Author Topic: Anyone wanna pool their money and get a Rev dev kit?  (Read 9822 times)

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Offline BlkPaladin

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RE: Anyone wanna pool their money and get a Rev dev kit?
« Reply #25 on: February 23, 2006, 10:16:15 PM »
Licensing fee are releavent it was one of the many reasons smaller developer didn't program for the N64. The more the licensing fees cut into the total price of the game the less moen the developer would see from their effort.

(The N64 also had the cart format which also didn't help, those two reason were the main reason why the N64 seen little third party love.)

On a side note here are some of the inportant points developers look for when considering to develop for a console. (Not in any praticular order)

1) Licensing Fees
2) Media Costs
3) Other "Entry" Fees (Training, Hardware needed, development cycle demands ..)
4) Sell Through on simular titles
5) Developer Choice
6) Publisher's Choie

Edit I will try to put up a comparision in a few moments of the three developers.
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Offline KDR_11k

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RE: Anyone wanna pool their money and get a Rev dev kit?
« Reply #26 on: February 23, 2006, 10:25:56 PM »
if thast was a crack at me #*^#$ you!

What is a "thast"? A newfangled word for testicle?

Offline BlkPaladin

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RE:Anyone wanna pool their money and get a Rev dev kit?
« Reply #27 on: February 23, 2006, 10:30:46 PM »
Here is the “power chart” of the three systems. I based the scores off of what is “known” of the companies’ plans. The scores are 1-to-5 with 5 being the best, 1 the worst score.

The numbers go in the order of   Xbox360,      PS3,      Revolution.

1) Licensing Fees      4      4      4
2) Media Costs      5      2      4
3) Other "Entry" Fees    3      2      5
4) Sell Through       4      4      3
5) Developer Choice                   4      4      4
6) Publisher's Choice   4      5      4

Totals         24      21      24

Now these are not totally unbiased numbers. I also didn’t weight any of the numbers because different points are important to different developers.

A break down of each point:

Licensing Fees: I expect that all the company's will have about the same licensing fees, but they will not be good enough for the developers/publishers.

Media Costs: The Xbox 360 attained a 5 because there is little costs on electronic delivery and DVD cost very little (@.30-to-.80/disc retail) The Revolution will be on a priopritary format, more than likely so it score a 4 since it will be based at least on the DVD format it shouldn't be much more than the 360, electronic delivery is a rumor for it currently for anything other than classic titles. The PS3 scored last because not only is Sony using priopritary disc they are usuing a new technological format meaning the costs for the discs will be rather high.

Sell Through: This is a mixture of User Base and Sales numbers. Currently the Revolution is expected to sell the least by most sources, and certian titles on Nintendo's machines do not have stellar sell through. Xbox360 and PS3 are about the same in most developer's eyes.

Developer's Choice: Each system offers differences to different developers. Xbox360 stellar online network, PS3 right now has the hype and the biggest storage of the three systems, the Revolution Innovation and Online.

Publisher's Choice: I would have to say right now there is little difference between Xbox360 and the Revolution to a Publisher, and Sony is still the "console".
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Offline KDR_11k

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RE: Anyone wanna pool their money and get a Rev dev kit?
« Reply #28 on: February 24, 2006, 12:00:56 AM »
I really don't agree with your numbers.

I'd guess it closer to
1) 5 4 3 (based on current generation, if Nintendo still won't offer lower fees for budget titles drop the Rev to a 2)
2) 5 3 5 (the Rev and XC use the same media, the "proprietary format" can't be more expensive than XC signed DVD9s)
3) ? ? ? (unless you mean only dev kits because we don't know much about this)
4) 3 5 2 (what managers will expect since that's how the curret gen sold in the US)
5) 3 2 5 (PS3 got some more criticism than XC, next-gen leap is too small for devs to be hyped up while the rod generates genuine interest)
6) 3 5 2 (matching expected sell-through, perhaps the Rev should score lower here because third party titles don't sell when they have to compete with Nintendo games for the money of the fanboys)

Offline animecyberrat

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RE:Anyone wanna pool their money and get a Rev dev kit?
« Reply #29 on: February 24, 2006, 04:58:58 AM »
well in response to the relevencay of liscening fees, i was refering to NOW not then, I DID mention it made a huge difference in N64 days.



