Author Topic: Does A "3D" Controller Mean Stereoscopic "3D" display?  (Read 12167 times)

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Offline nemo_83

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RE:Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #25 on: November 01, 2005, 08:03:05 AM »
The quote I am looking for is from months ago.  Shigeru talks about what he would do if he could release anything.  

Don't forget his "big gun" quote either.


As far as I am concerned dropping a thread through a needle's hole is the same as dropping Mario down a pipe.


This new quote could be hinting at games using cameras to take video of your room, the console would then layout a skeleton, insert virtual objects such as a light saber in your hand or the Mario Bros on your coffee table.  You would look at the screen, but on the screen they would be running around your room.  It would make for a few fun games; it would insert a virtual hologram into the video stream of your room that you watch on tv.  Immersion may own patents on this though.


I believe that eventually there will be head gear and it will allow home gaming to go portable.  The visor's screen could be translucent allowing you to see everything in front of you in the real world.  Virtual characters and worlds could then be mapped onto your real world.  Combine all this with 3D motion control and 2015 sounds like gaming will rule the world.  People would be going on virtual adventures.


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Offline zakkiel

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #26 on: November 01, 2005, 08:08:40 AM »
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I believe that eventually there will be head gear and it will allow home gaming to go portable. The visor's screen could be translucent allowing you to see everything in front of you in the real world. Virtual characters and worlds could then be mapped onto your real world. Combine all this with 3D motion control and 2015 sounds like gaming will rule the world. People would be going on virtual adventures.
And then we will make machines to take care of our basic bodily needs. The machines will rebel and enslave us all in our virtual reality, and we will become human batteries. Oh wait: that already happened. The Matrix has you, fools!

Honestly, I can't see this happening, and I have no desire for it to. Nothin in virtual reality appeals to me. I like my own well enough, and see absolutely no advantage to having Mario running around on my coffee table as opposed to my television screen. If Nintendo tries something like this, I guarantee you it will be Virtual Boy 2.
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Offline KDR_11k

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #27 on: November 01, 2005, 08:43:36 AM »
The human batteries were a concession to the rednecks who would've found "using our brains as processors when we sleep" too complicated.

Offline Don'tHate742

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RE:Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #28 on: November 01, 2005, 10:14:57 AM »
Quote

Originally posted by: zakkiel
Quote

I believe that eventually there will be head gear and it will allow home gaming to go portable. The visor's screen could be translucent allowing you to see everything in front of you in the real world. Virtual characters and worlds could then be mapped onto your real world. Combine all this with 3D motion control and 2015 sounds like gaming will rule the world. People would be going on virtual adventures.
And then we will make machines to take care of our basic bodily needs. The machines will rebel and enslave us all in our virtual reality, and we will become human batteries. Oh wait: that already happened. The Matrix has you, fools!

Honestly, I can't see this happening, and I have no desire for it to. Nothin in virtual reality appeals to me. I like my own well enough, and see absolutely no advantage to having Mario running around on my coffee table as opposed to my television screen. If Nintendo tries something like this, I guarantee you it will be Virtual Boy 2.


Okay, why can't you see this happening? Search augmented reality and it'll bring up a Howstuffworks.com page. Yeah, it's already happening. Maybe I misunderstood you, maybe you meant about the REV which I would agree.

Second, why would you have no desire to see this happen? Your forgetting something. This isn't virtual reality. Everything isn't computer generated. It is instead reality with computer generated objects. You see no advantages to this? Are you blind? Imagine play Fifa: AR where the stadium seems to float out in front of you while you sit on the couch. You would play as from any viewpoint you'd like, as you could easily get up and walk around the stadium. You see....your forgetting that this technology doesn't have to interact with the enviroment, it just can if it wants to.

Could you imagine walking around while millions of tiny marios scatter every which way as the panic for dear life. They would hide in your closet, or run behind the couch. If they invented some kind of glove you could even pick them up and chuck them at a wall (demented yes, but fun). You could even shoot super lasers out of your index finger and watch the explosion propel marios all over the place. It would be halarious.

