Author Topic: IGN Promises Rev Specs: Evening 3/29/06  (Read 95040 times)

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Offline Ian Sane

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #250 on: April 03, 2006, 02:59:13 PM »
"What dumb descision handicapped GC?"

Dumb decisions.  I've covered it a million times.  I consider the Cube's "failure" to be the result of doing lots of lots of things poorly and as a result having the image of a really inferior console.  Most of it is small stuff like tiny memory cards and demo discs being distributed in every oddball way imaginable but the tried and true methods the competition uses.  Some of it is bigger stuff like no online or baiting and switching the most obvious killer app ever with a cartoon.  The biggest chronic problem was poor marketing.  Though probably the biggest goof up was launching with a flagship title that could be beaten in a weekend and then after the initial launch period having months go by with nothing.  And then when the big Mario game finally shows up having the worst commercial ever made promote it.  Rushed products and a lack of innovation (let's release ANOTHER Mario spinoff!) were issues too.

I don't think anyone but a complete fanboy can look at the Cube as say "Nintendo did everything right but still couldn't do it".  I saw the whole thing as a rather half-assed effort from a company that realized way too late that they weren't the market leader anymore and thus couldn't just assume people would buy their console because they were Nintendo.  

Offline MaryJane

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #251 on: April 03, 2006, 03:10:22 PM »
Getting a damn late start here, but after using 3 days to read this thread here's what I think.

1. Xbox was SOOO much more advanced than the GameCube. Yet in the real world there graphics were comparable.
2. Last(technically still This-)-Gen ps2 was the weakest graphically... did it matter? No. what mattered is what always matters, the games! ps2 had them, now with Rev, the exclusives are going to off the charts compared to prev-gens (previous, just making up a new word :p ) and that's where it's going to count imo, who delivers the best experience.
3. I don't even know what the big argument is about... how many times did Ninty say they were going to big graphically weaker? WOW big surprise they're graphically weaker.
4. E3 can't come soon enough, then we can have facts to argue about instead of speculations. Everyone loves a good (progressive) argument.
5. I thought I told you I was born to win. Everybody loves a winner.
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Offline WesDawg

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #252 on: April 03, 2006, 03:35:12 PM »
Quote

Though probably the biggest goof up was launching with a flagship title that could be beaten in a weekend and then after the initial launch period having months go by with nothing.

I've been wondering about this. The XBox360 made this exact same mistake with its launch, but I've yet to see any articles complaining about it. Not saying that to say people are unfair to Nintendo, but its interesting. I think it has something to do with "public" (aka media) perception. The 360 wasn't really seen as the dawn of the next era of console gaming, and as such, people haven't been that disappointed in the lack of titles available for it. After all, next gen doesn't really start until this November, so why should we expect a boatload of titles for the console yet. Something along those lines.

Either that or the lack of consoles and lack of games mirrored each other so well it just seemed natural.

Offline Artimus

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #253 on: April 03, 2006, 04:22:44 PM »
Um...SSBM came out 3 weeks after the GameCube. I don't think that is 'months go by with nothing'.

Offline NinGurl69 *huggles

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #254 on: April 03, 2006, 04:47:46 PM »
Now's a good time (if not earlier) to close this thread.

I, for one, don't want to go over everything [EVERYTHING] another million times.
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Offline TMW

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #255 on: April 03, 2006, 05:19:09 PM »
HAY GUYZ SI IT TRUE THE REV WILL BE A GAYYYYMCUBE IN A DIFFERENT BAWX?
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Offline Artimus

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #256 on: April 03, 2006, 05:25:12 PM »
Well, Revolution.ign.com has been updated and the story still stands AS FACT.

Guess we can indeed lock this thread, as there is no issue with its veracity.  

Offline jasonditz

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #257 on: April 03, 2006, 06:10:16 PM »
Quote

Originally posted by: Ian Sane


I don't think anyone but a complete fanboy can look at the Cube as say "Nintendo did everything right but still couldn't do it".


Who ever does everything right? I can think of at least one major mistake every system has made:

Xbox: Spent a lot of money on getting some very mediocre exclusives (Oddworld). Subsidized the hell out of their hardware to make sure it was technologically well beyond the competitors, but the games didn't really look superior.

