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[i}Originally posted by: nemo
Basically Nintendogs is a mini game, it is a facet, a singular ambition Miyamoto most likely wished he could have done as a part of a larger game like Zelda. Would you have rather Nintendo had taken the fishing out of OoT to publish a fishing game? My opinion is against that.
Well, fine, but I'm not sure why you don't mind a game like Ico which, as you said, is also tightly focused on a single concept, but do mind a game like Nintendogs.
Regardless, I don't think a game that Miyamoto made on a handheld will be indicitive of the kind of game Miyamoto will make on the Revolution. But we'll see. The biggest thing I'm concerned about these days is that Miyamoto just hasn't made anything like OOT since, well, OOT. And that's a reflection of the fact that his position nowadays is more akin to an overseer rather than a game designer who works on individual games. I'm hoping that he'll be forced back into developing individual games for the revolution, because hopefully Nintendo will need his expertise to translate their various franchises onto the revolution.
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Originally posted by: attackslug
One of the reasons I *highly* disliked the MGS series is that they try so hard to be much more than what they are -- a fairly silly videogame with some long winded political & philosophical commentary tacked on. You can argue that videogames are a valid art form (in some regards this is very true) to the bitter end, just as you can with any creative media, but in the end they are still products designed with the intent of making lots and lots of cash.
Well, that will change as videogames become cheaper/easier to develop. This is kind of off topic (but what isn't in this thread?) - but these days, the most artisitic work in the interactive sector seems to be comming from interactive fiction....yeah, as in text games.
Oh, as for MGS, I agree completley. I think Dennis Dyack said it best when he noted that Eternal Darkness was like an independant or foreign film, and MGS was like a Hollywood movie. Of course, at the time Dennis was explaining why SK was going to try to make their games more like MGS from then on (sigh).....