Author Topic: Launch Titles: What must we have.  (Read 29308 times)

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Offline Nile Boogie

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Launch Titles: What must we have.
« on: October 13, 2005, 07:17:15 PM »
We'll we know Smash is a launch game but what else would make you happy. More importantly what games do you think Nintendo must have to make the system successful?

Metriod Prime I believe is the key to the whole thing. Not only will it use the controller in new exciting ways, I also think it will push the graphical capabilities of the system to the forefront ("wow"). On a side note, I hope they don't call it Metriod Prime 3: Sub-title. That would lessen the games "revolutionary aspects "making it just another sequel. The problem I see with this is in Japan Metriod doesn't do so well, and even worst since it went first person. It may lack the universal appeal Nintendo is looking for.

Mario Party Nintendo wants pick up and (game)play this is the franchise to do it with.

So those three are my main picks so tell me what I'm missing?

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Offline Bill Aurion

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RE: Launch Titles: What must we have.
« Reply #1 on: October 13, 2005, 07:24:38 PM »
Where are the non-games?
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Offline ThePerm

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RE: Launch Titles: What must we have.
« Reply #2 on: October 13, 2005, 07:40:10 PM »
final fantasy....

i  think  this  has  actually been  in  development for a  long t ime...i also  think it will  be  somewhere  in  between  XI and CC as far as what it is.

a vg  system  with  killer  control,  online  play, and  next  gen graphics
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Offline Mario

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RE: Launch Titles: What must we have.
« Reply #3 on: October 13, 2005, 07:45:20 PM »
I agree they shouldn't call it Metroid Prime 3, maybe Metroid Prime: Something or Metroid Something.

SSB definately, that'll be huge. Those two games alone will make it a huge launch, but to top it off I predict there's going to be Wario Ware (come on, it's perfect!), and there has to be a racing game. I'll say Wave Race, just going from its track record as a launch title.

I doubt Mario Party, because it would have to share sales with SSB, and because there's already a Mario Party game in development, Mario Party 7 for GC, and it's too early after that for one to be ready for launch.

I'm hoping for some third party surprises too. Oh yeah FFCC has been confirmed.

RE:Launch Titles: What must we have.
« Reply #4 on: October 13, 2005, 08:01:14 PM »
Has FFCC been confirmed as a launch game?
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Offline ThePerm

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RE: Launch Titles: What must we have.
« Reply #5 on: October 13, 2005, 08:14:10 PM »
no, but  square have been  talking about  revolution longer than anyone else.
also, if  we  look  at  square..they  actually  know  what to  do  as  far  as managing
which systems  they  should be  on.

As square said....the market will be  divided  into the high  end and  the low  end.
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Offline Artimus

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RE: Launch Titles: What must we have.
« Reply #6 on: October 13, 2005, 08:35:10 PM »
All the games could end up having a similiar tag (64, Super) if the system name is suitable.

Offline Rancid Planet

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RE:Launch Titles: What must we have.
« Reply #7 on: October 13, 2005, 09:15:22 PM »
Quote

Originally posted by: Mario
I agree they shouldn't call it Metroid Prime 3, maybe Metroid Prime: Something or Metroid Something.


I think Retro made some statement a while back about this would be the "last of the Prime games". So I imagine the word "Prime" will be in there somwhere.

And I think I've ranted on this before but I REALLY like the idea of a Mario Party style game at launch. A title like that would surely explore the Rev contoller in a very thorough manner. Which is something that must be done in at least one all encompasing title early on.

Offline Don'tHate742

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RE: Launch Titles: What must we have.
« Reply #8 on: October 13, 2005, 09:23:01 PM »
Wasn't a Camelot RPG confirmed for REV?

I think it was the earliest game to be confirmed (even before first party games).

Golden Sun would be awesome, but I'd rather see Camelot once again flex their creative muscles. If they can do that in the Golden Sun world, then hell...so be it.

