I didn't know where else to post this.
eurogamerbegin quote:
"is there any chance of Epic ever making a Nintendo game? After all, at an IGN event recently Rein did suggest that the Revolution controller would inspire developers to produce "sparkling innovationy, crappy, cheap, I-wish-I-hadn't-bought-it games"...
"I actually said Nintendo's going to make amazing games. I never really passed a judgement on the controller itself. I think the controller's cool!" Mark says.
"I wasn't bashing Nintendo, I wasn't bashing the controller, I was really just saying that a byproduct of having a device like this is that people are going to make games that possibly are just there because of the controller, as opposed to being great games of themselves, and I said it badly... I regret that."
There will be plenty of great titles that make use of the controller, too, Rein adds. "Nintendo and some of the best third parties are going to make amazing games for it."
We mention a recent interview Eurogamer did with Nintendo's Jim Merrick, where we asked him what he thought of Rein's comments.
"You know, I read your article and I called him up right afterward," Rein says. "We had a long, very good chat."
So he wasn't, shall we say, a bit cross? "Didn't seem to be!"
And what about Merrick's suggestion that Rein get a Revolution dev kit for himself so he can see exactly what the machine can do?
"I told him we've absolutely love to take him up on that."
That doesn't mean Epic has signed up to develop for Revolution, but it's certainly something worth looking into, says Rein.
"I think Unreal Engine 3 and Nintendo Revolution would be very well suited to each other."
end quote.
Mark's assumption that the software library of Nintendo's new system in ign's video conference would be filled with sparkling innovationy I wish I hadn't bought this games was for me disappointing because I was looking to third parties like Epic to ensure the library would not be filled with micro games. I am afraid it is up to Nintendo to show third parties this controller is the new standard for their traditional games and not just a sparkling innovation for cheap short mini games. Judging from how they have used the touch screen on the DS though to shell out non games; I just don't know at this point if Nintendo will match their hardware innovation with software innovation as well. My faith in them as a software provider has been damaged; I own a GameCube and the last time I bought a Nintendo game was when MP2 first came out. The last year has been abismal for me as a gamer and Nintendo console owner (oh Twilight Princess, what abyss have you vanished into). DS does not serve as a suplement (I may wait for the DSmicro); I only play at home so I'm best off with just buying multiple consoles. I guess I just screwed myself over this generation placing my money in Sega's Dreamcast as my other console for five years.
Everyone knows to rely on Nintendo for the next Zelda, Mario BROS., and Metroid, but as a fan original serious IPs I am worried they will not be aggressive enough in convincing third parties like Epic to develop big games on their console as well. I simply don't know if I can trust Nintendo to develop anything original next generation that is also an epic game. The only game they have talked about that isn't a franchise so far is a cooking game. Hint, I don't cook because its fun; I cook because I need to eat. I have too many classes and too much homework to be thinking about cooking food for fun that I can't then consume.
It is not the controller that is the sparkling innovation; its about how the software developer uses the controller that may be sparkling innovationy. I see on the DS Nintendo abandoning their software roots in epic game design going back to Super Mario Bros, Zelda, and Metroid on the NES; games with story, conflict, and resolution. Now Nintendo is busy cashing in on pet simulators absent of what I have come accustomed to relating as game design. As a long time consumer of their software; I feel they have abandoned trying to create new games that appeal to me.
I would like to say I don't play games to simply play games. I play games for unique experiences. I choose my games as carefully as I choose my movies and books. And I like my movies and books to make me think about issues in life; I want a story and I want themes and metaphors and symbols. Nintendogs and Warioware are the equivalent of pornography. I am not looking for porn; I'm looking for the next Stanely Kubrick film. I am looking for art; I am not looking for a quick fix. I want to experience something that makes me talk about it the next day. If its really good I'll still be thinking about it a week later; and if it is timeless people in a hundred years will still be talking about it then. In a hundred years people will be looking at the games made in the past twenty years as the art of this time. The age of the painter is dead, killed by animation, the fourth dimension. Now the age of the film director is dead, stangled by a fifth dimension; interactivity. People in the future will look back not upon the painters of this time or the hip hop performers; they will look back at Super Mario Bros 3 and The Legend of Zelda and see an art beyond just asthetics and beyond linear storytelling; they will see an art of storywriting or storyliving. Videogames bring together music, graphic arts, animation, and storytelling, and the center piece that holds these parts together is the interactive nature of videogames. Can a videogame be a videogame without animation? Without graphic art? Without music? Without a story? I do not believe so; otherwise the wheel collapses. And I am more interested in making it so that wheel is strong and can run on its on without an engine; the future will take us to a new dimension beyond the television screen through augmented realities in which entire virtual worlds are painted upon the skeleton of our real world (imagine wearing a pair of glasses with a transluscent screen, motion capture control, and cameras for each eye taking in the image of your world then splicing it with virtual reality on the screens).