Author Topic: n-Space Working on Revolution Titles  (Read 13741 times)

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Offline Smash_Brother

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RE: n-Space Working on Revolution Titles
« Reply #25 on: February 21, 2006, 06:35:10 PM »
The controls were a bit clunky, but I never had a problem with it, honestly.

The game was just so insanely creative in the ways you did things and got into people's heads that I couldn't help but love it (if not for the comedic twists alone!).

"Alright, Sam, I'm going to possess this motorcycle, then you're going to straddle it and we'll ride out of here together, and we'll try not to think about how insanely g ay this is."
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline trip1eX

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RE:n-Space Working on Revolution Titles
« Reply #26 on: February 21, 2006, 06:40:12 PM »
Quote

Originally posted by: Bill Aurion


I enjoyed Geist more than Eternal Darkness...Oh, oh!  I totally opened a can of worms there!



Same here.  I finished Geist, but never could finish ED.  And for the reasons you mentioned earlier.  Too much story.  

Anyway all Geist needed was a bigger budget and some more technical know how.  The game part was there.  They just needed to polish it up.  The graphics were uneven throughout.  The effects weren't AAA.  There were slowdowns.  The firefights weren't that great.  But there's a ton of directions that concept can go.  Maybe Nintendo will send some Retro guys over to polish up the next Geist game.   Somehow I think the technical know-how is easier to find than the how to make a fun game know-how.

Offline animecyberrat

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RE:n-Space Working on Revolution Titles
« Reply #27 on: February 21, 2006, 06:48:01 PM »
I will get flamed for this I am sure but I never played eitehr Geist or Eternal Darkness. I looked at the boxes of both and red the reviews but nietehr game interested me one bit. SO what is the thing with ED Anyways? I don't even knwo what type of game it even is. As for Geist I have been wanting to try it out but havent yet, is it any good? I heard itw asnt a real FPS but havent heard much details on it G4 gave it a bad review but I didnt see the entire thing.  
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Offline Smash_Brother

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RE: n-Space Working on Revolution Titles
« Reply #28 on: February 21, 2006, 07:50:22 PM »
ED was a game where the story was excellent but the gameplay was just too easy. Not that hacking apart zombies wasn't immensely satisfying, mind you, as well as finishing them off while they were on the ground, but the gameplay was just too easy. It was like Resident Evil if you could move in any direction instead of just the one you're facing and the zombies were slower.

The story was excellent, and the sanity effects made the game very memorable, but the gameplay wasn't as good as Geist's which also had so many of its own memorable moments.
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Offline Jonnyboy117

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RE:n-Space Working on Revolution Titles
« Reply #29 on: February 21, 2006, 08:01:40 PM »
Quote

Originally posted by: Silks
Nintendo likely grabbed n-Space because they were cheap, much cheaper than a "proven developer".


Nintendo hasn't grabbed n-Space at all.  Furthermore, this news does not necessarily mean that Nintendo is involved with the development or publishing of n-Space's games.  Some people are just assuming that because Nintendo published Geist, but n-Space is an independent developer.
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Offline wandering

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RE: n-Space Working on Revolution Titles
« Reply #30 on: February 21, 2006, 08:02:42 PM »
I haven't played much of geist. But I found ED's story so insanely cool I think I'd be hard pressed to say I liked geist better, if and when I do play through it.

Just one thing you geist lovers should keep in mind, though: if it wasn't for miyamoto, geist wouldn't have featured any object possesion. At all. And the game would've sucked.
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Offline Hostile Creation

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RE: n-Space Working on Revolution Titles
« Reply #31 on: February 21, 2006, 08:20:55 PM »
I thought ED's story was cool, but nothing to write home about.  However, the setting of the game, the mood, the style, and the details (particularly insanity effects) had me enthralled.  My favorite part of the game was how you visited these same settings, but in completely different time periods, and seeing how they were different.  The cathedral, during the WWI time period, that just did it for me.
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Offline bustin98

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RE:n-Space Working on Revolution Titles
« Reply #32 on: February 21, 2006, 08:36:53 PM »
I played through ED 4 times, just to get all colors plus another just to see if something was hidden.

It was fun, and easy. On the other hand, I haven't finshed Geist yet, don't know if I will. I got Smugglers Run about the same time as ED and I still have one or two missions to finish on that. BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.

Offline Jonnyboy117

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RE:n-Space Working on Revolution Titles
« Reply #33 on: February 22, 2006, 05:48:33 AM »
Quote

Originally posted by: bustin98
BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.


truth
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Offline Ian Sane

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RE: n-Space Working on Revolution Titles
« Reply #34 on: February 22, 2006, 06:05:59 AM »
Making Geist 2 seems kind of silly.  The game didn't sell that well and wasn't critically well received.  So why make a sequel?  If almost no one bought your game or liked it then what purpose is there to make a sequel?  They could probably work with that concept in a new game but I don't think it would be wise to directly associate it with Giest.  Not many people know the name and those that do typically have a negative association with it.

I guess they should make a spiritual successor to Giest.

Offline mantidor

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RE:n-Space Working on Revolution Titles
« Reply #35 on: February 22, 2006, 06:26:30 AM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: IceCold
There's no way that Geist was better than ED..

Does Eternal Darkness even count as a game?  It was all story and no gameplay!


You are confusing the game with the Final Fantasy series...


lol, more cans of worms
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Offline Minsc

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RE: n-Space Working on Revolution Titles
« Reply #36 on: February 22, 2006, 06:46:37 AM »
Assumption time.

What better way to show off the FHC than a game where you're free to travel in the three axes?

Offline Bill Aurion

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RE:n-Space Working on Revolution Titles
« Reply #37 on: February 22, 2006, 07:38:54 AM »
Quote

Originally posted by: mantidor
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: IceCold
There's no way that Geist was better than ED..