So far confirmed:

SSB
Metriod
Camelot RPG
EA (Sports and maybe racing? Burnout anyone?)
Square-Enix something
Mario (Iwata basically said it would be ready at launch or close after)

Pretty damn good by my standards

My guesses:

FPS by some company (Zoonami?)
WaveRace (damn it! I need it!)
WarioWare
Resident Evil 5 (You just wait and see)
A music game
Pikmin
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Offline Mario

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RE: Launch Titles: What must we have.
« Reply #9 on: October 13, 2005, 09:31:18 PM »
Quote

And I think I've ranted on this before but I REALLY like the idea of a Mario Party style game at launch. A title like that would surely explore the Rev contoller in a very thorough manner. Which is something that must be done in at least one all encompasing title early on.

Wario Ware!

Offline Nosferat2

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RE: Launch Titles: What must we have.
« Reply #10 on: October 13, 2005, 10:20:02 PM »
Metroid Prime: Revolution should be the name of the 3rd Prime title. And it should end the series as epically as Matrix Revolutions ended the Matrix series, with an uber final battle between the Space Pirates, Metroid prime, ing or some new creatures VS Galatic federation with Samus at the forefront, Luminoth and hopefully the Chozo.

I hope Camelot counters Elder scrools with a good turn based Rpg of their own(without blue haired characters). Give me some knights and wizards.  

God forbid FFCC sees daylight on the REV.

I think The New Zelda should be a launch title for the REV. I know we have been waiting for it for the GC but ill forgive if the graphics are pumped up and gameplay is improved on the REV.

I also want a counter to Gears of War for the 360. It looks tight. Hopefully nintendo or someone else provides us with something similar...

Offline MrMojoRising

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RE:Launch Titles: What must we have.
« Reply #11 on: October 13, 2005, 11:27:32 PM »
I wouldn't be surprised if the new Prime game doesn't make it in time for launch.  I think a "mature" title should launch with the Rev.  I could see a new IP online FPS going over really well.  I think it's important to have a couple of big online games at launch and this new FPS would go well with SSB.

If Miyamoto can also have mario ready then I think we'd be looking at a really great launch lineup.

Offline PaLaDiN

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RE: Launch Titles: What must we have.
« Reply #12 on: October 13, 2005, 11:40:24 PM »
If they can't make Prime for launch, they should delay the launch.
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Offline Kairon

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RE:Launch Titles: What must we have.
« Reply #13 on: October 13, 2005, 11:50:14 PM »
Problem is is that we have to consider what resources we're working with here. Barring some miracle showing by a third party, we've basically got Nintendo and second parties and EA sports games at launch.

And I really really doubt that Metroid Prime 3 will be ready before Holidays 2006. That's assuming what? An 18 month dev cycle? Given the Rev shouldn't be a monster to work with, but we're talking about revamping the entire FPS control scheme and implementing appropriate new content...AND possibly having it ONLINE? I seriously doubt Metroid P3 would be a launch game, or that if it was it'd deliver a marquee play experience or online play.

That leaves us with Nintendo and whatever tricks they might still have up their sleeve, if any. /shrug

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Offline Mario

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RE: Launch Titles: What must we have.
« Reply #14 on: October 14, 2005, 12:35:24 AM »
Well from last month when the Revolutoin controller was shown there's a whole year til the Revolution launch, third parties have plenty of time, they also had non-controller dev kits before then too so it's entirely possible they could have some good games ready for launch. Especially considering Feel the Magic was ready for the DS launch and DS was unvealed and released in a much shorter timespan than Revolution.

Think about what DS games are out now, and you can get an idea of the Revolutoin launch lineup, since Revolution and DS talks started at the same time. [/crazy logic]

Offline Spak-Spang

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RE: Launch Titles: What must we have.
« Reply #15 on: October 14, 2005, 05:35:26 AM »
Mario
Metroid
Super Smash Brothers

Three great games for Nintendo to launch a system with.