Gamecube: Besides the ones you mentioned, got Square on board and then had them make a connectivity title of very limited appeal.

PS2: Dreadful launch lineup. Unrealisticly high theoretical specs that were never realized in the real world. Hyped a hard drive attachment at launch which didn't appear for years and was largely unused

GBA: Poor visibility in original design. Most of the early first party titles were souped up SNES ports

DS: Miserable launch lineup with few games that took advantage of unique hardware. Long post-launch drought with few meaningful titles

PSP: Poor battery life. Uninteresting software lineup.

What's with all the negativity though, how about the things they did right?

Xbox: Bought Bungie. Seriously, if Bungie stays independent and Halo becomes a Mac title that's later ported to the PC, the Xbox is a distant 3rd. Brought together a cohesive online strategy before anyone else.

Cube: Finally started working closely with major 3rd parties. Brought Square back into the fold. Cheapest launch price. Managed to transition over to discs from carts without sacrificing load times.

PS2: Got the best 3rd party lineup. Launched before its competitors.

GBA: Wide variety of top notch software titles, single cart multiplay. Later iterations of the hardware correct visibility problems

DS: Incredible software library after the post launch drought. Seemless online experience. Affordable system. Unique titles with approachable interface introduce games to a whole new audience. Elderly people renting DS systems from hospitals!

PSP: Sleek design makes it one of the first portable systems that seems genuinely "cool". UMD compatibility will probably be a blessing in another 6-12 months when all those retailers finally abandon the platform and you can start getting them cheap.



Offline BiLdItUp1

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #258 on: April 03, 2006, 07:28:53 PM »
Ditz, Ian's point is that Nintendo's mistakes were way more outlandish and debilitating than the competition's. That, and they made a shitload more of them.

Sure, Microsoft subsidized their hardware, but for a first time player to outsell, even by a little, an established market leader in its first generation (Nintendo) in the most important market in the world! You can't brush that aside. Microsoft could afford to subsidize it's hardware, can you really hold that against him when the result was (arguably) easier to develop for? The fact that they were losing money didn't matter to the gamer buying the hardware, and honestly that's all you need to care about. (Nintendo's case is different, of course, they don't have $40bb+ USD in the bank).

As for Sony's mistakes - pissing off developers with cruddy initial devkits, lackluster launch (remember the ign PS2 vs. DC video? I still might have it somewhere around here), no HDD and no service comparable to Xbox Live - they were arguably more than offset by their being the market leader and having more games that appeal to more people.

Nintendo, however, didn't have that Microsoft's luxury of money or Sony's luxury of being market leader. They could not afford to screw anything up, but did anyway. Sure, they did some things right, like get closer to third parties, switch to disc media, etc.

But it simply wasn't enough for them to make significant market share inroads. Stupid problems like:

1.Failing to market big games (especially Rogue Leader at launch)
2.Having a flagship color that would have gone over well in ancient Rome but nowhere else.
3.Launching with memory cards that were rendered useless for some (sports games)
4.Promoting sparkling innovationy (though useful) links(GC-GBA, LAN) as a (percieved) replacement of online support
5.Lack of many compelling third-party exclusives (the deals fell through, and when they did, they wren't succesful because of problem #1.
6.Lack of demo disks
7.Stupid placement of Z button and no corresponding 'Z2', making it have less buttons than the competition and leading to some inferior ports.
8.To an extent, lack of DVD playback (I don't think this was too key).
9. Serious game droughts that none of the other consoles had to suffer. No excuses for this one.

And no, SSBM 3weeks after launch is not a valid argument. That the game didn't come out at launch and was not the flagship launch title (Rogue Leader/Luigi) was appalling. The fact that it remains to the this day the most sold game on the system, and was never topped by anything (not even Zelda, Mario, or Metroid) is also unfortunate.

None of Sony's or Microsoft's mistakes were this wide-ranging or egregious.

And fanboys: don't think Nintendo is blind to all this (especially not NOA). The Rev fixes alot of these idiocies - we now have online in a big way, the console is modeled after one of the most successful pieces of electronics of the new millennium, memory cards are a non-issue, demos could and prolly will be downloads, controller is a complete wild card (in a good way). We're even getting DVD playback.

