Author Topic: 2-3 Times as powerful as GC true, sez IGN  (Read 100687 times)

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Offline Rhoq

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #200 on: December 07, 2005, 03:37:17 PM »
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Originally posted by: Mario
What does fisher price mean?


Fisher-Price is a specialty division of Mattel which is known specifically for making toys for infants, toddlers and young children. They used to have a line of (quality) electronics made for young children (not sure if they still do, but more than likely they do). Man, when I was a kid, I absolutely loved my Fisher-Price price turntable (record player) and cassette recorder.

Fisher-Price Website
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Offline Mario

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #201 on: December 07, 2005, 03:44:08 PM »
Hmm, I see. Well I hope infants can find enjoyment in Nintendo Revolutoin as well, ruby onix.

Man.. .that would be amazing if they had stuff like the Revolution controller when I was a kid. I actually remember back in the day when I learned how to control pad, this would be 100 times that feeling!

Offline ruby_onix

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #202 on: December 07, 2005, 03:45:12 PM »
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What does fisher price mean?

Assuming you're serious (you can never tell on PGC anymore), they're a toy company. They make brightly-colored plastic toys for young children to smack around and throw at things. The white plate on the front of the Cube in contrast to the rest of the system drew a few nasty comparisons to Fisher Price early in the Cube's life.

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Fisher Price toy? I'm wondering if you've even seen the Rev system at all...

Yeah. The Rev looks cooler than the Cube did.

Radica maybe? Or How about Tiger Electronics?

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I'm just sitting here shaking my head, wondering just where the hell you've been for the past year, with Ninty trying to expand the industry...

By going back to being a toymaker. Toys have always been popular with non-gamers. Not exactly an unexpected move, but it's bound to annoy the multi-billion dollar industry that Nintendo practically gave birth to.

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They aren't trying to win back Sony and MS fans, who are pretty much implanted in their systems...

I'd settle for them trying to win back the Megaman fans, the Castlevania fans, the Final Fantasy fans, the Dragon Warrior fans, the Metal Gear fans... you probably get the idea.
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Offline KnowsNothing

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #203 on: December 07, 2005, 03:48:49 PM »

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Offline Bill Aurion

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #204 on: December 07, 2005, 03:51:58 PM »
"Yeah. The Rev looks cooler than the Cube did.

Radica maybe? Or How about Tiger Electronics?"


*crickets chirp*

"Not exactly an unexpected move, but it's bound to annoy the multi-billion dollar industry that Nintendo practically gave birth to."

Yeah I'm sure it's pissed off MS and Sony, considering this plan has a lot more thinking behind it than shoving more pieces into a box...Oh, and I'm sure the devs are pis...Wait, they AREN'T...

"I'd settle for them trying to win back the Megaman fans, the Castlevania fans, the Final Fantasy fans, the Dragon Warrior fans, the Metal Gear fans... you probably get the idea."

Without even knowing any nextgen titles, you could probably bet on quite a few coming back for the Virtual Console alone...Considering these people are the real fans of the games of the series, and aren't those that came in during the PS1 era...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline KnowsNothing

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #205 on: December 07, 2005, 03:57:25 PM »
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By going back to being a toymaker. Toys have always been popular with non-gamers. Not exactly an unexpected move, but it's bound to annoy the multi-billion dollar industry that Nintendo practically gave birth to.

VIDEO GAMES ARE TOYS, sooner or later you'll have to come to terms with that.
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Offline NinGurl69 *huggles

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #206 on: December 07, 2005, 04:19:36 PM »
I CONCUR
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Offline Dasmos

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #207 on: December 07, 2005, 04:33:43 PM »
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Yeah. The Rev looks cooler than the Cube did.

Radica maybe? Or How about Tiger Electronics?

What does that make PS3? Breville or maybe Russell Hobbs.  
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Offline Dirk Temporo

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #208 on: December 07, 2005, 05:00:49 PM »
Quote

Originally posted by: BiLdItUp1
Bill, what do you mean? Wanna show us some screengrabs? Do you think the nextgen is too 'plastic?'