Does Eternal Darkness even count as a game?  It was all story and no gameplay!


You are confusing the game with the Final Fantasy series...

No, no, no...Final Fantasy has no story OR gameplay...
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Offline Spak-Spang

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RE:n-Space Working on Revolution Titles
« Reply #38 on: February 22, 2006, 07:47:52 AM »
I have to agree with Bill.  Giest although not perfect was alot more enjoyable than ED.  I played ED and the story was amazing, but I felt like I was doing the same thing over and over.

Giest, I feel was a completely fresh experience, and I thought the story was very well thought out.  Bosses were cool and the logic to defeat them made sense.  Even puzzles in the game made perfect logical sense.  I remember playing the game and thinking to myself:  "I haven't experienced a game this well realized in a long time."  

The problem was the control, linear aspects,and weak multiplayer.  However, all those things could easily be addressed in a sequel.

Offline King of Twitch

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RE:n-Space Working on Revolution Titles
« Reply #39 on: February 22, 2006, 09:04:18 AM »
Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: bustin98
BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.


truth


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Offline KDR_11k

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RE:n-Space Working on Revolution Titles
« Reply #40 on: February 22, 2006, 09:12:28 AM »
Quote

Originally posted by: MinscTFA
Assumption time.

What better way to show off the FHC than a game where you're free to travel in the three axes?


Descent 4?

Offline Smash_Brother

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RE:n-Space Working on Revolution Titles
« Reply #41 on: February 22, 2006, 10:15:37 AM »
Quote

Originally posted by: Spak-Spang
"I haven't experienced a game this well realized in a long time."  



You just reminded me of the times in the game where you can possess a grenade, roll up to a bunch of guards and detonate it right on top of them.

Damn, I need to play through that game again: it was just too much fun not to...
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Offline Bill Aurion

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RE:n-Space Working on Revolution Titles
« Reply #42 on: February 22, 2006, 11:24:32 AM »
Quote

Originally posted by: Spak-Spang
The problem was the control, linear aspects,and weak multiplayer.  However, all those things could easily be addressed in a sequel.

1)  FPSers always suffer from being linear, and making a game with puzzles like Geist makes breaking that cycle even harder to accomplish...I'd love to see n-Space figure a way around it, but I'm not holding my breath...

2)  Personally I really, really like the multiplayer...It's simple and amusing...And nothing satisfied me more when I found out you could possess rockets on the ground and fly them around like the Slayer rockets from Perfect Dark! =D  
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Offline The Omen

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RE:n-Space Working on Revolution Titles
« Reply #43 on: February 22, 2006, 01:54:36 PM »
Quote

Making Geist 2 seems kind of silly. The game didn't sell that well and wasn't critically well received. So why make a sequel? If almost no one bought your game or liked it then what purpose is there to make a sequel?


Like any other company-to improve on a good idea.  Saying it didn't sell well, and equating that to quality is foolish.  Plus, you're not seeing what they see-a launch FPS/A that utilizes the new contol scheme.  It'll be among the best sellers for Rev just as Luigi's Mansion was for GC.  That alone makes it a worthy sequel.
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Offline Artimus

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RE: n-Space Working on Revolution Titles
« Reply #44 on: February 22, 2006, 03:00:29 PM »
I think they should make a game inspired by Geist, but not a sequel.

Offline Spak-Spang

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RE:n-Space Working on Revolution Titles
« Reply #45 on: February 22, 2006, 03:01:51 PM »
The puzzles could have remained the same, but have several solutions.  Most of the puzzles revolved around how to possess different characters and use them to reach your next goal.  Unfortunately there was always just ONE character to use to accomplish that goal.  What was worse was there was just one way to successfully scare them.

Geist 2 would infinitely be better if you could have several different means of scaring people and gathering them.

Drop the cinemas for the scares, and just let it happen real time.  Then perhaps I might possess the wrong character and can't move forward, but I can unlock a side quest.  

The game was very good at introducing new aspects and gameplay puzzles, but never over using them.

Combat was interesting, and had a feel of its own.  Which is good.  

The story even hinted at things to come and then made you sit and wait when you would interact with those elements again.  BRILLIANT.


Offline Smash_Brother

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RE: n-Space Working on Revolution Titles
« Reply #46 on: February 22, 2006, 05:45:44 PM »
To be honest, the methods of scaring them were so often either awesome or downright hilarious that I didn't care how there was only one option.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Urkel

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RE:n-Space Working on Revolution Titles
« Reply #47 on: February 22, 2006, 07:00:11 PM »
I have a theory that 9 out of 10 people that say that Geist sucks haven't even played it. They just say "Hur hur hur n-Space made Olsen twin games Geist sucks."

Not that I'm saying Geist was flawless. My three biggest problems with the game were:

1. The aiming controls were horrible. Fortunately shooting isn't really a focus in this game, but it really made the game hard to get into at first.

2. The linearity. I want multiple solutions to the puzzles in the sequel.

3. The end of the game. Like a lot of really innovative games (Deus Ex), the last hour or so of Geist has little in the way of creativity and is more a straight-up action game. Definitely not a plus with the crappy controls.



And I liked it more than ED too...
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Offline NinGurl69 *huggles

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RE: n-Space Working on Revolution Titles
« Reply #48 on: February 22, 2006, 07:05:49 PM »
The various perspectives were awesome.  More interesting than the standard gun-stealing and "put bomb here" mission objectives.  Possessing CRATES was definitely a change of pace.
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Offline comicgenius

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RE:n-Space Working on Revolution Titles
« Reply #49 on: February 22, 2006, 11:56:48 PM »
It's $20 at Powerhouse in Geelong.

bargain!