May not be perfect, but shows that they aren't in a complete bubble, like in the beginning of the GC era. Who knows? Maybe the advertising'll get back on track too.  
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Offline Smash_Brother

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #259 on: April 03, 2006, 07:57:25 PM »
Quote

Originally posted by: VGrevolution
Great post Smash, to add a bit to it, I personally believe taking the market in a different direction is what console gaming needs. Let's face it, if Xbox 360 is any indication, the console market is morphing into a cheaper alternative to updating your PC, you get the same games, but you don't need to worry about upgrading. That is not how gaming started, even in the N64 vs PS1 era, console and PC gaming provided different experiences. Now days that started to melt together, and consoles are becoming cheap multimedia computers. With revolution, Nintendo has a chance to get back what I feel was lost, and that is unique gaming experiences not found anywhere else.


More and more, I find this is the case. There are rumors that WoW will come out on the 360 because it makes for a cheap PC instead of a $2,000 alienware.

As for the GC2 argument, I don't even mean the failings of the GC. Even if Nintendo had done the GC era flawlessly, I don't think it would have worked out for them because this was the generation where "mature" meant the absolute most to many insecure gamers.

This coming gen, Nintendo is blurring the lines so badly that it's not going to matter. If Bob Ross is releasing a painting game on the Rev, then something has changed. His game is going to the PC and the DS and Rev. His game, for all intents and purposes, does NOT sound at all like a console title. If Nintendo has succeeded in pushing the boundaries of what counts as console-saleable material, then the whole "mature" argument becomes irrelevant because they're suddenly no longer vying for the money of insecure young men who are afraid to play Nintendo games because they have a stigma of being aimed at children.

When I say GC2, I mean more of trying to convince 3rd parties to support their console when they clearly don't want to, more of trying to make their games look as good as possible for the graphic whores, and more of being perceived more and more as a non-entity in the gaming world any longer.

With the Rev, Nintendo is making WAVES. They already have 3rd party support like the GC never saw in its heyday, even 3rd parties which abandoned the cube OR the N64 are coming back.

When I say that this is the move Nintendo NEEDED to make, I don't think it's an observation so much as a goddamn FACT. The Rev will probably break the kiddé stigma when it launches with a melee-combat game where you use the Revmote to chop people's heads off. After that, all they have to do is design the best damn games they can, making the system a popular alternative to what will appear as overpriced and archaic designs like the PS3 and 360, just like the DS has done to the PSP (and now the DS is a goddamn epidemic in Japan).

This is all they could have done: the market rejected them last gen, so they're forging a new market. Yamauchi, as much as I think he was too demanding for his own good, forged the console market with Nintendo and it looks as though they aim to do it again.

Quote

Originally posted by: BiLdItUp1 May not be perfect, but shows that they aren't in a complete bubble, like in the beginning of the GC era. Who knows? Maybe the advertising'll get back on track too.


In one of Iwata's interviews, he mentioned that they're cooking up some REAL marketing for this gen, saying that they didn't have the right angles to play up the DS how they wanted but that now they have some excellent ideas for pushing the Rev.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline KDR_11k

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #260 on: April 03, 2006, 11:52:01 PM »
1. Xbox was SOOO much more advanced than the GameCube. Yet in the real world there graphics were comparable.

No. The XBox had slightly larger specs, the difference between the PPC and IA32 architectures made up for that easily. However, the "Rev"'s CPU is 1/4th as powerful as one X360 core (the Xenon CPU has a simple architecture but it's still on par or above the ancient chips used in the GC), the X360 as three of them. While more cores don't give a linear increase they certainly add SOMETHING.

2. Last(technically still This-)-Gen ps2 was the weakest graphically... did it matter? No. what mattered is what always matters, the games! ps2 had them, now with Rev, the exclusives are going to off the charts compared to prev-gens (previous, just making up a new word :p ) and that's where it's going to count imo, who delivers the best experience.

Actually I think the Dreamcast was the weakest platform. But these specs put the Rev at N64 level in the comparison.

