Author Topic: losing the Kiddié perception  (Read 13634 times)

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Offline ThePerm

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losing the Kiddié perception
« on: January 24, 2006, 09:55:09 AM »
light  gun  games,  shooters, survival  horror  games

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Offline jasonditz

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RE: losing the Kiddié perception
« Reply #1 on: January 24, 2006, 10:11:25 AM »
Mario shoots a hooker

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Offline Ceric

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RE:losing the Kiddié perception
« Reply #2 on: January 24, 2006, 10:19:00 AM »
The Hooker being Birdo

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Offline KnowsNothing

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RE: losing the Kiddié perception
« Reply #3 on: January 24, 2006, 10:37:47 AM »
Birdo is a guy.

ISN'T THAT GROSS

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Offline ThePerm

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RE: losing the Kiddié perception
« Reply #4 on: January 24, 2006, 10:42:15 AM »
real  time strategy  revolution

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Offline Smash_Brother

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RE: losing the Kiddié perception
« Reply #5 on: January 24, 2006, 10:45:48 AM »
1st party Medieval hack-n-slash using the Rev controller as the handle of your sword/axe/hammer.

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I quiver at the thought of impaling your enemies on your sword, lifting them over your head, and then flinging them through the air like projectiles into a cluster of other enemies, or fire, or onto spikes, or off a cliff, or into a pen of hungry wild dogs, or...holy sh*t, I'm demented...

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Offline Ian Sane

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RE:losing the Kiddié perception
« Reply #6 on: January 24, 2006, 11:00:00 AM »
I think Nintendo would lose the kiddy perception if they just had more variety to their own games.  Too many of the games use the same style that EAD uses.  Why when Camelot, Treasure, Hudson, and Namco work on a game for Nintendo they make a Mario game?  These developers have their own unique style that should be used in their games.  Camelot for example is famous for RPGs yet they have never made a console RPG for Nintendo!  Huh?  I think it would help things considerably if EAD was the ONLY Nintendo developer that made Mario games.  There's no point in having five different teams making the same exact types of games.  One thing that really helped the N64 was that Rare games and Nintendo games were noticably different.  Both were great but had unique styles so if you didn't like one you could still like the other.  With the Cube if you don't like super bright happy Mario you're screwed.

Nintendo has many teams capable of making "cool" games that don't compromise Nintendo's principles and can still avoid an 'M' rating.  Retro and Intelligent Systems are the obvious two.  Metroid is cool.  So is Fire Emblem.  SK and Rare were capable of cool stuff but Nintendo let them get away.  Paper Mario isn't cool yet IS works on that before Fire Emblem.

I think it would help Nintendo as well to just not make their own franchises so damn cutesy.  I'm not talking about having Mario kill hookers.  I'm talking about him being family friendly while not coming across as a reject from Sesame Street.  In SSBM Mario is cool.  He's got stiches in his denim and shading but still looks like Mario.  In Mario Sunshine Mario isn't cool at all.  His model is undetailed, everything is in primary colours and everything is ridiculously bright.  Plus the game opens up with "Super Mario Sunshiiiiiiiiiine!!!" in the stupidest voice imaginable.  Combine that with the worst commercial ever made and you've got the ultimate example of kiddy.  Mario's image would improve leaps in bounds if he looked more he did in SSBM (or Mario RPG which he also looked cool in), if the world he was in had some shadows, and if he just didn't talk in that stupid voice as much (Mario was much more popular before he talked).

Other Nintendo franchises can have a coolness factor to them as well without being comprimised.  Twilight Princess is still Zelda but it looks cool.  Ocarina of Time looked cool.  Wind Waker looks like a Hanna-Barbara cartoon.  Why kiddy up a popular franchise for no reason?

Marketing of course plays a big difference and Nintendo would benefit from focusing more on the "cool" titles in their ads.  In North America Rogue Leader should have been the most focused launch title, not Luigi's Mansion.  Nintendo can overcome this kiddy stuff if they just pay more attention to it.  There's a big difference between "kid friendly" and "kiddy".  Nintendo just has to realize when something is too bright and happy to the point where it seems lame.

Hell kids don't even really life overly cutesy stuff.  Once they start elementary school they become very image conscience.

Offline kirby_killer_dedede

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RE:losing the Kiddié perception
« Reply #7 on: January 24, 2006, 11:02:27 AM »
A lot of ThePerm's latest topics seem better suited for IGN or Gamespot...
WHY HELLO THAR MR. ANDERSUN

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Offline vudu

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RE: losing the Kiddié perception
« Reply #8 on: January 24, 2006, 11:03:13 AM »
Com'on Ian ... why are you trying to start a serious discussion in this thread?  Anything ThePerm starts these days is a lost cause.

