE:EA Confirms Accelerometer Rumors
« Reply #28 on: April 29, 2006, 05:17:34 AM »
Quote

Originally posted by: Griffin
Quote

Edit: The GCN version of the cable has also been discontinued... this could be b/c the future Wii version of the cable will work with the GCN, but not the other way around.


Actually, I don't think they are. I just got some myself about a month ago. However, they were backordered for like 3-4 months (they gave me a sweet discount, which ended up being cheaper /w tax and shipping than the original pre-tax/shipping price), so it's possible they discontinued it AFTER I had placed my order.


I was just there, going to try and pick it up for a relative...

Consider yourself under the wire... component cable discontinued

Offline KDR_11k

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RE: EA Confirms Accelerometer Rumors
« Reply #29 on: April 29, 2006, 05:56:14 AM »
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.

Offline UltimatePartyBear

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RE:EA Confirms Accelerometer Rumors
« Reply #30 on: April 29, 2006, 07:28:04 AM »
Quote

Originally posted by: KDR_11k
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.

Clearly they don't understand it, or they wouldn't be calling accellerometers gyroscopes.  

One thing about the controls seems unclear.  In one quote, he says you point at the intended receiver, and in another, he says you hold down the button for that receiver.  The first way sounds like a better way to me, but if it can't tell which receiver you're aiming at by the angle of the throwing motion, then pointing at him and then throwing might be too slow, and the buttons would work better.  I wish IGN had asked for clarification when he contradicted himself there.

Offline OverHeat

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RE:EA Confirms Accelerometer Rumors
« Reply #31 on: April 29, 2006, 07:30:07 AM »
Holy wow... now we know the controller has /two/ motion sensors AND can tell how fast I am moving the controller? Seriously, this thing better come with a strap or something. One sweaty hand and bullet pass later, I can SO see my wall having a Wii controller shaped hole in it. See my friends slow, head shake of shame. "tsc tsc tsc... You /still/ throw your controllers? What a child..."  But... but the game /told/ me to! "...the game.../told/ you to chuck the controller into the wall, hmm?" Well... I mean.... not exactly but the--"Thaaaats what I thought... sad, sad little man. Wellll I hope it made you feel like a big, strong man to let let your video game know who's boss."   but I... but I...
*cries*
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Offline EasyCure

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RE:EA Confirms Accelerometer Rumors
« Reply #32 on: April 29, 2006, 08:03:54 AM »
Quote

Originally posted by: PartyBear
Quote

Originally posted by: KDR_11k
Termin8: Just so you don't misunderstand anything, whenever Nintendo used a "gyroscope" they really used accellerometers. People only called them gyroscopes because that's a term more people understand.

Clearly they don't understand it, or they wouldn't be calling accellerometers gyroscopes.  

One thing about the controls seems unclear.  In one quote, he says you point at the intended receiver, and in another, he says you hold down the button for that receiver.  The first way sounds like a better way to me, but if it can't tell which receiver you're aiming at by the angle of the throwing motion, then pointing at him and then throwing might be too slow, and the buttons would work better.  I wish IGN had asked for clarification when he contradicted himself there.



i was under the impression that you select the receiver with the dpad/a button (the reciever will be highlighted) and then you 'throw' the ball to them with a motioned swing.

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Offline Artimus

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RE:EA Confirms Accelerometer Rumors
« Reply #33 on: April 29, 2006, 08:12:45 AM »
Quote

Originally posted by: OverHeat
Holy wow... now we know the controller has /two/ motion sensors AND can tell how fast I am moving the controller?


No...acceleration and velocity are NOT the same thing. It measures motion, not speed.

Offline AnyoneEB

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RE: EA Confirms Accelerometer Rumors
« Reply #34 on: April 29, 2006, 09:53:18 AM »
Someone correct me if I am wrong, but I thought that gyroscopes detect tilt/pitch/yaw and accellerometers detect, well, accelleration. The main controller will have both, as well has the external sensor bar to get position. (Accelleration can be used to get position, but the error adds up rather quickly.) So, this could mean that the nunchuk only has an accellerometer or that it has just as much position/tilt sensing as the revmote.

Still, this means that, in effect, revmote+nunchuk = controller with 3 analog sticks (revmote, nunchuk, nunchuk analog stick).

Offline KDR_11k

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RE: EA Confirms Accelerometer Rumors
« Reply #35 on: April 29, 2006, 10:59:17 AM »
If you integrate the force values you get the speed. Apparently the error is small enough for it not to matter

Anyone: AFAIK accellerometers can be solid state while Gyroscopes cannot so you won't see actual gyroscopes in the controller, a configuration of two parallel accelerometers should be able to perform the same function as one gyroscope (by comparing the measured force vectors at e.g. the front and back of the rod), in addition to spotting movement along the axis as well.

Offline TrueNerd

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RE: EA Confirms Accelerometer Rumors
« Reply #36 on: April 29, 2006, 11:19:31 AM »
I can't wait to see the implications this has on Super Smash Bros. A two handed slam for a strong attack? Drumming motions for quick, weak attacks? I like it!  

Offline IceCold

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RE:EA Confirms Accelerometer Rumors
« Reply #37 on: April 29, 2006, 11:30:43 AM »
I won't be getting it, but it's nice to see EA putting in some effort.. if this (and others) turns out well, the 360 and PS3 will be in for trouble, since they will have basically the same game.