Still, the specs and that Ati contradiction (modified Flipper vs. completely new GPU) really sound like these are the specs of a preliminary devkit. The XC's alpha devkit was 1/3rd as powerful as the final product (according to MS's claims), if that ratio holds true here the Rev would be quite an adequate system (while still having specs that can't cost THAT much).

Offline Mario

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #261 on: April 04, 2006, 12:54:46 AM »
REV GAFFIX



That looks good. Apparently something on hardware one hundred billion times more powerful than that is going to look bad though.

Offline thejeek

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #262 on: April 04, 2006, 12:59:21 AM »
Quote

That looks good


But it doesn't. It was adequate *at the time*. Expectations are way higher now. I don't want slightly better than the GC. I'd have settled for 2-3 times better but the specs we're discussing appear to push no more than 1.5x as many pixels. If that's really the level of improvement then I doubt I could tell the difference between Revolution and GC graphics. I want the controller but I don't need another Gamecube - I've already got one. I want a new system that is better than the old one in all its aspects - including the visual quality of the games. I don't think that makes me inadequate - I'm just not a masocist. I don't want to return to the 80's - it was bad enough the first time around - I had highlights in my hair and stonewashed jeans for fucks sake...
 

Offline nemo_83

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #263 on: April 04, 2006, 01:13:44 AM »
"9. Serious game droughts that none of the other consoles had to suffer. No excuses for this one."

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Offline Mario

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #264 on: April 04, 2006, 01:29:27 AM »
Maybe to you.
Quote

Originally posted by: thejeek
Quote

That looks good


But it doesn't. It was adequate *at the time*. Expectations are way higher now. I don't want slightly better than the GC. I'd have settled for 2-3 times better but the specs we're discussing appear to push no more than 1.5x as many pixels. If that's really the level of improvement then I doubt I could tell the difference between Revolution and GC graphics. I want the controller but I don't need another Gamecube - I've already got one. I want a new system that is better than the old one in all its aspects - including the visual quality of the games. I don't think that makes me inadequate - I'm just not a masocist. I don't want to return to the 80's - it was bad enough the first time around - I had highlights in my hair and stonewashed jeans for fucks sake...

Alright.. we're speaking totally different languages here. If something looks good to me, i'm not gonna change my mind about that in 5 years.

Offline thejeek

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #265 on: April 04, 2006, 01:43:19 AM »
Quote

Alright.. we're speaking totally different languages here. If something looks good to me, i'm not gonna change my mind about that in 5 years.

Really? Maybe we are talking different languages - part of playing games for me is being excited and suprised by the improving experience. I like to play a new game and be swept away by the look of it. Something that impressed the hell out of me five years ago doesn't have the same effect any longer - I've seen it before and I've seen other stuff that's technically more impressive.

If technology was not moving forwards, then I might feel differently - I can appreciate the artistry in wringing something good out of limited technology - but whilst we're being spoiled by the onrush of technology towards more and more detailed worlds, with more options for interaction with more characters and better physics, I don't want to be stuck playing stuff where the artists' creativity was hampered and corners forced to be cut because of tight fisted penny pinching by the console manufacturer - especially when a few quid extra spent on the CPU + GPU would buy twice the power :-(
 

Offline MaryJane

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #266 on: April 04, 2006, 05:23:05 AM »
Quote

Originally posted by: KDR_11k
1. Xbox was SOOO much more advanced than the GameCube. Yet in the real world there graphics were comparable.

No. The XBox had slightly larger specs, the difference between the PPC and IA32 architectures made up for that easily. However, the "Rev"'s CPU is 1/4th as powerful as one X360 core (the Xenon CPU has a simple architecture but it's still on par or above the ancient chips used in the GC), the X360 as three of them. While more cores don't give a linear increase they certainly add SOMETHING.

2. Last(technically still This-)-Gen ps2 was the weakest graphically... did it matter? No. what mattered is what always matters, the games! ps2 had them, now with Rev, the exclusives are going to off the charts compared to prev-gens (previous, just making up a new word :p ) and that's where it's going to count imo, who delivers the best experience.

Actually I think the Dreamcast was the weakest platform. But these specs put the Rev at N64 level in the comparison.

