Author Topic: Ian Sane post  (Read 17279 times)

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Offline S-U-P-E-R

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Ian Sane post
« on: November 10, 2005, 05:31:26 PM »
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.  It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.  It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.  

Offline PIAC

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RE:Ian Sane post
« Reply #1 on: November 10, 2005, 05:32:13 PM »
Quote

Originally posted by: S-U-P-E-R It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.


 

Offline KnowsNothing

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RE:Ian Sane post
« Reply #2 on: November 10, 2005, 05:33:08 PM »
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.


 
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Offline Ms.Pikmin

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RE:Ian Sane post
« Reply #3 on: November 10, 2005, 05:42:31 PM »
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.

Offline SS4Gogita

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RE: Ian Sane post
« Reply #4 on: November 10, 2005, 06:02:30 PM »
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Offline KnowsNothing

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RE:Ian Sane post
« Reply #5 on: November 10, 2005, 06:10:01 PM »
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?
kka wakka wakka wakka wakka wakka wakka wa

Offline Ms.Pikmin

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RE:Ian Sane post
« Reply #6 on: November 10, 2005, 06:13:16 PM »
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.

Offline Mario

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RE:Ian Sane post
« Reply #7 on: November 10, 2005, 06:31:56 PM »
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.



Offline Bill Aurion

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RE:Ian Sane post
« Reply #8 on: November 10, 2005, 08:00:35 PM »
Quote

Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline NinGurl69 *huggles

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RE:Ian Sane post
« Reply #9 on: November 10, 2005, 08:04:29 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Jonnyboy117

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RE:Ian Sane post
« Reply #10 on: November 10, 2005, 08:08:54 PM »
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING
THE LAMB IS WATCHING!

Offline Mario

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RE:Ian Sane post
« Reply #11 on: November 10, 2005, 08:13:08 PM »
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


It seems to be dragging out the quote bar along with it!  

Offline Ms.Pikmin

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RE:Ian Sane post
« Reply #12 on: November 10, 2005, 08:13:27 PM »
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.

Offline NinGurl69 *huggles

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RE:Ian Sane post
« Reply #13 on: November 10, 2005, 08:16:46 PM »
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Bill Aurion

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RE:Ian Sane post
« Reply #14 on: November 10, 2005, 08:18:25 PM »
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...
~Former Resident Zelda Aficionado and Nintendo Fan~

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RE:Ian Sane post
« Reply #15 on: November 10, 2005, 08:21:00 PM »
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It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!  

Offline Bill Aurion

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RE:Ian Sane post
« Reply #16 on: November 10, 2005, 08:22:35 PM »
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Originally posted by: Mario
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Originally posted by: Bill Aurion
Quote

Originally posted by: Professional 666
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Originally posted by: Ms.Pikmin
Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mario

  • IWATA BOAT!?
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RE:Ian Sane post
« Reply #17 on: November 10, 2005, 08:26:05 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mario
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Offline Bill Aurion

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RE: Ian Sane post
« Reply #18 on: November 10, 2005, 08:28:39 PM »
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Professional 666
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Originally posted by: Ms.Pikmin
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O  
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline IceCold

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RE:Ian Sane post
« Reply #19 on: November 10, 2005, 08:45:34 PM »
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Professional 666
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Originally posted by: Ms.Pikmin
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O
I do not know why we are continuing this madness.

"I used to sell furniture for a living. The trouble was, it was my own."
---------------------------------------------
"If your parents never had children, chances are you won't either."
----------------------------
"If it weren't for electricity we'd all be watching television by the candlelig

Offline Bill Aurion

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RE:Ian Sane post
« Reply #20 on: November 10, 2005, 08:50:08 PM »
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Originally posted by: IceCold
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
Quote

Originally posted by: Professional 666
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Originally posted by: Ms.Pikmin
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
Quote

Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
Quote

Originally posted by: Ms.Pikmin
Quote

Originally posted by: KnowsNothing
Quote

Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O
I do not know why we are continuing this madness.