I'd continue further but I don't have the time...
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Offline norebonomis

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #29 on: November 01, 2005, 11:05:18 AM »
one reason i believe nintendo is eventually heading twards steroscopic head mounted display is the DS. the ds is allready capable of outputting two differnt 3D renders. if the revolution were to be made LIKE a DS but with way more advanced graphics and the 3d motion sensing ability. i mean. hello?

i also would point out that it wouldn't be hard at all to make all your favorite 3d n64 games stereo scopic

i think we will first see steroscopic viewing, then maybe the generation after that augmented reality.

nintendo wouldn't go online last generation because they didn't think it was time. is it time for virtual reality to finaly be mainstream? this is not a question i can answer, but it would rock.


edit: what i would LOVE to see is more fan-made videos like the famous "nintendoON" if just to proove that something like that could be made by one person in a short amount of time.
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Offline zakkiel

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #30 on: November 01, 2005, 11:15:07 AM »
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Okay, why can't you see this happening? Search augmented reality and it'll bring up a Howstuffworks.com page.
The very fact that there is a "how stuff works" page on this pretty seals it, as far as I'm concerned. Did you see their article on the Rev? I mean, this is a site that honestly believes researches have broken the speed of light by shining a lazer at a curved mirror. You'd be better off reading the National Inquirer, it's at least funny.

It won't happen first because it would require you to lazer-image everything in the environment in order to have the game properly interact with it, a process as expensive as it would be tedious and pointless. Unless you happened to be an expert in 3-d modeling, in which case you could use a level editor and do it by hand, I guess. Second, I can't think of any reason to believe someone will find a workable display. Workable requires reasonable power requirements (especially given that you have to have a portable device capable of generating near-photorealistic graphics running of the same power). It also has to be small, completely transparent, and somehow allow your eyes to focus properly. "Augmented reality" is entirely faith-based, in that the people who want it to be true simply assume that all the necessary technology is possible and will simply be discovered in a matter of time. It's much like cold fusion that way. Third, it's the ultimate g immick. How many games would be improved by playing them in levels exactly corresponding to your house? 0. After the first ten minutes, when the novelty of walking arund your house while playing a video game wore off, you would just be playing a video game with monotonous (and bad) level design. (Want to play outside? Guess what? You get to lazer-image everything there too! Hurray!) Finally, if all the previous hurdles were miraculously to evaporate, the expense would just be mind-boggling.

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Could you imagine walking around while millions of tiny marios scatter every which way as the panic for dear life. They would hide in your closet, or run behind the couch.
Wow, yes, this certainly would be mildly amusing for a brief period of time. Quite worth investing thousands-millions of dollars and pouring God knows how many hours of my life down the drain.
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Offline Ian Sane

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #31 on: November 01, 2005, 11:23:31 AM »
I really really really doubt Nintendo is doing this.  I don't think it's even technologically feasible or at least not in a way good enough or cheap enough.  But then I didn't think Nintendo would go with the controller they did either so my predictions haven't been too accurate as of late.

"I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room."

I think at this point it's not even a videogame.  It's like something different that's like videogame but not really.  To me sitting in front of a screen and playing with a controller is part of the experience.  Having a holodeck would be really cool but it's not the same as a game.  For starters everything is from your eye view.  Sometimes you want a third person view.  It's kind of like 2D and 3D gaming.  Sometimes you want a flat 2D plain.  For some games you don't want total freedom.  The limitations of the reality presented can be part of the game.  Super Mario Bros sure wouldn't have been as fun if you could just side step the Goombas.

I would own a holodeck and a console.  To me they would be totally different forms of entertainment.

It's like how even though you can do almost anything with movies, plays still exist.  Even though we can record music, concerts still exist.  Even though we have cars, people still ride bikes and horses.  Therefore gaming as we know it right now, and ironically as Nintendo pioneered it, will always exist.  There will always be some demand for it regardless of what Nintendo does with remote controllers or 3D displays.