Check this out:

http://xbox360media.ign.com/xbox360/image/article/656/656823/perfect-dark-zero-20051007101141139.jpg

Perfect Dark Zero isn't nearly as bad as some of the other stuff, but what happened is developers got WAY too lighting happy and tried to emphasize their lighting techniques. Kind of, "HEY LOOK WHAT WE CAN DO WITH LIGHT!"  
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Offline mantidor

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #209 on: December 07, 2005, 05:02:50 PM »
LOL you people

so basically gamesindustry reported the same thing that ign but still ign made the revolution look bad?
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline mjbd

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #210 on: December 07, 2005, 05:03:24 PM »
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The console is more than capable of outputting some gorgeous standard definition games. But all the same, I'm offering you two valuable tips: stop clinging to the idea that Revolution is on par graphically with 360 and PS3 or you're going to set yourself up for a disappointment. Second, don't believe every marketing catch phrase that comes out of a Nintendo executive's mouth. You realize that Iwata usually doesn't even write those speeches, right? They come by way of Nintendo of America.


Matt from IGN posted this in the mailbag today.  I think he summed it up perfectly.  Rev definately does not look like a cheap toy, more like an IPOD to me.  If you want a system that is going to give you insanely fantastic visuals, your gonna have to buy a PS3, and make sure you have a HDTV.  I have been trying to figure out what Rev games will look like, and this is what I have come up with.  Take elements of games from this generation, the best textures from this game, the best effects from this game, best character models from that game, and so on.  I see Rev being able to incoperate all these things into one package.  
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Offline darknight06

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #211 on: December 07, 2005, 05:47:49 PM »
"Bill, what do you mean? Wanna show us some screengrabs? Do you think the nextgen is too 'plastic?"

One look at a close up in FIFA for the 360 says everything.

Offline Spak-Spang

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #212 on: December 07, 2005, 05:48:31 PM »
See I think Nintendo is trying to release a game system for that IPOD market.

What I mean is.

A cheap, innovative, hip system, that is appeals to broad market, because it is cool and different.

A lower price point makes it perfect for this to happen...so does the retro downloadable games.


Offline MysticGohan24

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #213 on: December 07, 2005, 05:50:05 PM »
Or does it...? nah it doesn't

I've seen 360, frankly I'm still waiting to be impressed.
I'd like to see what Rev is really capable of, until then I'll take a grain of salt to anything IGN splurges out
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Offline Artimus

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #214 on: December 07, 2005, 06:18:57 PM »
I saw an actual 360 today...it's bigger than I thought. And much more video game machiney.

Offline zakkiel

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #215 on: December 07, 2005, 07:14:40 PM »
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Eternal Darkness was given a horrible marketing push and then SK was treated like a glorified port house to work on a remake of MGS. ED itself was quite good which you can't say for Giest. They left apparently because they didn't like the direction Nintendo is taking regarding non-gamers.
The middle sentence is questionable, but it's the first and last that are really risible. SK chose to work on MGS because they wanted to. And simply because you dislike the non-gamer policy does not make that the reason they left (which preceded Nintendo's announcements regarding the Rev, if I remember right).  
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Offline Bill Aurion

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #216 on: December 07, 2005, 07:40:58 PM »
"They left apparently because they didn't like the direction Nintendo is taking regarding non-gamers."

Yeah, they left because of Ninty's direction towards "short, simple" games...You know, like Twilight Princess, Metroid Prime 3, etc...SK left because Ninty wouldn't give them a huge budget...
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Offline trip1eX

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #217 on: December 07, 2005, 07:46:35 PM »
YOu know for most folks the REv and 360/PS3 videogame footage in TV commercials will look the same as most people have regular TVs.

Offline Samus Aaran

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #218 on: December 07, 2005, 09:10:47 PM »
Quote

Originally posted by: Professional 666
Well, 720p (1280x720) is 3X the pixel-area of 480p (640x480), so it's arguable to ask for bigger (~3X) textures to take advantage of the increased real-estate.



it's true that the pixel-area of 720p is 3 times bigger than the 480p. That means the graphics card of the ps3 and the X360 needs to have 3 times the pixel fil rates of the Revolution graphics card to take advantage of the 720p. But, for the use of memory for the textures it could be worse than 3 times the memory of the Revolution.

