Author Topic: Zelda DS: Phantom Hourglass  (Read 122941 times)

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Offline Mario

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RE: Zelda DS: Phantom Hourglass
« Reply #125 on: May 26, 2007, 04:19:07 PM »
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The return of the ocean though is so typical Nintendo. "Every fan hated it so let's bring it back just like we did with Krystal and anything we first introduced in Yoshi's Story!"

You aren't every fan. You're one, and that's why Nintendo doesn't care about you.

Offline Deguello

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RE:Zelda DS: Phantom Hourglass
« Reply #126 on: May 26, 2007, 06:22:23 PM »
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Originally posted by: Ian Sane
WORDS


OK.

Now that's over with, we can get back to the people with a shred of credibility and maybe some dignity left.

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Offline Adrock

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RE: Zelda DS: Phantom Hourglass
« Reply #127 on: May 26, 2007, 07:09:38 PM »
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- Game progression: Explore underground temple, find sea chart, head to new island, collect sand of time, head back to underground temple, repeat

Ugh... I hope that's not the extent of it.

My problem with Zelda nowadays is that much of it is familiar territory. The dungeons are structured the same way (the weapon found in the dungeon will kill the boss, find it, kill boss, collect shiny thing) and then they have these ridiculous collection/trade quests outside of dungeons. It'd blow my mind if Nintendo broke the pattern in the middle of one of the games. Say, right before the boss dies, it destroys the shiny artifact you went so far to obtain then you're like, "Oh, sh*t, Now what?"

Zelda is almost as cliche as Mario. The genius of some of the past few Mario titles (i.e. Mario and Luigi) is that they played on the Mario cliches and actually made something original.

Offline Deguello

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RE: Zelda DS: Phantom Hourglass
« Reply #128 on: May 26, 2007, 09:10:16 PM »
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Say, right before the boss dies, it destroys the shiny artifact you went so far to obtain then you're like, "Oh, sh*t, Now what?"


How is that any different?  You've just replaced "shiny object" with "arbitrary plot point."
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Offline Mario

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RE: Zelda DS: Phantom Hourglass
« Reply #129 on: May 26, 2007, 10:11:22 PM »
You're missing the point Deg, that was just an example of how to change the game! Making a game nothing like The Legend of Zelda then calling it The Legend of Zelda is a great idea.

Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #130 on: May 27, 2007, 02:27:28 AM »
Maybe having to collect clues to the location of the boss destroying item that isn't actually in the dungeon but somewhere else?
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Offline UltimatePartyBear

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RE: Zelda DS: Phantom Hourglass
« Reply #131 on: May 29, 2007, 06:07:04 AM »
Am I reading that game progression correctly, and you have to visit each dungeon twice: once to get the chart to find the sand, and again after you've dredged up the sand?  I hope they make the second visit worthwhile.  I'm guessing that the miniboss will guard the chart, and so there will be some amount of dungeon left to explore when you return, but there's an opportunity there to mix things up a bit that could be interesting.  

Offline vudu

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RE:Zelda DS: Phantom Hourglass
« Reply #132 on: May 29, 2007, 08:12:31 AM »
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Originally posted by: Adrock
It'd blow my mind if Nintendo broke the pattern in the middle of one of the games. Say, right before the boss dies, it destroys the shiny artifact you went so far to obtain then you're like, "Oh, sh*t, Now what?"
They actually did this in Super Paper Mario.  It blew my mind.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #133 on: May 29, 2007, 09:27:22 AM »
"My problem with Zelda nowadays is that much of it is familiar territory. The dungeons are structured the same way (the weapon found in the dungeon will kill the boss, find it, kill boss, collect shiny thing) and then they have these ridiculous collection/trade quests outside of dungeons."

I only sorta found Twilight Princess stale because the overworld was so ridiculously similar to Ocarina of Time.  It felt like I wasn't visiting new areas.  That was Nintendo's choice though.  They didn't HAVE to do that.  I didn't have a problem with the concept of changing up the overworld in Wind Waker, just the execution.  Legend of Zelda, Link's Awakening, A Link to the Past and Ocarina of Time all take place in Hyrule but the actually areas are quite different.  Twilight Princess' familiarity is the exception and hopefully should remain as such.

I think if you took out the "go to dungeon, find item, kill boss" pattern it wouldn't quite feel so Zelda like.  There's a barebones structure there that has to followed to some extent.  The originality should come from the dungeon design itself and what the item involved actually does.  And the "get shiny thing" again is just arbitrary.  Nintendo doesn't have to reuse the flimsy "collect this many magic thingamajingies" plotline.  They can think of a better reason to be in the dungeons.

I think Majora's Mask had the best way to avoid stagnation.  There were only four "official" dungeons but so many of the sidequests had a dungeon like feel.  They gave us something else to do besides the standard dungeons and that really made the game for me.

Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #134 on: May 30, 2007, 05:11:16 AM »




Wow...They've got the color scheme down perfectly...Now to wait for an official release date...
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Offline mantidor

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RE:Zelda DS: Phantom Hourglass
« Reply #135 on: May 30, 2007, 08:18:53 AM »
I want it now wasn't this for august, or am I mistaking it with something else?

Navi(?) looks weird now that I think about it.

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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #136 on: May 30, 2007, 08:35:22 AM »
Nup, June for Japan...TBA for everywhere else... =\
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Offline wandering

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RE:Zelda DS: Phantom Hourglass
« Reply #137 on: May 30, 2007, 12:09:49 PM »
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Making a game nothing like The Legend of Zelda then calling it The Legend of Zelda is a great idea.

I agree.

...well, I wouldn't want the next Zelda game to be nothing like previous Zelda games. I mean, I'd want it to be about a green-clad kid who faces off against evil. But, apart from that, I think the formula is very tired, and should be - not just changed - but done away with, completely.  
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Offline TrueNerd

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RE: Zelda DS: Phantom Hourglass
« Reply #138 on: May 30, 2007, 09:30:31 PM »
Dude. When this game releases it will likely look better then a fair amount of Wii games. Seriously. Those screens are delicious.  

Offline Adrock

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RE: Zelda DS: Phantom Hourglass
« Reply #139 on: May 30, 2007, 09:54:24 PM »
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wandering wrote:
I agree.

...well, I wouldn't want the next Zelda game to be nothing like previous Zelda games. I mean, I'd want it to be about a green-clad kid who faces off against evil. But, apart from that, I think the formula is very tired, and should be - not just changed - but done away with, completely.

I believe he (Mario) was being sarcastic. And if he wasn't, he sure sounded like it.

But I agree with you, wandering. I think what defines Zelda is more than the way the games are commonly structured (dungeons, plot, puzzles etc.). That's why I don't oppose changing the so-called Zelda formula. Nintendo dictates what makes Zelda. If Eiji Aonuma sticks to his guns and Twilight Princess really is the last Zelda of its kind, I trust Nintendo to bring the essence of the series into new territory with the kind of quality that is expected of a Zelda game.

Offline SixthAngel

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RE: Zelda DS: Phantom Hourglass
« Reply #140 on: May 30, 2007, 10:48:18 PM »
I think the new controls are going are going to be a great this for this Zelda.  Even if you get the same weapons like the boomerang and bow they will all have different and new ways to use them, to figure out and to master.  It gives the long time fans something new and fresh as well as keeping the solid Zelda formula.

Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #141 on: May 31, 2007, 02:21:55 AM »
I just like going back to 2Dish that way the boomerang goes back to being useful.
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Offline wandering

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RE:Zelda DS: Phantom Hourglass
« Reply #142 on: May 31, 2007, 08:18:35 PM »
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Originally posted by: Adrock
I believe he (Mario) was being sarcastic. And if he wasn't, he sure sounded like it.

That was not lost on me.
ā€œ...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.ā€ - Richard M. Nixon

Offline Bill Aurion

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RE:Zelda DS: Phantom Hourglass
« Reply #143 on: June 07, 2007, 02:47:44 AM »
Am I the only one who cares about this game?  Come on... >=|

New Scan 1
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I must admit that a year ago I was worried that Ninty would focus too much on the controls and forget to put personality into the game, but that is clearly not the case...So yummy!
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Offline Spak-Spang

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RE:Zelda DS: Phantom Hourglass
« Reply #144 on: June 07, 2007, 03:14:18 AM »
Bill GoNintendo has some Japanese commercials posted.

The game looks very nice.  It is the game I am waiting for to pull me away from the Wii and Virtual Console games that I love.


Offline Caliban

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RE: Zelda DS: Phantom Hourglass
« Reply #145 on: June 07, 2007, 04:05:44 AM »
I really like how the game is coming to be, I really like the art direction, isn't it supposed to come out in Fall 07 here in North-America? Oh, I really want to know how long the single-player adventure is, because quite frankly I'm not that interested in the multi-player mode.

Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #146 on: June 07, 2007, 11:40:54 AM »
chibi postman with wings!! !! Eskimos!! and the return of SPLOOOCH!

What happened with the zoras? I mean the ritos? I hope they make an appearance, it seems to me like they hired the postman for some reason.



This is so awesome, I want it now.
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Offline ShyGuy

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Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #148 on: June 16, 2007, 08:00:10 PM »
ok, the crosspad is not that complicated, mr. Miyamoto, crosspad + stylus maybe but not that much, your sister is weird, plain and simple.

I had no idea they were implementing the microphone as well, blowing candles to put them off sounds fun, what other uses will the microphone have? I hope the don't over do it. Seeing that they apparently backed out of making the phantoms controlled by voice I feel it will be used well.

The best part of all is him telling the "we want another old Zelda!" fans (which after TP lesson are probably very small in number) to give up and give it a try because its refreshing and fun.




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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #149 on: June 16, 2007, 08:48:37 PM »
The microphone should never have been invented. Blowing into it to do some stupid tasks does nothing except make you unwilling to play the game in public.