When me and my friends were serious about making video games we did a lot of research and we discovered that it was just not financialy realistic for us to even consider prgraming a demo for N64, we could have afforded Playstation easily except thier dev kits were rather high, back then they wanted 25,000 for the kits and the video software was a seperate kit, they had the main kit and  aseperate video kit, latter on they changed a lot of that but it still didnt helop us at all.

Not to mention we were just high school kids with little real experience.


Now its different. Being out of college and having a lot mroe knowledge its more feesable for us to consider actualy making vidoe games on our own. and now that we know teh rev will be the easier system to program for and that the kits are so cheap we can afford to takea  chance, assuming we get serious and actauly makea  decent game.



I have never been a programmer myself I am more a storyteller, In addition to my music I am also a writer with my first fantasy novel nearing completion (not a joke either) and preparing for publishing.



Anyways not that it matters but I am seriously considering putting up the nescasary cash to get started making an actual revlution video game. Of course we have a dream of making our game that will work on the rev and makig a ds version but thats a different story. I havent thought seriously about actualy making a video game in along time because it is so risky, but now I might be willing to take achance just because I have so much faith in Nintendos strategy, and I am nto a lone most developers can't seam to say enough good things about the system and it is starting to look like there will be a reason to take it seriously.


Plus I have the advantage of being a normal guy who frequwents the fans forums so as a Nintendo gamer who associates with Nintendo gamers knwos more of what Nintendo gamers want. and kdr_11k, you must be stupid if you cant tell thast was a mispelling for thats.











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Offline KDR_11k

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RE: Anyone wanna pool their money and get a Rev dev kit?
« Reply #30 on: February 24, 2006, 08:37:55 AM »
If you want to make a game grab a C++ compiler and SDL (add an engine if you're going for 3d, those are hard to code from scratch) and make your game. No need to work with a console before you've got a few titles under your belt. Programming a game may not be that difficult but it's easy to make mistakes that are easily avoided with some experience. I've been part of a three man group that took part in some 72h game making competitions (being the artist and level designer) and I've written a few simple games myself (using higher level languages but no "Make your game with five clicks" crap). It's not that hard to make a simple game if you know what you're doing and where your limits are.

Offline animecyberrat

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RE:Anyone wanna pool their money and get a Rev dev kit?
« Reply #31 on: February 24, 2006, 08:49:42 AM »
yeah but we were never that dedicated before, I learned basic and wasnt very good at that. I am not a programmer thast what I need, if I had a programmer Id be all set I have otehr tools and story ideahs and what not, but its always been programming thats held me back. money is an issue to a certain excent but money isnt that hard to come by if you know where to look and what to say.  


BUT I hate PC games and have never had interest in maing games for PC ever, I alwasy wanted to make agame for a Nintendo system, well I wanted to make games for Sega also but Nintendo more and since Sega doesnt have a game system anymore Nintendo is it. when I had friend swho were programmers we made some neat games that would have rocked on SNES, but we neevr got to release them, unless maybe Nintendo DOES agree to let devs make new games that will run on the snes emulators in the rev.



I have made a couple games before and tehy are fun to make but I have never tried to make one professionaly for retail sales. COnsidering PC is ahrder market to get into  and I never liked playing games on PC i never tried makign pc games.  Right now I am in a good position, my book is nearing completion, and my music is starting to come togther so if everything pays off Ill have the money to invest in makeing a video game, then Ill give it a shot. But I want to make games with gamers who share my interests and Nintendo is my favorite game company right now and I have nothing but faith in the Rev so I genuwinely do want to get on board with it if the oppurtunity arises.  
"You can call me THE RAT, thank you very much"