I remember way back around the time when Tomb Raider 1 was coming out, I read an interview with the series creator and he said that he was extremely interested in the N64, and that he believed Tomb Raider could've been even better had he been allowed to make it for the N64, but Sony was terrified of Mario 64, and once they got the idea that Tomb Raider had the potential to be a "Mario 64 killer" they offered Eidos an absurd amount of money to keep Tomb Raider off the N64. The Saturn and PC were fine, but the N64 was a looming juggernaut, and Sony took it very seriously (Nintendo said "LOL Sony! Go spend your money on exclusive games! See what good that'll do you!"). He said that he'd try to get around the blockade by calling the game "Lara Croft" or something, or just inventing an entirely new franchise.
But then after Tomb Raider was finished, Eidos told him that they expected a yearly cash-in of Tomb Raider proportions, so he was ordered to use the existing PSX game engine and slap together a sequel for the PSX, or if he really wanted to, he could make a new series for the N64, as long as he could build it from scratch in under 12 months.
He didn't want to slap together a Tomb Raider sequel, and making the N64 game in just one year seemed impossible, and after seeing how Eidos was endlessly whoring out Tomb Raider, he decided to quit. The yearly PSX games which beat the series into the ground were made without him.
Angel of Darkness was supposed to be Tomb Raider's big "revival" game, but it sucked and flopped, supposedly because Eidos insisted that the game had to ship at the same time that the second movie was hitting the theaters, even though the developers said it wasn't ready, but it shipped and it sucked and the devs got blamed.
Now Eidos supposedly has new management, a new developer, and they even got the original creator back, and apparently he has a lot of creative freedom. Here's hoping the game turns out great, and that the GameCube port doesn't suffer.