Then it's okay if we blame you for the broken scroll bar?
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Hostile Creation

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RE:Ian Sane post
« Reply #21 on: November 10, 2005, 08:51:01 PM »
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Professional 666
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Originally posted by: Ms.Pikmin
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O
I do not know why we are continuing this madness.

Then it's okay if we blame you for the broken scroll bar?



I don't know if it's a little late at this point, but I'd like to take note of the fact that the topic of the profit margin deficiency was conveniently left out of previous discussion.  
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Dasmos

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RE:Ian Sane post
« Reply #22 on: November 10, 2005, 08:56:13 PM »
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Originally posted by: Hostile Creation
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Originally posted by: Bill Aurion
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Originally posted by: IceCold
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Bill Aurion
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Originally posted by: Professional 666
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Originally posted by: Ms.Pikmin
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Originally posted by: Jonnyboy117
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Originally posted by: Professional 666
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Originally posted by: Bill Aurion
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Originally posted by: Mario
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: Ms.Pikmin
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Originally posted by: KnowsNothing
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Originally posted by: S-U-P-E-R
It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O
I do not know why we are continuing this madness.

Then it's okay if we blame you for the broken scroll bar?



I don't know if it's a little late at this point, but I'd like to take note of the fact that the topic of the profit margin deficiency was conveniently left out of previous discussion.
To quote the person above then add nothing.......

Images are not allowed in signatures. That includes moving images (video).

Offline Mario

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RE:Ian Sane post
« Reply #23 on: November 11, 2005, 12:31:58 AM »
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It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O
I do not know why we are continuing this madness.

Then it's okay if we blame you for the broken scroll bar?



I don't know if it's a little late at this point, but I'd like to take note of the fact that the topic of the profit margin deficiency was conveniently left out of previous discussion.
To quote the person above then add nothing.......

Notice how the original post gets wider with every post? Let's try and make the original post fit on one line.

