" not having hi-definition is going to mean were going to have better looking textures. Because that texture mapping isnt going to be wasted trying to make it fit on a huge screen and look good. We'll have alot more variety and layering for textures, and faster loading times"
I'll give you the load times, because every Nintendo system I've seen has strived to cut loading down to minimal or nil. However as far as graphical performance is concerned, that's hard to say given that we don't really have the full specs of the system yet. I will say though that based on previous systems, the tech has managed to stay with and at times exceed the competition despite the final specs not looking like that on paper. If the Revolution is designed in this line of thinking you'll probably be right, but as for right now it's all up in the air. And there's no way we've seen the best that the 360 will be able to do yet.