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Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ThePerm

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RE: losing the Kiddié perception
« Reply #9 on: January 24, 2006, 11:04:49 AM »
Iansane yells "they  have  proved themselves to  be n ot I LOVE HALO 2"

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Offline ShyGuy

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RE: losing the Kiddié perception
« Reply #10 on: January 24, 2006, 11:08:58 AM »
What's with the accent over the e? Are we French now?

Offline Ceric

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RE:losing the Kiddié perception
« Reply #11 on: January 24, 2006, 11:33:45 AM »
Then we're all LOST.


My above post was in referance to this.

http://www.vgcats.com/comics/?strip_id=80

I agree with Ian for the most part.
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Offline ThePerm

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RE: losing the Kiddié perception
« Reply #12 on: January 24, 2006, 11:37:24 AM »
think the  french revolution..and a ps3/360  in  a  guillotine!!!

French accent:    oui , vie la révolution !

PERDU!!!


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Offline Hostile Creation

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RE: losing the Kiddié perception
« Reply #13 on: January 24, 2006, 01:15:01 PM »
ShyGuy, you type in the word normally and it becomes I LOVE HALO 2.
Or tiku tiku tiku! .
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline iMoron

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RE: losing the Kiddié perception
« Reply #14 on: January 24, 2006, 02:40:47 PM »
Yes, yes Ian... but...

I, in a way, could care less if Nintendo would be making Barney, Teletubies or Power Rangers games (thoug I would kill them if they would)... they are Nintendo and their games are good... I like Paper Mario, and Zelda no matter what!

Now... why is it that the other companies don't even try to bring those suposely "mature" games to Nintedo's consoles more often... Theres nothing stoping them. Why do they have to be so retards and think that their games have to be like Nintendo's... There are limits yes... I don't want to see a game were they make some pr!est r@pe k!ds or something like that to call themselves "mature games"... There are things we don't need... Actualy... many so called mature games are inmature!

But shure enougth, you are right in that Nintendo could do a bit more, but I feel they have not been doing bad with their games as they are. A bit of what you ask is wellcome. But it is not their fault that there are so few "mature games" for the Cube right now... it is those retards that don't even try...

If you make it, they will come!

I find it strage and somewhat hipocript that some bring out half assed "mature" games from other consoles, mostly ports... Metal Gear for example, why din't he tried... he just left SK at it, with and old game (movie, that thing has little gameplay)... why din't he tryed a bit more... a newer one... or something more original and "mature"... and capcom, why din't they finished what they started and actualize all of the Resident Evils instead of just a few... that was lame...

Eiderway, it is not Nintendo's responsability to tell the developers of other companies what to do!  
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Offline iMoron

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RE: losing the Kiddié perception
« Reply #15 on: January 24, 2006, 02:48:24 PM »
oh... and, here'r a map...

|------|
|____|

...sorry... it is a bit small...
it seems like many need it... where was it that you wanted t go???
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Offline trip1eX

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RE: losing the Kiddié perception
« Reply #16 on: January 24, 2006, 04:49:44 PM »
I happen to like titles like WindWaker and Mario Sunshine.  I thought they were brilliant.

But yeah they don't have that macho dark kewl image.  I think they aren't hip right now.

I don't think Americans particularly care for cutesy stuff.  At least American males.  I liked the above titles, but I don't particularly care for Japanese rpgs where they always have these annoying kids in them.  I just find it hard to get by that image.

I used to play old rpgs on the pc like Wizardry and ULtima.  The characters were never 12 or 13 yr olds in those games.    Same with a game like Diablo II.  You don't see 13 yr old brats as characters.  It's just not an American style.  

Yeah I know there's folks that like that stuff, but it's not an image that goes over well here.

It's the same reason some American stuff doesn't go over well there.  It's just not a taste that one or the other culture particularly cares for.


Offline Galford

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RE:losing the Kiddié perception
« Reply #17 on: January 24, 2006, 04:52:33 PM »
To add some more randomness to this thread, when the hell will Camelot make the third Golden Sun game?  I mean really, these games were custom built for the GBA why can't we have a GC or DS game?
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Offline nemo_83

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RE:losing the Kiddié perception
« Reply #18 on: January 24, 2006, 04:56:52 PM »
Buying a mature franchise (like Silent Hill, GTA, or RE) won't be enough.  Nintendo needs to develop an original exclusive mature game, the key thing that will click with core gamers is the fact Nintendo is making a new game; Nintendo's image has been damaged terribly by how everything they make has an established franchise pasted on the cover, and taking a risk with something new change their image for the better.