Offline Infernal Monkey

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RE:Ian Sane post
« Reply #24 on: November 11, 2005, 12:35:45 AM »
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It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way. It makes sense. If you have such a blatant weakness why show it if you don't have to, right? Of course they shouldn't have such a stupid weakness but whatever. I don't care about specs and the general public doesn't even know about them. BUT they're still important. The general public doesn't know the Cube specs. F*ck, I don't even know them and I looked them up when they were revealed. However the general public does think the Cube is underpowered and weaker than even the PS2. This is false but it's a common misconception. How did this idea get into people's heads? Negative word of mouth. Nintendo released realistic figures for the Cube which, although a very honest thing to do, made their console look significantly inferior on paper. So word of mouth spread. Not everyone is looking up gaming on the internet but they know someone who knows someone who knows someone who does and stuff gets spread around as a result. Internet geeks saw the Cube specs were by far the "weakest" and they told their friends the Cube was underpowered and they told their friends and it got spread around as if it's common knowledge even though it's inaccurate. So now Nintendo feels the Rev specs are "irrelevent". Well you only hide stuff when you don't want people to know, right? So obviously Nintendo is hiding weak ass hardware. That plus the "two or three times the Cube" comment just seals the deal. Even if it's false there's enough "evidence" for it to be "true". After all there's no denial from Nintendo on this issue. So it makes no difference if Nintendo hides the specs or not. The Rev is unofficially underpowered and everyone is going to know that by the time the thing's in stores and that's going to make a console that already has to fight for attention that much harder to sell. I'm not saying Nintendo should reveal the specs if they are lower. But just the fact that they have to hide them suggests that maybe they screwed up. I'm very interested in what the price is now. The ONLY reason to skimp on the hardware, at least from the consumer's perspective, is to have a lower price. So the Rev better be significantly cheaper than the competition. And I don't mean cheaper than the X360 launch price. It has to be cheaper than what the X360 costs when the Rev launches. Well realistically, yes, I would agree that only Nintendo would do that. But what did being honest about the Cube specs do for them? All it did was create the misconception that the Cube was underpowered. Specs shouldn't matter just like image shouldn't matter and marketing shouldn't matter. But they do, even if they shouldn't. So Nintendo can't just be all "well we've decided specs don't matter" and have everyone agree to it. Nerds are still going to compare hardware, decide the Rev is underpowered because of hidden specs, and then spread the word that the Rev is the weakest hardware regardless of whether that's true or not. So it make no sense to hide "good" specs because all it can do is benefit them and hiding, no matter what the specs really are, is going to hurt them. The fact that Nintendo is hiding the specs is "proof". Proof enough to declare it the weakest console anyway. And being excluded outright from the hardware discussion isn't that great either. Then the Rev isn't even a contender. It's that "Xbox or PS2" thing all over again. Why the hell not? Sony does it all the time and it hasn't hurt them. We're the only ones who care if Nintendo is honest about things like that anyway and we'll know they're exagerating for publicity purposes. The difference between the graphics probably won't be that noticable in real life. So why not say you can push 50 billion gigaflips or whatever and let those who care about that sort of stuff think you're better than you are? It's not really a lie if the games look and play great. Sony said the PS2 would have TOY STORY graphics! That has a huge lie and everyone caught them on it because the games looked nowhere near that level. But most people don't know what specs even mean. They just see a big number and think it's good. So give them a big number and then deliver great graphics and they'll be none the wiser. Nintendo themselves have said that the jump in graphics is shrinking. So if no one can see the difference then they'll be fine. But having this big ??? regarding the specs makes it look like they're hiding something. So why not kill the underpowered rumour and then the games really will speak for themselves. The multiple console features sounds pretty cool. I probably would never use it but I still like the fact that the option is there if I want it. Nintendo traditionally has been really inflexible regarding rarely-used functionality. It's like if 90% of the userbase won't use it they won't bother to support it. So it's good to see them including such a feature because a few years ago they would probably never have even considered it. No games shown until 2006? Hey Nintendo. You do realize there's this Xbox 360 thing being released this month that has, you know, games and screenshots and hype and stuff and is like a direct competitor trying to steal customers from you, right? Ever thought of, I don't know, releasing at least a f*cking screenshot to try to get people to actually know the Rev exists. I understand that they want people to play the games the first time they see them but the thing is if the games don't look pretty enough to stand on their own in screenshots then they're not going to be able to compete against the X360 or PS3 anyway. TV and print ads are probably the most common videogame ads and those cannot convey gameplay. The game has to look good to get people's attention. That's what draws them to the store demo or convinces them to rent the game. Why was Donkey Kong Country such a big hit? Because it had amazing graphics that got people's attention and when they tried the game out the gameplay delivered. A lot of people say gameplay over graphics but I think gameplay AND graphics are important. Nintendo wants to attract portions of the general public that don't play games. How do you get their attention? Well great visuals usually helps. Final Fantasy VII's famous commercial didn't show blocky polygons menu fighting. Why? Why can't a Rev game play great yet also look good in screenshots? If the games require one to actually play them in order to build interest then the Rev is screwed because trying a game requires effort and the general public won't put in the effort unless something that translates through television or a picture grabs them by the balls first. There is no reason why Rev games can't wow someone based on screens alone. No reason aside from any inane Nintendo stubborness anyway. If the games look like ass but play great then, yeah, waiting until they can demonstrate them fully makes sense. But there's no good reason WHY the games have to be that way.







I think Ian has a good point here.


Where?



Can't you read?  It's all genius.






IT'S A TRAP!



THAT IS A FASCINATING POINT YOU MAKE, SIR


The text column just gets smaller and smaller!  FASCINATING


Fascinating indeed.


Oh I concur.

I find this comment quite shallow and pedantic...Yes...quite...


It lacks deep literary references!

One fish, two fish, red fish, blue fish!


Are you mocking my superior state of mind? Maybe if I worked at a gas station, I'd know what you are babbling about.

Maybe if you worked in a Zelda game you'd be able to look around the room! >=O
I do not know why we are continuing this madness.

Then it's okay if we blame you for the broken scroll bar?



I don't know if it's a little late at this point, but I'd like to take note of the fact that the topic of the profit margin deficiency was conveniently left out of previous discussion.
To quote the person above then add nothing.......

Notice how the original post gets wider with every post? Let's try and make the original post fit on one line.