Still, the specs and that Ati contradiction (modified Flipper vs. completely new GPU) really sound like these are the specs of a preliminary devkit. The XC's alpha devkit was 1/3rd as powerful as the final product (according to MS's claims), if that ratio holds true here the Rev would be quite an adequate system (while still having specs that can't cost THAT much).


Correction: The Xbox was hailed as being so much more powerful.
I thought the dreamcast was a prev-gen system? They were still making games for it with GC, PS2, and Xbox games? I didn't know that, but it doesn't detract from my point. Games are what matters. The rev is seeing tons and tons of love from developers let's just hope that translates into tons and tons of quality titles.

Quote

Originally posted by: Smash_Brother

This coming gen, Nintendo is blurring the lines so badly that it's not going to matter. If Bob Ross is releasing a painting game on the Rev, then something has changed. His game is going to the PC and the DS and Rev. His game, for all intents and purposes, does NOT sound at all like a console title. If Nintendo has succeeded in pushing the boundaries of what counts as console-saleable material, then the whole "mature" argument becomes irrelevant because they're suddenly no longer vying for the money of insecure young men who are afraid to play Nintendo games because they have a stigma of being aimed at children.

When I say GC2, I mean more of trying to convince 3rd parties to support their console when they clearly don't want to, more of trying to make their games look as good as possible for the graphic whores, and more of being perceived more and more as a non-entity in the gaming world any longer.

With the Rev, Nintendo is making WAVES. They already have 3rd party support like the GC never saw in its heyday, even 3rd parties which abandoned the cube OR the N64 are coming back.

When I say that this is the move Nintendo NEEDED to make, I don't think it's an observation so much as a goddamn FACT. The Rev will probably break the kiddé stigma when it launches with a melee-combat game where you use the Revmote to chop people's heads off. After that, all they have to do is design the best damn games they can, making the system a popular alternative to what will appear as overpriced and archaic designs like the PS3 and 360, just like the DS has done to the PSP (and now the DS is a goddamn epidemic in Japan).

This is all they could have done: the market rejected them last gen, so they're forging a new market. Yamauchi, as much as I think he was too demanding for his own good, forged the console market with Nintendo and it looks as though they aim to do it again.


Preach it teapot!! Smart you are. Seeing future you might be. Anyways I agree with you.
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Offline Dirk Temporo

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #267 on: April 04, 2006, 07:49:29 AM »
I get the feeling that most of us aren't so worried about what WE think of what the graphics will look like as we're worried what OTHER people will think. I've noticed that Nintendo fans are unique in that we really and truly care about what happens to our preferred company in terms of sales and such.
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Offline Mario

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #268 on: April 04, 2006, 08:02:19 AM »
Good point, but remember "others" also includes people who are impressed with games just because they're 3D, the hardcaw tech gamers are in the minority in the big world.
Quote

Really? Maybe we are talking different languages - part of playing games for me is being excited and suprised by the improving experience. I like to play a new game and be swept away by the look of it. Something that impressed the hell out of me five years ago doesn't have the same effect any longer - I've seen it before and I've seen other stuff that's technically more impressive.

True, that can happen regardless of power though. I've been playing Killer 7 recently, and it blows away a lot of what i've seen before in the same way I think you're talking about. Though the thought of Pikmin 3 looking like an ultra realistic garden with individual raindrops falling etc. is a pretty cool one. My judgement of "next gen graphics" has been pretty clouded a lot as well with all the unimpressive looking Xbox 360 and PS3 screenshots i've seen, so far i'm just seeing more zombies, more trees, lots of shiny stuff, no life.

Offline zakkiel

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #269 on: April 04, 2006, 08:18:52 AM »
Look at Oblivion, and then say that again.
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Offline thejeek

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #270 on: April 04, 2006, 08:27:46 AM »
Quote

True, that can happen regardless of power though. I've been playing Killer 7 recently, and it blows away a lot of what i've seen before in the same way I think you're talking about. Though the thought of Pikmin 3 looking like an ultra realistic garden with individual raindrops falling etc. is a pretty cool one. My judgement of "next gen graphics" has been pretty clouded a lot as well with all the unimpressive looking Xbox 360 and PS3 screenshots i've seen, so far i'm just seeing more zombies, more trees, lots of shiny stuff, no life.