In video games they used lots of texture resolution of 256X256. And, when they want bigger resolution for the texture they tend to multiply by 2 the resolution to have texture of 512X512, 1024X1024, etc. because it would be to complicate to program a 3D engine that use lots of different bizarre texture resolution like 400X400 and it would require lots of extra calculation for the cpu. They never use texture with resolution like 512X256 because when you loads textures in graphics card, the graphics card reserve memory block for a square. Then, if you load a texture of 512X256 the graphics card use the memory for a texture of 512X512 and you basically waste 512X256 memory.

Texture of 256X256 use:       256ko
Texture of 512X512 use:     1024ko
Texture of 1024X1024 use: 4096ko

You see. It goes by step of 4 times more memory each time you take the next texture resolution. When Nintendo said that you would not really be able to see the difference betwen the Revolution and the other next-gen console on normal tv resolution they were surely not lying.

The Revolution don't really need the extra power of the X360 and ps3 to compete on normal resolution. Maybe the ps3 will have lots more power to spend on physics, on math calculation and lots more memory for lots of different textures if they develop a game with no HD resolution. But, the X360 is another story because Microsoft as require that all games must have HD resolution.

Offline NinGurl69 *huggles

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #219 on: December 07, 2005, 09:26:41 PM »
Keanu sez:  "WHOA."

Now that's detailed.
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Offline Rhoq

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #220 on: December 08, 2005, 01:34:43 AM »
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Originally posted by: mjbd
Quote

I have been trying to figure out what Rev games will look like, and this is what I have come up with.  Take elements of games from this generation, the best textures from this game, the best effects from this game, best character models from that game, and so on.  I see Rev being able to incoperate all these things into one package.

RE4 and LOZ:TP are perfect examples of what the Revolution's graphics will look like at the very least.
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Offline Ian Sane

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #221 on: December 08, 2005, 06:57:56 AM »
"Yeah, they left because of Ninty's direction towards "short, simple" games...You know, like Twilight Princess, Metroid Prime 3"

Twilight Princess is a Cube game and thus is NO indication of what the Rev will offer.  The Cube wasn't designed with non-gamers as a focus (in fact the very concept didn't really exist) and it has a normal controller.  Metroid Prime 3 is just a name thrown out.  We know nothing about it so we can't say what it is or isn't yet.

Offline Artimus

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RE:2-3 Times as powerful as GC true, sez IGN
« Reply #222 on: December 08, 2005, 07:14:57 AM »
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Originally posted by: Ian Sane
We know nothing about it so we can't say what it is or isn't yet.


That's pretty much applicable to everything you say.

Offline KDR_11k

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #223 on: December 08, 2005, 09:12:28 AM »
Next gen is so "plasticky" because most game devs don't realise that the specular stage is ADDED after the diffuse stage and try to paint a specmap at the same brightness as a diffuse map. Of course that'll look bad, a specmap is supposed to be VERY dark. While I hate bringing this example up again (maybe I should practise normalmapping some more), I think this one doesn't look very plasticky (even though games really need better skin shaders, I think Unreal Engine 3 will deliver those):



By the way, that's Doom 3, which has been ported to the XBox. I hope Hollywood has good shader performance so we'll see better material shaders but overall the Rev should be able to deliver graphics like that. Well, except for the textures, those will look a lot worse than Unreal Tournament 2004.

They never use texture with resolution like 512X256 because when you loads textures in graphics card, the graphics card reserve memory block for a square. Then, if you load a texture of 512X256 the graphics card use the memory for a texture of 512X512 and you basically waste 512X256 memory.

Not necessarily true. Some PC graphics cards work like this but I think it's completely nonexistent in the console world. I'm VERY sure that many PS2 and XBox games use non-square textures (haven't seen assets for any GC games but lots of PS2 and XBox texture flats).

Also, don't forget texture compression (growth stays the same but the absolute values shrink). All current gen consoles can do 6:1 compression. That can be applied to all textures except normalmaps (creates VERY visible artifacts).

Offline Chris1

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RE: 2-3 Times as powerful as GC true, sez IGN
« Reply #224 on: December 08, 2005, 09:21:56 AM »
If thats a good indicator on what Rev games would look like, then i am compleletly happy.