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Offline Arbok

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RE:losing the Kiddié perception
« Reply #19 on: January 24, 2006, 07:41:01 PM »
Quote

Originally posted by: Ian Sane
I'm talking about him being family friendly while not coming across as a reject from Sesame Street.  In SSBM Mario is cool.  He's got stiches in his denim and shading but still looks like Mario.  


Mario needs to return to his 1990's roots :



Seriously though, I would agree, SSBM nailed pretty much all of the character designs perfectly. Even Ganondorf, with his much longer cape, looks tons better. Kind of a shame that they didn't stick with those, but so it goes.
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Offline Smash_Brother

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RE: losing the Kiddié perception
« Reply #20 on: January 24, 2006, 07:46:28 PM »
It should be noted that Sony and MS have been on the record as hoping Nintendo can "Aim at an audience other than youngsters."

The image is being propagated by their competitors because they know that insecurity is a powerful marketing tool.

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Offline couchmonkey

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RE: losing the Kiddié perception
« Reply #21 on: January 25, 2006, 05:18:05 AM »
If Nintendo's plan works, then the perception that Nintendo is for kids won't matter as Nintendo will have captured audiences Sony and Microsoft can only dream of.  Of course, that's a big "if".
That's my opinion, not yours.
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Offline BigJim

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RE:losing the Kiddié perception
« Reply #22 on: January 25, 2006, 06:13:08 AM »
Quote

Originally posted by: iMoron
Now... why is it that the other companies don't even try to bring those suposely "mature" games to Nintedo's consoles more often... Theres nothing stoping them. Why do they have to be so retards and think that their games have to be like Nintendo's... There are limits yes... I don't want to see a game were they make some pr!est r@pe k!ds or something like that to call themselves "mature games"... There are things we don't need... Actualy... many so called mature games are inmature!


Because mature games sell like crap on GameCube. Nintendo pigeon-holed themselves by essentially making it a console of safe games and IP pushers. Those are the only ones that sold in decent numbers. "If they make it, they will come" doesn't apply. As long as Nintendo makes systems for themselves, they'll set the pace.
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Offline Ian Sane

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RE: losing the Kiddié perception
« Reply #23 on: January 25, 2006, 07:58:18 AM »
"why is it that the other companies don't even try to bring those suposely 'mature' games to Nintedo's consoles more often... Theres nothing stoping them."

Some reason there were no online games on the Cube.  Third parties COULD have made online Cube games.  The hardware was there.  But they didn't because Nintendo didn't do it first.  The console maker actually has a lot of influence on what people buy their consoles and what types of games sell on their consoles.  If Nintendo sells their console entirely on the strength of kid friendly games they're just not going to attract the audience for mature games.  So they have to attract that audience themselves.  Third parties basically just follow the lead of the console maker.

It doesn't help that Nintendo is so often on damage control to hide their flaws from the fans.  They lack options so they try to train their fans to not care about things Nintendo themselves don't provide.  How many times do you hear Nintendo fans spout off nonsense about "who needs violence?" and "I don't want to see Mario kill hooker" as if anything designed for adults is automatically a total gorefest.  Nintendo put that idea in those people's heads.  Same with online gaming.  Nintendo dedicated huge sections of their speeches bashing online gaming because they had to somehow justify to themselves and their fans why they were ignoring such an obvious trend.  Basically Nintendo will sabotage anything that isn't in their interest so that they have an excuse not to do it.  That's why third parties won't take the initative.

Offline Magik

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RE: losing the Kiddié perception
« Reply #24 on: January 25, 2006, 08:51:22 AM »
I don't necessarily think they need to rid themselves of the 'tiku tiku tiku! ' image, rather, achieve a balance between 'tiku tiku tiku! ' and 'mature'.  

Their marketing really needs to pick it up or at least get slapped with a bit of reality.  Nintendo's marketing is one huge contributor to this 'tiku tiku tiku! ' image.  Instead of promoting some of the mature titles they had, such as Eternal Darkness, or Metal Gear Solid, they heavyily promote 'cuter' games such as Luigi's Mansion, or Mario <insert sport>.

We will only see more mature games on a Nintendo console when they actually sell better.  No develop will put much effort into bring a more mature themed game if it will flopped right away.