Author Topic: New Reggie Interview  (Read 27078 times)

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Offline BigJim

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RE:New Reggie Interview
« Reply #25 on: February 09, 2006, 07:35:23 AM »
Quote

Originally posted by: Chris1
Does anyone else know what Reggie said at the D.I.C.E. Summit?  Did Zelda or the DSL get a release date?


Reggie announced a demo download service for DS... There's a thread in the DS forum.
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Offline Pale

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RE: New Reggie Interview
« Reply #26 on: February 09, 2006, 07:35:38 AM »
All we know so far is that they are making DS download kiosks in March, Prime Hunters will support voice chat on the DS, but only before and after deathmatches, not during, and he announced that the DS Lite is coming out in Japan in March...  so still no US release date and no Rev info at all...
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Offline Hostile Creation

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RE: New Reggie Interview
« Reply #27 on: February 09, 2006, 07:35:42 AM »
"But then they didn't actually show anything for it and when they finally did it was pretty weak stuff for the most part. The idea isn't good enough. It's all about the implementation of the idea."

Except connectivity was very well implemented.  It was just too great an expense to play, and an impractical focus for some of their  stuff.
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Offline Ian Sane

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RE: New Reggie Interview
« Reply #28 on: February 09, 2006, 07:43:43 AM »
"Comparing motion-sensing to connectivity is stupid...Talk about comparing a mountain to a molehill..."

Both are innovative ideas for a Nintendo console that Nintendo made a huge deal about.  One of them didn't turn out that well thus there's concern.

"I agree that it's all BS until we see some proof, but the DS was the same way and look how well THAT turned out."

I still have yet to see a game that really demonstrates the touchscreen as essential.  Most of the best DS games are like souped up GBA titles.  They're great games but they could have been done without the touchscreen.  It's certainly nothing like the N64 analog stick where practically every game used it in such a way that the very idea of playing those games without it seemed impossible.  That's what Nintendo needs for the Rev.  That's a rare accomplishment so there needs to be some proof to show that the remote is at that level.  The remote should be the future of gaming.  You can't take something as having that kind of significance at face value.

Offline Bill Aurion

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RE: New Reggie Interview
« Reply #29 on: February 09, 2006, 07:49:22 AM »
I still have yet to see a game that really demonstrates the touchscreen as essential

DUR DUR DUR DUR DUR DUR

Kirby Canvas Curse
Yoshi Touch & Go
Nintendogs
Brain Training
Metroid Prime Hunters
Trace Memory
Ouendan
and more I can't think of at the moment...

And don't pull any of that "could be done without the touchscreen" bullcrap, because none of these games would be nearly as fun or intuitive (or would outright not even work) if you had to use the D-pad for control...  
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Offline ShyGuy

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RE: New Reggie Interview
« Reply #30 on: February 09, 2006, 07:50:59 AM »
Have you played Yoshi Touch and Go? or Kirby Canvas Curse? Analog stick wouldn't work very well

Offline Bill Aurion

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RE: New Reggie Interview
« Reply #31 on: February 09, 2006, 07:54:40 AM »
It doesn't matter...Ian lives in some sick fantasy world that Nintendo is billions of dollars in debt and everyone in the world hates them for "making stupid decisions" and noone ever buys a Nintendo game ever...DS games are always gimmicks, the Revolution is a gimmick no matter what...Innovative games are bad, but sequels are bad, too, so it'll always be a lose-lose scenario...And if you say that's not true you are a fanboy...  
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Offline darknight06

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RE:New Reggie Interview
« Reply #32 on: February 09, 2006, 07:58:48 AM »
Sir, Nintendogs is NOT a souped up GBA game that didn't need the touchscreen. That game IMO is the whole  DS concept completely realized.

Meteos isn't a souped up GBA game with no need of touchscreen either.  Nor is Trauma Center,  Metroid Prime Hunters (no dual analog IS NOT a substitute for absolute control),  or Kirby's Canvas Curse.  I know there's more but I can't think of them off the top of my head.
 

Offline Chris1

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RE: New Reggie Interview
« Reply #33 on: February 09, 2006, 08:09:59 AM »
*sigh*  I wish Ian ran Nintendo then everything would be absolutely positively perfect..

Offline PaLaDiN

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RE: New Reggie Interview
« Reply #34 on: February 09, 2006, 08:23:22 AM »
Ian would, right off the bat, devote an entire division of Nintendo to creating the perfect wrestling game.

And then he'd ditch the Revolution and drive Nintendo bankrupt researching a system better and more expensive than the other two consoles, as well as paying for the cost of games from every major third party.

This system would never be released because he would first have to make sure all of Nintendo's franchises had a sequel for launch.