Then add to the mix later the year or basically a few months later:
Mario Party
Pilot Wings
Duck Hunt
Mario Kart/any Mario Sport
F-Zero

Big end of first year game:  The Legend of Zelda!!!

I want to see Nintendo pull out quality games from all their key franchises as fast as possible.  I want Nintendo to start year 2 of the Revolution with mostly new IPs.


Offline mantidor

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RE:Launch Titles: What must we have.
« Reply #16 on: October 14, 2005, 05:36:06 AM »
Quote

Originally posted by: Nosferat2
Metroid Prime: Revolution should be the name of the 3rd Prime title. And it should end the series as epically as Matrix Revolutions ended the Matrix series, with an uber final battle between the Space Pirates, Metroid prime, ing or some new creatures VS Galatic federation with Samus at the forefront, Luminoth and hopefully the Chozo.



urgh, I propose we consider a bannable offence any mention of the Revolution and that thing of a movie in the same sentence.

MP3 only needs a final confrontation as good as the one Super Metroid had. Samus isnt a troop leader, shes a bounty hunter.
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Offline ThePerm

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RE: Launch Titles: What must we have.
« Reply #17 on: October 14, 2005, 06:01:14 AM »
metroid  prime  3  has  probabnly been in the  woks since  febuary  05...i remember h earing  as  soon  as  metroid was  finished they  woud  take  a month  vacation and  then  get  back to work.
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Offline Pale

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RE: Launch Titles: What must we have.
« Reply #18 on: October 14, 2005, 07:05:01 AM »
On the talk of Final Fantasy, this brings up a really interesting point that I'm not sure I have an opinion on...

Square has said publicly that it plans to bring FFXI to any system that can support it next gen.  What that boils down to is "any system that can reasonably hold up to 8 gigs of data locally."  The X-Box 360 has the announcment because we know it has large hard drive support...

If Sony announces a HD for the PS3, they will get it too.

Now Nintendo has come out and said that they want flas memory to be the storage option for the rev, which is awesome for every game other than MMOs like FFXI...

Do you think it's worth Nintendo making HD option for the system if it means the close to launch release of a big game like FFXI?  It's basically like them buying another first gen title (possibly even launch) just by adding a new peripheral.

I for one, am very torn on this subject.  I've had terrible issues with the Sony HD, but I've had terrible issues with the Playstation hardware in general...

Would you guys pay 50-70 dollars more for the console just for the opportunity to play games like FFXI?


I don't want to derail the topic with this, but I guess my point is, should Nintendo add a hard drive solely because it could mean more game possibilities and seal the deal on a big name close to launch title?  Somehow, I don't really think so, but it is an interesting argument.

As for other launch titles...

1. They need a big name platformer in the mario universe.  I wouldn't mind spin-offs like what is being talked about in the DK thread.
2. They need Smash Bros. obviously.
3. Then they need a non system seller first party title that showcases the remote.  Pilotwings would be a perfect fit in my opnion.

That's all they should release.  They don't want to flood the launch with AAA titles and even if Metroid is ready, they should hold off IMO.

As for third party stuff...
1. Tilt sensing Monkey Ball.. (Sega should be almost done with this now as it just makes too much sense for them to not have started it long ago.)
2. EA Sports titles (as much as I'm sick of them, they need to be there.)
3. A square enhanced port... Yeah i know, you think I'm crazy... but again, in my opinion, if there is a big Square original game, it should be held onto for later...  Getting a nice port of one of the numbered FFs to be played one handed would be outstanding though and could set the pace for RPGs on the system...  I would personally go with a suped up version of FFIX.
4. Throw in some UbiSoft multiplatform games and you are golden... (PoP, SC, etc.)
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Offline ThePerm

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RE: Launch Titles: What must we have.
« Reply #19 on: October 14, 2005, 07:33:26 AM »
hard drives are expensive..however  by  next  winter  even  flash  memory will be  extremely cheap.  128  mb is $19.99 right  now. a  gig could  be  50  by  next year...its  $99
right now.
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Offline Ian Sane

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RE: Launch Titles: What must we have.
« Reply #20 on: October 14, 2005, 08:04:26 AM »
"Would you guys pay 50-70 dollars more for the console just for the opportunity to play games like FFXI?"