Also, I like the fact that EA Canada is working on it. Most of the EA in-house developed franchises I like (SSX, NBA Street, Fight Night, FIFA, NHL, etc) are developed by them, so it's good to see them taking the NRC seriously.
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Offline AnyoneEB

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RE: EA Confirms Accelerometer Rumors
« Reply #38 on: April 29, 2006, 12:16:53 PM »
KDR_11k: I had not thought of the solid-state vs. not part, that is an important difference, but wouldn't that require a position sensor along with each accellerometer in order to tell the absolute pitch and yaw, but not the absolute... I guess it's called the "roll". ( http://en.wikipedia.org/wiki/Flight_dynamics ) The accellerometers alone would only be useful for getting the change in each of those, which would be fine whenever not using the revmote as a pointer device. Unless gryoscope + rumble = bad things, it seems like using a gryoscope would make more sense than three accellometer/position sensor pairs when considering cost, although I guess solid-state components fail less, so the extra cost might be worth it.

Offline ruby_onix

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RE:EA Confirms Accelerometer Rumors
« Reply #39 on: April 29, 2006, 01:16:09 PM »
Quote

Originally posted by: Bill Aurion
The thing was that it WAS confirmed, don't use this "because I'm not a fanboy" bull****, thanks...

Just like how SVGA support was "confirmed"?

IGN
Quote

Q: Will Revolution hook up to a television?

A: Yes. It will also be able to interface with a computer monitor. In June 2004 Nintendo engineer Genyo Takeda said: "You'll be able to play [Revolution] not just by linking up to a television but to a computer monitor as well."

"480p standard" is what NOA's PR reps were saying while trying to spin the no-HD fiasco. Please excuse me if I don't put a lot of faith in that.

And it turns out I was wrong anyways. Shiggy apparently said "480p standard" in an interview a while later.

Of course, this turned out to be wrong anyways, as EA is clearly saying that it's not standard.
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RE: EA Confirms Accelerometer Rumors
« Reply #40 on: April 29, 2006, 02:28:26 PM »
this is great news. Imagine the medieval FPA that everyone has dreamed of. with the accelerometer, you can actually raise your shield without hitting a single button. just jerk the shield up and to the right/left.

Wii!!
I'll shut up now...

Offline IceCold

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RE:EA Confirms Accelerometer Rumors
« Reply #41 on: April 29, 2006, 03:23:21 PM »
Who was the one who said that they woud love to make a game where you hold a sword in one hand and a shield in another? I think he laughed after he said that and continued "but it will never happen" or something like that. Bastard..
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Offline AnyoneEB

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RE: EA Confirms Accelerometer Rumors
« Reply #42 on: April 29, 2006, 03:38:40 PM »
Who knows, you might even be able to do two swords... although that would be awkward with the revmote and nunchuck being shaped differently and the possibility of no absolute positioning for the nunchuk.

Offline EasyCure

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RE:EA Confirms Accelerometer Rumors
« Reply #43 on: April 29, 2006, 08:26:39 PM »
two swords would work better with two wands but i dont know how you would be able to move your character. i dont imagine a rail-slasher would work. maybe though, who knows.
sheild in one hand and sword in the other would work better this way. i can imagine it in Zelda for instance.

hold z1 to lock onto an enemy and be able to strafe around it.
hold z2 while in lock-on mode to interperet hand motions to the sheild to either raise, lower or even push with.
for example say an enemy comes close enough to be able to just push them away with you sheild, then slash at them while they're reeling.

only reason i would want to have a button to press while i jerk the nunchauku around is because i've yet to buy a comfortable gaming chair and resort to using a folding chair. i squirm around alot and wouldnt want weird, random sheild movement when i dont need it.

on second thought maybe a button can be used to simply draw your sheild period. you wouldnt have to hold it down. just like B was the button to draw links sword, a z trigger could draw your sheild and movements in the nunchauku would then be reflected in game while the sheild is drawn. without the sheild more moves could be added. (roll, backflip, sidestep, etc)
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline KDR_11k

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RE: EA Confirms Accelerometer Rumors
« Reply #44 on: April 29, 2006, 11:01:03 PM »
Anyone: For initialization you could use the sensor bar, then calculate values from there.  

Offline cubist

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RE:EA Confirms Accelerometer Rumors
« Reply #45 on: April 30, 2006, 12:57:23 AM »
Being one of the few Madden NFL fans here in the PGC forums...especially after today's interesting first and second rounds of the NFL draft...I'm psyched up for Wii.  I can't wait to get my hands on this game so I can throw up my review in here just like I did for Madden NFL '06.

Let the smack talkin' begin...
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Offline wandering

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RE: EA Confirms Accelerometer Rumors
« Reply #46 on: April 30, 2006, 04:24:50 AM »
I'm a bit late to the party, but, this finally explains something that's been puzzling me about Red Steel: how twisting the controller could both let you lean behind corners and hold the gun gangsta style.
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Offline AnyoneEB

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RE: EA Confirms Accelerometer Rumors
« Reply #47 on: April 30, 2006, 12:27:34 PM »
EasyCure: Remember you still have the analog stick on the nunchuk... although it might be awkward to use it while slashing. z[1]-targetting + analog stick for movement might not be too bad. I do like your ideas for nunchuk shield control.

KDR_11k: Yeah, I realised that when discussing this in another thread.