Then he would resign, citing concerns about old fuddy duddy Nintendo not being able to do anything right.
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Offline Smash_Brother

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RE:New Reggie Interview
« Reply #35 on: February 09, 2006, 08:25:21 AM »
Quote

Originally posted by: Ian Sane
I still have yet to see a game that really demonstrates the touchscreen as essential.  Most of the best DS games are like souped up GBA titles.  They're great games but they could have been done without the touchscreen.  It's certainly nothing like the N64 analog stick where practically every game used it in such a way that the very idea of playing those games without it seemed impossible.  That's what Nintendo needs for the Rev.  That's a rare accomplishment so there needs to be some proof to show that the remote is at that level.  The remote should be the future of gaming.  You can't take something as having that kind of significance at face value.


Nintendogs is an excellent example, but MP:Hunters is far better. The precision in aiming which will be found through the touchscreen will resemble a mouse, making a console FPS tolerable for just about the first time ever. Aiming to shoot your opponent will actually be plausible, rather than favoring explosive weapons with splash damage for easier kills.

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Offline Ian Sane

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RE: New Reggie Interview
« Reply #36 on: February 09, 2006, 08:38:04 AM »
Most of those games listed I would consider to be pretty weak titles that support my claims.  Yoshi's Touch 'n' Go?  Come on.  I'll give Nintendogs and Kirby credit but it's nothing that convinces me.  My brother has Kirby and it's a lot of fun but it's not something that I would miss if it never existed yet I somehow knew about it.  I'd say the best titles on the DS are games like Mario Kart, Castlevania, Advance Wars and Animal Crossing and they don't really need the stylus largely because they existed before without one.  There have been some creative ideas but nothing REALLY awesome that makes it a required feature.  There's nothing like Super Mario 64 (except a port of it of course) in that gaming is changed forever by it's existence.  That's what Nintendo NEEDS for the Rev.  It has to be that major.

Right now I look at the touchscreen like a lightgun.  Yeah they couldn't have made Duck Hunt without it, along with a lot of cool games, but it's not an essential feature.  It wasn't that big of a deal that the N64 didn't have it.  I just don't think it's significant enough.  Most touchscreen games are glorified mini-games and most of the big titles don't use the feature.  ALL of the big first party titles should be making great use of it.  That's what it was like for the analog stick and that's why that was an essential feature and the touchscreen isn't.

"Except connectivity was very well implemented. It was just too great an expense to play, and an impractical focus for some of their stuff."

That's arguable.  Four Swords Adventures was awesome but Crystal Chronicles was crap and actually probably would have been a better game without the forced inclusion of connectivity.  Pac-Man Vs. is a cool idea but is so minor that Nintendo didn't even sell it as a seperate product.  Connectivity definately didn't reach the potential that we all thought it would.  There were some cool ideas brought up when the idea was announced and nothing that actually was released was as good.  At best it was a more expensive alternative for online play as the games would work quite well with online play and headsets for voice communication.

Offline NinGurl69 *huggles

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RE: New Reggie Interview
« Reply #37 on: February 09, 2006, 08:52:43 AM »
"ALL of the big first party titles should be making great use of it."

If that was the case, you'd claim Mario Kart would be broken since it would abandon the tried-n-true functionality of the series' classic mechanics.
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Offline Smash_Brother

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RE:New Reggie Interview
« Reply #38 on: February 09, 2006, 09:18:35 AM »
Whether or not the game could have gone without the touchscreen is irrelevant.

The question is "Is it more FUN because of the touchscreen?" The Rev doesn't have to justify the controller as being the only way to play a specific game, just give the player a more enjoyable experience than they would have had using a regular analogue stick.

–SB
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Offline Ian Sane

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RE: New Reggie Interview
« Reply #39 on: February 09, 2006, 09:20:50 AM »
"If that was the case, you'd claim Mario Kart would be broken since it would abandon the tried-n-true functionality of the series' classic mechanics."

If it was such an essential feature it wouldn't break the classic mechanics.  Super Mario Kart used the d-pad but Mario Kart 64 used the analog stick.  This didn't break the game.  I WOULD be annoyed if Mario Kart DS used to the touchscreen because I don't consider it an essential feature.  But that's the point.  It's good that Nintendo didn't force the touchscreen into Mario Kart DS because they recognized it wouldn't work as well.  But a major feature like that should work as well if it's a really amazing idea.

The remote has to be that good.  It has to be good enough that Nintendo will make Mario Kart use it and it won't break the game, feel forced, or make you wish you could play it the old way.  The DS touchscreen isn't at that level.  But it never really had to be because all the elements of the GBA were still there.  Early on Nintendo tried to use it for every game and it didn't work out well.  But lately they've used it more like an extra feature to be used when appropriate and the DS lineup has approved significantly as a result.

The Rev isn't in the same boat.  Nintendo has stripped off major functionality.  They might include the shell but they're still promoting the remote as being the future in controller design.  On the Rev the new features are everything.  They have to succeed or the console is screwed.  If the touchscreen bombed the DS probably could have got by as a souped up GBA and Nintendo always had that big safety net of being the portable market leader to make up for any temporary stumbles.  People would give them a chance because they made the Gameboy.  The Rev doesn't have that sort of safety net.  It doesn't have the marketshare and as a "normal" console compared to the competition it likely doesn't really match up hardware wise.  If the remote concept doesn't really take off I don't think the Rev would be able to morph into a "normal" console and compete with the PS3 and X360.