Offline ThePerm

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #32 on: November 01, 2005, 11:28:49 AM »
imagine playing  a console in a holodeck!!!
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Offline wandering

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #33 on: November 01, 2005, 02:56:02 PM »
I have a feeling Nintendo will at least experiment with 3D this generation. There's no reason not to. Sure, you can argue that it might not add much to the experience or that there are people for who it wouldn't work, but you can use the same argumen ts for 3D sound. The 3D doesn't have to mandatory, but it could be a neato addition that adds something to certain games.

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Augmented Reality? Total Immersion? .....

Kind of off topic, but this reminds me of an idea I had a while back. You know those Phillips plasma screens with AmbaLight or whatever? Imagine if Nintendo took that step further. Imagine a projecter that projects images all around on the walls in your room, not for you to look at directly, but for you to take in peripherally while you're playing. In F-Zero, for example, lights might whiz past you as you play. In Zelda, rain and thunder might be present on the walls around you.
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Offline norebonomis

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RE:Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #34 on: November 01, 2005, 03:18:31 PM »
Quote

Originally posted by: wandering
Kind of off topic, but this reminds me of an idea I had a while back. You know those Phillips plasma screens with AmbaLight or whatever? Imagine if Nintendo took that step further. Imagine a projecter that projects images all around on the walls in your room, not for you to look at directly, but for you to take in peripherally while you're playing. In F-Zero, for example, lights might whiz past you as you play. In Zelda, rain and thunder might be present on the walls around you.


that is genious! they could do the same ambi-projection for everything from movies to games to music videos..

i can imagine watching the ring and see a shadow on my floor when it looks like the girls is coming out of the tv....

that would be pretty sweet.



the possiblities are pretty endless. but how would the technology work?
this is why i'm fond of steroscopic displays, wheather head mounted or inside of a 'box'

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Offline IceCold

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RE:Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #35 on: November 01, 2005, 08:10:09 PM »
Hey guys...I'VE GOT IT!!

Powerglove------>NRC
Virtual Boy------> N3D

Nintendo's been lying to us; it's the PROCESS OF EVOLUTION, not a Revolution...

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Offline Hawkeye_a

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #36 on: November 02, 2005, 01:04:24 AM »
Nintendo wants mass market appeal. They have to support SD TVs. i beleive they will.

VR/Stereoscopic technology sounds like it would need some hefty hardware. The most cost effective way to go about VR would have to be a visor.

but i reckon, for an additional price, VR/Stereoscopic 3D can be a possibility...

Miyamotos comments recently about going beyond the corners of the television and more important that he "count comment any further on it", made this possibility even more real, at least to me.

Cheers

Offline ThePerm

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #37 on: November 02, 2005, 03:46:04 AM »
you can have a  system that plays on sd  tvs and hd  tvs...the difference is the connector....
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Offline Nile Boogie

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #38 on: November 02, 2005, 04:05:33 AM »
I don't know about full 3D put I fully expect a Head-Up-Display (HUD) attachment before to long.  They can be fairly cheap and could be the start of something bigger in the near future. Now if this brings something more to the gaming experience is debatable. Also, should there be some kinda laser pointer attachment for the FREEHAND controller for things that call for pinpoint accuracy. Just a thought.
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Offline Don'tHate742

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RE: Does A "3D" Controller Mean Stereoscopic "3D" display?
« Reply #39 on: November 02, 2005, 04:12:20 AM »
Zakkiel: I don't think you understood me. I didn't mean this generation. I doubt we'll see anything like this for at least 10 years. However, saying it isn't worth it is  ridiculous. It has many benefits that could help many areas, not just video games.

Imagine when technology is capable of making a pair of sunglasses that are AR capable. Or better yet, what about a pair of contacts. Imagine a doctor performing surgery with such contacts. AR could draw the exact line needed for the incesion. The doctor can of course still see the patient. Since it's AR, it doesn't create the environment like VR would. Instead, it would simply place objects onto the environment. The doctor would then simply have to trace the line. Furthermore, it could highlight which organ or what area is infected. And so on and so forth. Also, imagine students training with AR. No more piglets/frogs/worms getting slaughtered. Instead a virtual pig would be subject to disecting. It would be very realistic, to the point where it looks like you have a knife (forget what's called) in your hand.
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