I haven't actually played Killer 7 but the video I've seen of it did look artistically innovative and I totally think the industry needs more of that sort of thing. On the other hand, I think more horsepower can only make it easier to implement lateral thinking graphics - and surely more versatile shaders have got to help?

I think Pikmin would benefit from a larger more immersive world - not neccessarily more 'realistic' graphically but more stuff on screen, more reactive environment, better AI - all of which needs both more grunt both CPU and graphics.

Finally, I would agree that the stuff on Xbox 360 and what's been demo'd for PS3 is just more ultra-real 'maturity' for the immature and that's not what I want, but I think having a more powerful console is a prerequisite for larger, more complex environments and the specs that started this thread are barely more powerful than the GC and not sufficiently powerful to enable significantly larger worlds and more complex behaviours.

 

Offline jasonditz

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #271 on: April 04, 2006, 08:31:49 AM »
Let us imagine 3 theoretical systems

System one is a very pedestrian 16-bit fare, with a variable speed CISC cpu that tops out at 3.58 Mhz but for practical purposes rarely goes over 2.68. This system sports 128 MB of system ram, and 64 KB of Vram. It pushes about a million pixels per second generally, at maximum 15 bit color

Now, another system (system two) comes out at virtually the same time aiming for the high end market. It also uses a 16 bit CISC processor, but it's clocked at 15.5 Mhz, features 1 MB of total RAM (and offers an optional upgrade to 2.5 MB). It supports much higher resolutions than system one, full 24 bit color, and can push 4-6 times as many pixels per second.

Then along comes system three (about a year and a half later) with an eye on competing with system two (they consider system one so weak that it's not even worth looking at). They go with a 32-bit RISC processor clocked at 12.5 Mhz (by far the strongest of the three) and it sports a math coprocessor. It comes with 2 MB of system RAM and 1 MB of VRAM. The dual video coprocessors match the 24-bit color of it's competitor at the same high resolutions, but it claims upwards of 36 megapixels per second.

Looking at it, we can see system one is grossly underpowered compared to the other two. Oh, sure, they were a lot cheaper, but with those inferior specs they better be.

System one: $199 at launch
System two: $399 at launch
System three: $699 at launch


Offline thejeek

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RE: IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #272 on: April 04, 2006, 08:40:30 AM »
Obviously there is a price/performance trade off but the curve is far from linear and at the bottom end of the curve - where the perported specs lie - a small price hike buys a big speed increase. And given that there's a fixed price of entry for a custom part like the Rev CPU + GPU, increasing the clock rates would surely be a small proportion of the cost.  

Offline Kairon

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #273 on: April 04, 2006, 09:41:50 AM »
Now everyone is just theory crafting with no regard to the complexity of real world factors. It's perfectly fine to sit on the sidelines and say "You shoulda done this!" but actually play the game and I'm sure that things aren't so cut and dry.

And KDR, take the supposed specs and triple them and you practically have a single core X360, before the e-peen contest with RAM that went on between MS and Sony. I believe that the Rev won't be interpreted as a generation behind the X360 and PS3, I believe that it will compare graphically a little worse than the GC did to its competitors, but not enough to matter to the mainstream consumer.

How can either of us prove our opinions (for that is what they are) to each other? Simple: We wait till games come out, and real world, not imaginary, consumers react to them.

~Carmine M. Red
Kairon@aol.com
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline ShyGuy

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RE:IGN Leaks Some Rev Specs Again! 3/29/06
« Reply #274 on: April 04, 2006, 10:08:09 AM »
Quote

Originally posted by: zakkiel
Look at Oblivion, and then say that again.



I played Oblivion for about half an hour last night, and I'm not overly impressed. The technology is impressive, but the implementation of the graphical style leaves a lot to be desired.

Your hand carrying the weapon is misshapen, the emperor looks like a burn victim, The armor doesn't match the lighting on your face, and the animations are mediocre.

I guess it just goes to show, no matter how much tech you throw at a game, you need good artists to make it look fantastic.