Just feel like ranting a bit.
Today I saw the sequel to the popular budget game Katamari Damacy (not released here) in a store. From what I understood We Love Katamari was budget priced in the US, too. Well, guess what it costs? Yep, 60€, full price. What kind of idiocy gave us 60€ console games in first place I don't know but the 40€ a PC game costs is already plenty. So, just for fun, I decide to look at the pricing of XCircle games. I took Perfect Dark Zero and - I kid you not - saw it was priced at 75€. That's right, 75€, 90 US$ according to Google. This is getting out of hand. Prices are skyrocketing, price cuts nearly nonexistent on consoles and publishers dare to complain about used game sales??? Mark Rein even had the balls to tell us that we should pay more for games. WHAT?!? WHY?!? Games should be getting CHEAPER, not more expensive! 60€ is insane already, 75€ is 13€ short of a Gamecube + Mario Smash Football bundle.
If games are getting so expensive to make that you can't even keep those insane prices (while, BTW, leaving almost no margin for retailers to profit from, which is the reason many retailers try to sell you used games or additional junk in addition to the game that barely breaks even after deducting storage and work), why don't you cut your budgets? Making cheap games worked before, it works for Capcom right now (who at least pass 10€ of the savings on to customers here) and it'd work again if you didn't totally lose sight of what a game really needs. I'm really not convinced that games need normalmaps or HDR and I'm 100% sure that those aren't enough to make up for a freaking 15€ added to a price that's already 30€ beyond sanity.
If a game really needs all those graphics to succeed, why are Counterstrike, The Sims and Grand Theft Auto such megasellers? Isn't the real problem that you're trying to use graphics to distract from the lack of ideas for the gameplay? First Person Shooters push the hardest for better graphics. First Person Shooters also ran out of new ideas somewhere around Deus Ex. They're turning into carbon copy games where you're running along a long corridor and shoot everything in the way with very few distinguishing features (that are often rather cosmetic) telling the games apart. Seriously, you can play Quake, then Half-Life and then Doom 3 or HL2 and you'll see almost no difference beyond the graphics. In fact Quake, with its almost non-linear level design, seems more advanced than the other two.
It's possible to reduce dev costs, slash retail prices AND have the game sell big. Not only does that mean less risk, you'll see more people buying your game new. But some idiot decided that in the games industry it's smarter to bet everything on one card. Seeing all those developers, long standing and newly established alike, go bankrupt certainly speaks for the current business model...