Just for MMORPGs?  No, I wouldn't.  But then I think it's important to match the competition in game-related features.  I wouldn't want to see the Rev screw itself out of potential games just because of a lack of hard drive.

The most important game for the Rev launch is a big killer app that really sells the new controller as something essential to gaming like how Super Mario 64 sold the analog stick and 3D in general.  That's a lofty goal to reach but the remote SHOULD be essential to gaming, right?  If it's not then Nintendo wasted their time on a stupid sparkling innovation.  They SHOULD be able to make a game like that if they actually have some sort of idea of what they're doing.

The game could be Mario or Metroid or something new.  It doesn't really matter but it should be the flagship title.  Personally I want to see a brand new game.  Sequels are all fine and good but the brand new stuff is what gets my interest.  Pikmin was without a doubt my most anticipated game that was shown at the Cube's debut E3.  It was new and creative and it looked like it could not have been done on the N64.  Plus I think in order to sell the Rev as something new, a new franchise is needed.  Nintendo is largely unfairly criticized for rehashing.  Sure we know almost every Mario game is significantly different but the general public doesn't see that.  They just see 8 Mario games a year.  So if the Rev launches with Mario, SSB, and Metroid and nothing else then it won't look as fresh and new as it should.  Many will see it as the same-old franchises from Nintendo and not the new innovative stuff it really is.

Offline vudu

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RE: Launch Titles: What must we have.
« Reply #21 on: October 14, 2005, 09:07:02 AM »
Quote

Would you guys pay 50-70 dollars more for the console just for the opportunity to play games like FFXI?
Pale, I'm not sure if you're realized this yet, but you're the only person on this board who has any interest in FFXI.

Personally, I don't really have any desire for a hard drive.  It's just another item with moveable parts that can (and will) break.  Give me flash memory or give me death!
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Offline Pale

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RE: Launch Titles: What must we have.
« Reply #22 on: October 14, 2005, 09:13:36 AM »
I did realize that, but my point was that there is interest other places, and parallels could be drawn to any other MMOs.. Ian got it

Also, I'm not sure what you are all hoping for for FF:CC, but some of things that are standard in games of that type can be made much better with a hard drive.  I'll compare it to PSO as the games are actually quite similar in mechanics.  PSO had two types of customization...  The way your character looks from the get go, and your silly flying mag.  In most MMOs, there is another level of customization that can change whenever you want it to, and that's equipment.  Armor and weapons can be set up in many different combos, all of which change the way your character looks.  In the original FF:CC the only equips that you could notice were weapons (and shields on the clavats).  For a truly engaging experience, people want the equipment to show up too... that creates a huge number of possible combinations and with that comes a huge increase in the number of needed models.

Conceivably, you could load these models off of the disc, but we all know what kind of load times that would mean...  Imagine sitting in a party.. another member changes his hat, and your system has to spin up a disc again...  and that's ignoring the fact that updates would be impossible.


So, to sum up, many peoples' dream Crystal Chronicles game is not really possible without a hard drive.  



Edit: And I also want to say that I'm not condemning Ninty's choice to use flash memory.  It is a GREAT decision for the vast majority of games out there.  Fast and reliable...  I'm just pointing out the one genre that still requires more space than flash memory is even close to supporting and people who don't realize that may expect too much from the first batch of online titles.
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Offline ShyGuy

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RE: Launch Titles: What must we have.
« Reply #23 on: October 14, 2005, 10:02:45 AM »
So FFXI can come bundle with its own flash card, wouldn't this work?

Offline Pale

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RE: Launch Titles: What must we have.
« Reply #24 on: October 14, 2005, 10:04:57 AM »
FFXI is currently 7.5 gigs and grows with every update.
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