Offline Smash_Brother

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RE: New Reggie Interview
« Reply #40 on: February 09, 2006, 10:18:07 AM »
It depends if they ship each controller with a cradle or not.

If each controller comes with a cradle, then they haven't stripped off any functionality because the Rev can still behave exactly like its competitors. If the cradle is sold separately, then I agree because Nintendo is basically forcing the notion of the remote on everyone without providing a secondary option without purchasing extra hardware.

In that vein, I think each controller NEEDS to ship with a GC controller cradle. Companies have enough resolve to try new things with the Rev's controller, and I believe (hope, anyway) that Nintendo won't be foolish enough to not give 3rd parties the option.

The "My way or the highway" attitude won't win them any friends here and I think they know that.

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Offline Bill Aurion

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RE: New Reggie Interview
« Reply #41 on: February 09, 2006, 10:24:24 AM »
Most of those games listed I would consider to be pretty weak titles that support my claims. Yoshi's Touch 'n' Go? Come on. I'll give Nintendogs and Kirby credit but it's nothing that convinces me. My brother has Kirby and it's a lot of fun but it's not something that I would miss if it never existed yet I somehow knew about it.

Good job, Ian...You have completely thrown out your argument...Your argument was that NO DS GAMES EXIST THAT NEED THE TOUCHSCREEN, not WHAT GAMES DOES IAN LIKE...Biased?  I think so...
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Offline Smash_Brother

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RE: New Reggie Interview
« Reply #42 on: February 09, 2006, 10:27:50 AM »
And I'm telling you, MP: Hunters will have sucked a big pile of ass without the precision of the touchscreen.

The ability to play console FPSs with the same degree of accuracy as a mouse is something which has never before been done and yet we have it now with a handheld console.

–SB
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline The Omen

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RE:New Reggie Interview
« Reply #43 on: February 09, 2006, 10:51:50 AM »
Quote

2) Atari and Sega slowly began to degrade...It wasn't a "Oh look, an awesome game, and then they started making crappy games the next day"...The last awesome Nintendo game I bought was Animal Crossing a couple months ago, and I seriously, SERIOUSLY doubt they will be degrading that quickly...



In Atari's case, I hardly call going from an incredible money maker in 1980 to a complete financial disaster less than three years later a gradual decline.  They fell off a cliff.  Sega, in fact, is exactly the same, however the market was strong enough to support multiple catastrophic decisions.  The truth is, Sega fell from grace financially in 1995, and never recovered.  So yes, Sega foregoing consoles was a gradual slope in the market for them, however financially, they were running on fumes for 6 years prior.  
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Offline Bill Aurion

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RE: New Reggie Interview
« Reply #44 on: February 09, 2006, 10:58:56 AM »
Talking about quality of games here, not finances...
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Offline ShyGuy

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RE: New Reggie Interview
« Reply #45 on: February 09, 2006, 11:18:33 AM »
I thought we were talking about Ian's unhappiness... can you imagine being his child and trying to make daddy happy?

BTW, Yoshi TouchN'Go IS essential. I'm playing it right now.  

Offline Deguello

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RE: New Reggie Interview
« Reply #46 on: February 09, 2006, 11:28:37 AM »
Jesus Christ.  Ian builds his logic train on a circular track and even then manages to derail himself.

Edit: BTW Ian, Trauma Center needs to use the touch screen.  It would not work without it.  I heard it is rated pretty highly.  Regardless, it is one of my favorite games of all time.  So I have the conceptual, critical, and personal levels of this game's use of the touchscreen covered,  so therefore it needs it.  If you don't like it, it is immaterial to its requirement of a touchscreen to even exist.

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Offline Ian Sane

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RE: New Reggie Interview
« Reply #47 on: February 09, 2006, 11:32:27 AM »
"Your argument was that NO DS GAMES EXIST THAT NEED THE TOUCHSCREEN"

That was never my arguement.  I was saying that most of the top titles on the system don't need it.  Tons of DS games need it.  It's just that most of the ones that need it aren't very good.  

Offline Deguello

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RE: New Reggie Interview
« Reply #48 on: February 09, 2006, 11:34:56 AM »
"That was never my arguement. I was saying that most of the top titles on the system don't need it. Tons of them need it. It's just that most of the ones that need it aren't very good. "

"I still have yet to see a game that really demonstrates the touchscreen as essential."

Short Memory Ian?
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Offline ShyGuy

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RE: New Reggie Interview
« Reply #49 on: February 09, 2006, 11:44:03 AM »
Ian, your building your argument on your opinion (which is irrelevant) and trying to present it as fact.  "Top titles" apparently has nothing to do with sales or critical acclaim, but everything to do with Ian's preference.